Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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How did devs not think of including Tactical Pause!?
Seriously, game is great. But it's so deep, you can only try and micromanage everyting with multiple squads. If you want to play without using TPP to clear enemies out (which is somehow cheating/doing things the easy way) you won't get everything out of the game's deep tactical mechanics.
And yes, i know that there's Pause on assigned to Pause button on keyboard, but it's not meant as a tactical pause mechanic and giving orders when paused is actually bugged when selecting troops and ordering them around.
Seriously, i bought the game recently and i'm loving it, but for gods sake how can i enjoy the battles when i'm twitching the mouse cursor around the screen trying to do ♥♥♥♥ as strategically as possible, and when i'm ordering one squad, the other one is stationary, and since i'm the overlord as it's an rts title, they all gonna wait for me to click them around... ♥♥♥♥ me if i'm trying to order every single unit around lol
Such a big oversight. Most of the tactical RTS games have tactical pause, but i guess devs of Ostfront just want me to suffer
Last edited by Kregor; Mar 15 @ 8:21pm
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Showing 1-15 of 19 comments
Flan Mar 16 @ 12:30am 
In single player you can still order normally in super slow motion.
Saxhorn Mar 16 @ 1:21am 
Real Time.......
Ale82 Mar 16 @ 10:07am 
Originally posted by Saxhorn:
Real Time.......
LOL



Originally posted by Kregor:
Seriously, game is great. But it's so deep, you can only try and micromanage everyting with multiple squads. If you want to play without using TPP to clear enemies out (which is somehow cheating/doing things the easy way) you won't get everything out of the game's deep tactical mechanics.
And yes, i know that there's Pause on assigned to Pause button on keyboard, but it's not meant as a tactical pause mechanic and giving orders when paused is actually bugged when selecting troops and ordering them around.
Seriously, i bought the game recently and i'm loving it, but for gods sake how can i enjoy the battles when i'm twitching the mouse cursor around the screen trying to do ♥♥♥♥ as strategically as possible, and when i'm ordering one squad, the other one is stationary, and since i'm the overlord as it's an rts title, they all gonna wait for me to click them around... ♥♥♥♥ me if i'm trying to order every single unit around lol
Such a big oversight. Most of the tactical RTS games have tactical pause, but i guess devs of Ostfront just want me to suffer

In campaign missions, when playing by yourself and not co-op, you can pause and still give commands. This will crate a sort of queue/order that when you un-pause the AI will do as commanded. You can also move things around inside your inventory and when un-paused it'll actually move those items where you selected etc.

In Dynamic Conquest (DC) it does not work that way (so wish it did). In DC when you pause it does not allow you to create a "command queue", it's just pause/un-pause - you can still look around etc, that is it.
It is quite literally a REAL-TIME strategy. but really, you don't need a pause button to play this game.

the Men of War and by extension Call-To-Arms games aren't DEEP by any means. you just don't be stupid with how you play. if you run a squad troops who are near shoulder to shoulder at(or near) machine guns, they're liable to get ripped apart.

you don't need to move all squads at once either, and in fact it's better to move smaller elements(teams) around 3 dudes can achieve a lot if you know how to position them well. Just to push the point home, you REALLY DON'T NEED TO MOVE EVERYTHING AT ONCE. have static and malleable positions, infantry can fit in both well. have one group act defensively while you the player control the other group offensively. that way even if you mess up in your attack you've still got a backline available for any counterattack or to attack the enemy again, but better.

you could also just have ADHD and be incapable of patience, but that's me just being mean.
Kregor Mar 18 @ 6:09pm 
Originally posted by Michaelsmithe:
It is quite literally a REAL-TIME strategy. but really, you don't need a pause button to play this game.

the Men of War and by extension Call-To-Arms games aren't DEEP by any means. you just don't be stupid with how you play. if you run a squad troops who are near shoulder to shoulder at(or near) machine guns, they're liable to get ripped apart.

you don't need to move all squads at once either, and in fact it's better to move smaller elements(teams) around 3 dudes can achieve a lot if you know how to position them well. Just to push the point home, you REALLY DON'T NEED TO MOVE EVERYTHING AT ONCE. have static and malleable positions, infantry can fit in both well. have one group act defensively while you the player control the other group offensively. that way even if you mess up in your attack you've still got a backline available for any counterattack or to attack the enemy again, but better.

you could also just have ADHD and be incapable of patience, but that's me just being mean.
Having ADHD is twitching around the map trying to micromanage every unit in a blink of an eye akin to fking Starcraft player when you have 3+ units. Putting them on "move at will" would otherwise work if AI wasn't so brain dead and getting themselves killed just because the devs didn't bother to include any real AI and just used "It's a micro management game" bandaid on it as an excuse.
Now you tell me what is your understanding of patience? You just told me i would be impatient if i had tactical pause to carefully order each team/unit... that is the meaning of patience buddy.

In real ww scenario, you think that if one team moves around, engages enemies tactically, flanks and whatnot, the other teams would just sit idly waiting for their turn? Cause that's how it looks when you're playing without tactical pause focusing on singular teams.

Overall i rate your comment as not helpful and overall kinda stupid. Just the classic "The way i play is the only and proper way to do it git gud"

Note to devs:
Either fix your AI in a way where units are overall good at survivng and don't get dispersed in every corner of the map because who knows why, make them utilize covers better, make them more cohesive as teams, moving/retreating with supression etc. AS A TEAM
Also i would like a third option other than move at will and hold position, the third would make them not advance, but they would still choose their covers and protect flanks etc. autonomously.
Currently once you let them be, they blindly rush the enemies, stay in cover for like a second before switching or just running out in the open, plus they don't even choose the right angles of covers. Half of the times they get to the cover on enemie's side and just get shot.
Or get us a proper tactical pause
Last edited by Kregor; Mar 18 @ 6:12pm
Flan Mar 18 @ 7:26pm 
You don't need it but on the defence maps pausing or putting it in slow mo is pretty recommended. Directing a AT gun while re-crewing 2 weapons, giving a heal order, replacing infantry all in different spots of the map at the same time is very hard in real time.
you need it, you can have 13 soldiers in a trench spread out and theyll just stand there doing nothing as they watch 3 enemies run up and kill them all. gotta micro manage everyone at every point.
If the units were just a little bit more reactive it would help a lot, like you said your soldiers will stand there and easily let themselves get gunned down by one guy if you don't babysit them every nanosecond.
Kregor Mar 19 @ 3:53pm 
Originally posted by Piru Piru:
If the units were just a little bit more reactive it would help a lot, like you said your soldiers will stand there and easily let themselves get gunned down by one guy if you don't babysit them every nanosecond.
That's why i would like the devs to improve on the infantry when they're in "move at will" mode, so they actually are autonomous AND good at fending for themselves. I hate seeing them get out of cover and straight up run at a tank or into open field...
I won't order around each and EVERY soldier on the battefield and if someone says that it is the right way to play this game they must be out of their mind. This game is too deep for it's own good. Some micromanaging is just pointless and tedious, like having a medic do his job, or resupplying units. Jesus christ.
Give me some good AI
shogomad Mar 19 @ 11:11pm 
If there was one WW2 RTS Game that could use a "Tactical Pause" it's GoH, I can't argue about that. So far that remains a "Wish List" Item.

With that said, Micromanaging and using "Direct Control" is a Very Big part of GoH. Having to think about Ammo, Fuel, Cover, Line of Sight, Repairing Vehicles, stuff like that makes this Game Fun. Having to think about all that stuff during a Huge Battle gets Hectic as Heck, but it's still Fun.

As Far as the AI goes, my Combat Units left on "Hold Position" and "Fire at Will" have always watched my back and turned Enemy Units into Red Stains or Died Trying.
Hurricane Mar 20 @ 10:03am 
skill issue
I mean for a game on a scale this large there should be a lot more automation involved with the units or it at least should be an option, this isn't company of heroes where you have a handful of units to control doing the most basic things like move and attack. Here you have many many individual units all with different abilities and inventory, you have infantry, tanks, artillery, etc. Just a little bit more reactive automation I think would help a lot of the complaints like this.
Last edited by ~Piru Piru~; Mar 20 @ 11:23am
Definitely - the game would benefit from a tactical pause.
Lochar Mar 20 @ 4:28pm 
I am glad got this on sale, because it really seems geared for MP. Sure we have some capaigns but after they are done, the grand campaigns have no QOL features. No pause, no shift click waypoints, can't even slow down game in the dynamic campaigns, and lastly rage quit because had to go make dinner so hit escape thinking would just pause til get back, nope.
Murasaki Mar 20 @ 4:35pm 
Originally posted by Lochar:
I am glad got this on sale, because it really seems geared for MP. Sure we have some capaigns but after they are done, the grand campaigns have no QOL features. No pause, no shift click waypoints, can't even slow down game in the dynamic campaigns, and lastly rage quit because had to go make dinner so hit escape thinking would just pause til get back, nope.



You could have pressed the “pause” key lol
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Date Posted: Mar 15 @ 7:40pm
Posts: 19