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In campaign missions, when playing by yourself and not co-op, you can pause and still give commands. This will crate a sort of queue/order that when you un-pause the AI will do as commanded. You can also move things around inside your inventory and when un-paused it'll actually move those items where you selected etc.
In Dynamic Conquest (DC) it does not work that way (so wish it did). In DC when you pause it does not allow you to create a "command queue", it's just pause/un-pause - you can still look around etc, that is it.
the Men of War and by extension Call-To-Arms games aren't DEEP by any means. you just don't be stupid with how you play. if you run a squad troops who are near shoulder to shoulder at(or near) machine guns, they're liable to get ripped apart.
you don't need to move all squads at once either, and in fact it's better to move smaller elements(teams) around 3 dudes can achieve a lot if you know how to position them well. Just to push the point home, you REALLY DON'T NEED TO MOVE EVERYTHING AT ONCE. have static and malleable positions, infantry can fit in both well. have one group act defensively while you the player control the other group offensively. that way even if you mess up in your attack you've still got a backline available for any counterattack or to attack the enemy again, but better.
you could also just have ADHD and be incapable of patience, but that's me just being mean.
Now you tell me what is your understanding of patience? You just told me i would be impatient if i had tactical pause to carefully order each team/unit... that is the meaning of patience buddy.
In real ww scenario, you think that if one team moves around, engages enemies tactically, flanks and whatnot, the other teams would just sit idly waiting for their turn? Cause that's how it looks when you're playing without tactical pause focusing on singular teams.
Overall i rate your comment as not helpful and overall kinda stupid. Just the classic "The way i play is the only and proper way to do it git gud"
Note to devs:
Either fix your AI in a way where units are overall good at survivng and don't get dispersed in every corner of the map because who knows why, make them utilize covers better, make them more cohesive as teams, moving/retreating with supression etc. AS A TEAM
Also i would like a third option other than move at will and hold position, the third would make them not advance, but they would still choose their covers and protect flanks etc. autonomously.
Currently once you let them be, they blindly rush the enemies, stay in cover for like a second before switching or just running out in the open, plus they don't even choose the right angles of covers. Half of the times they get to the cover on enemie's side and just get shot.
Or get us a proper tactical pause
I won't order around each and EVERY soldier on the battefield and if someone says that it is the right way to play this game they must be out of their mind. This game is too deep for it's own good. Some micromanaging is just pointless and tedious, like having a medic do his job, or resupplying units. Jesus christ.
Give me some good AI
With that said, Micromanaging and using "Direct Control" is a Very Big part of GoH. Having to think about Ammo, Fuel, Cover, Line of Sight, Repairing Vehicles, stuff like that makes this Game Fun. Having to think about all that stuff during a Huge Battle gets Hectic as Heck, but it's still Fun.
As Far as the AI goes, my Combat Units left on "Hold Position" and "Fire at Will" have always watched my back and turned Enemy Units into Red Stains or Died Trying.
You could have pressed the “pause” key lol