Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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jackfreeman Nov 20, 2023 @ 9:07am
Auto re-supply of soldier
Every time when soldiers run out of ammo, they just stand still and aim dumbly toward the enemy, which really consumes lots of time to resupply these empty soldiers, so I'm thinking if they could automatically search for the ammo truck and return to battle position when fully supplied just something like auto-medic, that would be a super great improve game experience
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Showing 1-15 of 29 comments
jackfreeman Nov 20, 2023 @ 9:17am 
if they don't resupply themselves they will die too from fire
jackfreeman Nov 20, 2023 @ 9:22am 
that's too stupid when a soldier spends all ammo and waiting for his death instead of doing something, and you can't pull back them one by one and drag them back again one by one especially when there are hundreds of soldiers on the battlefield
Leelareso Nov 20, 2023 @ 10:16am 
it's called micro-management, what kind of rts player are you if you can't figure out such a simple thing?
jackfreeman Nov 20, 2023 @ 10:49am 
I'm just a player for fun and relaxing, not micro-management-pro player, that's only bring me stress
Leelareso Nov 20, 2023 @ 11:04am 
So maybe change game to company of heroes or smth easier? I play from soldier/faces of war ( first game seriess of "men of war") and this prev games have harded menagement.
And how you can have problems with this in this slow game.
Ch53dVet Nov 20, 2023 @ 1:52pm 
In my game when a ground unit needs ammo they signal me with a red flashing ammo icon which I can quickly locate and issue orders to pull back to the supply truck, while I send in a back-up unit to take their place in the line.

Depending on the type of game you're playing, Campaign (baked battles), Solo Skirmish (no Timer long battles) or Dynamic Conquest, determines the type of micro-management needed to supplement your troops initial, meager, load-out. Early conquest battles are probably the least worry-some regarding ammo management. Longer sustained battles requires you to include logistics and supply trains into your strategy to win battles.

Skirmish and "Canned-Ham" Campaigns, The first thing I do before going off to war is to purchase a Supply truck or two and send squads to visit them for a supplemental load-out, individual infantry get 150 rds of ammo 6 bandages and several grenades, I usually leave each trooper with a carved out space 2x3 slots to accommodate a future, if needed, tool-box for emergency vehicle repairs, after getting supplemented they rarely need to visit the supply truck again, also, if they get killed on the front line you have a minimized ammo dump nearby should a trooper run out of ammo and the nearest supply crate is 5 kilometres away.

I agree that initial combat load-outs per unit are incredulously sub-standard, except for supply truck drivers, they carry more ammo and grenades than a regular grunt, go figure.

As a battlefield commander I would never send my troops to establish a beach-head in Normandy with less than 50 rounds per man.
Togo Nov 20, 2023 @ 2:06pm 
This is clearly a skill issue. An icon appears when your soldiers dont have ammo, simply micro manage it.
Punished Miller Nov 20, 2023 @ 9:03pm 
Originally posted by Leelareso:
So maybe change game to company of heroes or smth easier? I play from soldier/faces of war ( first game seriess of "men of war") and this prev games have harded menagement.
And how you can have problems with this in this slow game.
Why are you lying? "prev games have harded menagement" no they didn't. In the older games we very rarely had more than 2 squads in our control, so the micro was fine. But in GoH it isn't rare to have 5+ infantry squads, 3+ tanks, 4 AT guns and 3+ artillery pieces. The lack of automated systems is one of the worst things about this game. They increase the scope of the battles without giving the player a better way to resupply the soldiers or issue multiple orders simultaneously.
jackfreeman Nov 20, 2023 @ 11:45pm 
Originally posted by Punished Miller:
Originally posted by Leelareso:
So maybe change game to company of heroes or smth easier? I play from soldier/faces of war (first game seriess of "men of war") and this prev games have harded menagement.
And how you can have problems with this in this slow game.
Why are you lying? "prev games have harded menagement" no they didn't. In the older games we very rarely had more than 2 squads in our control, so the micro was fine. But in GoH it isn't rare to have 5+ infantry squads, 3+ tanks, 4 AT guns and 3+ artillery pieces. The lack of automated systems is one of the worst things about this game. They increase the scope of the battles without giving the player a better way to resupply the soldiers or issue multiple orders simultaneously.

Yes, that's my point, micro-manage in small scales battles is fine, very enjoyable, but when you are facing hundreds of independent units that are eager for ammo that would be a big problem, I feel like not focusing on the battle itself anymore when this happened, more like a quartermaster simulation game instead of a war game

On the other hand, this is a realistic-style war game, how come a soldier silly stands there and does nothing when his ammo is out in real life? that makes no sense
Humble Techpriest Nov 21, 2023 @ 12:37am 
Originally posted by jackfreeman:
Originally posted by Punished Miller:
Why are you lying? "prev games have harded menagement" no they didn't. In the older games we very rarely had more than 2 squads in our control, so the micro was fine. But in GoH it isn't rare to have 5+ infantry squads, 3+ tanks, 4 AT guns and 3+ artillery pieces. The lack of automated systems is one of the worst things about this game. They increase the scope of the battles without giving the player a better way to resupply the soldiers or issue multiple orders simultaneously.

Yes, that's my point, micro-manage in small scales battles is fine, very enjoyable, but when you are facing hundreds of independent units that are eager for ammo that would be a big problem, I feel like not focusing on the battle itself anymore when this happened, more like a quartermaster simulation game instead of a war game

On the other hand, this is a realistic-style war game, how come a soldier silly stands there and does nothing when his ammo is out in real life? that makes no sense
Because I have played with mods that try to automate these things on top of what I really wanted, which was more toys in my toy box, and let me tell you, having an infantryman leave his trench with his precious, PRECIOUS MG to run across an open field for a solid minute and a half because he is out of ammunition personally, only to immediately get got while I am replenishing someone else, is frustrating, because if you think a medic is reaching that body when 30 tanks are on the field watching that one road on either side, no infantry is having fun.

Frankly, not automating this is for the best for ALL of us, rather than a few people wishing they had it and realizing too late they hate it. There is a LOT of things not realistic about how soldiers interact, in particular how the squad reacts to a single member getting a grenade order, moving a squad to cover, foxhole digging, etc.
jackfreeman Nov 21, 2023 @ 4:41am 
Originally posted by Humble Techpriest:
Originally posted by jackfreeman:

Yes, that's my point, micro-manage in small scales battles is fine, very enjoyable, but when you are facing hundreds of independent units that are eager for ammo that would be a big problem, I feel like not focusing on the battle itself anymore when this happened, more like a quartermaster simulation game instead of a war game

On the other hand, this is a realistic-style war game, how come a soldier silly stands there and does nothing when his ammo is out in real life? that makes no sense
Because I have played with mods that try to automate these things on top of what I really wanted, which was more toys in my toy box, and let me tell you, having an infantryman leave his trench with his precious, PRECIOUS MG to run across an open field for a solid minute and a half because he is out of ammunition personally, only to immediately get got while I am replenishing someone else, is frustrating, because if you think a medic is reaching that body when 30 tanks are on the field watching that one road on either side, no infantry is having fun.

Frankly, not automating this is for the best for ALL of us, rather than a few people wishing they had it and realizing too late they hate it. There is a LOT of things not realistic about how soldiers interact, in particular how the squad reacts to a single member getting a grenade order, moving a squad to cover, foxhole digging, etc.


I mean, maybe a switch for the auto function might be better? if the field is way too dangerous you can switch the whole squad off this function, or you can keep it off for all the time if you don't like it, that would be better for everybody isn't it?

I have tried that auto-medic mod, with a switch of course, that's what I want for auto resupply as well,

BTW, you have this auto resupply mod?
jackfreeman Nov 21, 2023 @ 4:44am 
and guys, I just take out the idea and wish this game to be better and fun, so please don't be so aggressive
Humble Techpriest Nov 21, 2023 @ 10:49am 
Originally posted by jackfreeman:
Originally posted by Humble Techpriest:
Because I have played with mods that try to automate these things on top of what I really wanted, which was more toys in my toy box, and let me tell you, having an infantryman leave his trench with his precious, PRECIOUS MG to run across an open field for a solid minute and a half because he is out of ammunition personally, only to immediately get got while I am replenishing someone else, is frustrating, because if you think a medic is reaching that body when 30 tanks are on the field watching that one road on either side, no infantry is having fun.

Frankly, not automating this is for the best for ALL of us, rather than a few people wishing they had it and realizing too late they hate it. There is a LOT of things not realistic about how soldiers interact, in particular how the squad reacts to a single member getting a grenade order, moving a squad to cover, foxhole digging, etc.


I mean, maybe a switch for the auto function might be better? if the field is way too dangerous you can switch the whole squad off this function, or you can keep it off for all the time if you don't like it, that would be better for everybody isn't it?

I have tried that auto-medic mod, with a switch of course, that's what I want for auto resupply as well,

BTW, you have this auto resupply mod?
It was for MOWAS2, not GoH, but no, I don't remember the name of it, it's been YEARS, and frankly there was a mod with an auto-medic toggle (meaning I could ignore it) that had even more toys for my toy box so I never looked back.

If they implemented a toggle for an official feature they would basically be admitting the feature is garbage, thats the whole reason mods that include toggles have them, because the feature sucks, it saves barely any micro time (as for it to be effective you have to micro resupply straight to the units anyways, and with truck AI not being the smartest that is additional babysitting you could just..forget, when manually doing it it's RIGHT IN YOUR WINDOW OF ATTENTION).

As much as I think inventory management being simplified would be good, like back in the days of Assault Squad 2, when units just carried more ammo per stack, Example: Rifle ammo (generic and universal mind you) stacked up to 20, Kar98 ammo stacks to 5 in GoH, and if the game bothered to resupply captured weapons like it resupplies primary weapons, its a colossal F to try and feed foreign MGs in between conquest maps....I know it is against Devman's wishes.
Nick Nov 22, 2023 @ 10:52am 
So basically you want the game to play itself... resupplying is part of the micromanagement aspect of the game. You just have to get better at that.
underd0g Nov 22, 2023 @ 12:32pm 
Supply is part of real world military logistics. Drop some supply crates down and relieve ammo exhausted troops and bring them to your ammo crates.

There was some mod with soldiers walking to resupply but I don't know which, they didn't walk back though so one good hit to a supply crate/truck and many a dead pixels.

Our troops scrounging for ammo from fallen comrades would be a feature I'd like to see but likely never will.
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Date Posted: Nov 20, 2023 @ 9:07am
Posts: 29