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And how you can have problems with this in this slow game.
Depending on the type of game you're playing, Campaign (baked battles), Solo Skirmish (no Timer long battles) or Dynamic Conquest, determines the type of micro-management needed to supplement your troops initial, meager, load-out. Early conquest battles are probably the least worry-some regarding ammo management. Longer sustained battles requires you to include logistics and supply trains into your strategy to win battles.
Skirmish and "Canned-Ham" Campaigns, The first thing I do before going off to war is to purchase a Supply truck or two and send squads to visit them for a supplemental load-out, individual infantry get 150 rds of ammo 6 bandages and several grenades, I usually leave each trooper with a carved out space 2x3 slots to accommodate a future, if needed, tool-box for emergency vehicle repairs, after getting supplemented they rarely need to visit the supply truck again, also, if they get killed on the front line you have a minimized ammo dump nearby should a trooper run out of ammo and the nearest supply crate is 5 kilometres away.
I agree that initial combat load-outs per unit are incredulously sub-standard, except for supply truck drivers, they carry more ammo and grenades than a regular grunt, go figure.
As a battlefield commander I would never send my troops to establish a beach-head in Normandy with less than 50 rounds per man.
Yes, that's my point, micro-manage in small scales battles is fine, very enjoyable, but when you are facing hundreds of independent units that are eager for ammo that would be a big problem, I feel like not focusing on the battle itself anymore when this happened, more like a quartermaster simulation game instead of a war game
On the other hand, this is a realistic-style war game, how come a soldier silly stands there and does nothing when his ammo is out in real life? that makes no sense
Frankly, not automating this is for the best for ALL of us, rather than a few people wishing they had it and realizing too late they hate it. There is a LOT of things not realistic about how soldiers interact, in particular how the squad reacts to a single member getting a grenade order, moving a squad to cover, foxhole digging, etc.
I mean, maybe a switch for the auto function might be better? if the field is way too dangerous you can switch the whole squad off this function, or you can keep it off for all the time if you don't like it, that would be better for everybody isn't it?
I have tried that auto-medic mod, with a switch of course, that's what I want for auto resupply as well,
BTW, you have this auto resupply mod?
If they implemented a toggle for an official feature they would basically be admitting the feature is garbage, thats the whole reason mods that include toggles have them, because the feature sucks, it saves barely any micro time (as for it to be effective you have to micro resupply straight to the units anyways, and with truck AI not being the smartest that is additional babysitting you could just..forget, when manually doing it it's RIGHT IN YOUR WINDOW OF ATTENTION).
As much as I think inventory management being simplified would be good, like back in the days of Assault Squad 2, when units just carried more ammo per stack, Example: Rifle ammo (generic and universal mind you) stacked up to 20, Kar98 ammo stacks to 5 in GoH, and if the game bothered to resupply captured weapons like it resupplies primary weapons, its a colossal F to try and feed foreign MGs in between conquest maps....I know it is against Devman's wishes.
There was some mod with soldiers walking to resupply but I don't know which, they didn't walk back though so one good hit to a supply crate/truck and many a dead pixels.
Our troops scrounging for ammo from fallen comrades would be a feature I'd like to see but likely never will.