Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Rex Seattle Sep 18, 2024 @ 1:11am
At What Difficulty Do You Play?
For the last year and a half, I've been playing Conquest on Hardcore difficulty, but I just spun up a new Conquest today on Normal, and it feels more realistic.

Firefights actually go on for 10 minutes, or at least long enough that ammo becomes an issue, and when it's over, you can expect to have lost a couple of guys, but not the entire group.

You have to, for instance, maintain a supply line and ferry ammo in, and I find the game more fun. It's still hard, but the the enemy isn't castrating a fly at 200m, and your armor lasts longer than the first 5 seconds.

Don't get me wrong, the enemy still kills your vehicles when you leave 2 1/2" of fender sticking out of cover, but it takes a few more shots, and occasionally .... occasionally ... every now and then ... they miss.

I dunno, I feel like it adds a bit more depth to the game, and brings some extra strategy into play. I've only been playing it of ra day, though, so it may all just be a fluke.

What difficulty do the rest of you use when playing against AI?
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Showing 1-13 of 13 comments
Saxhorn Sep 18, 2024 @ 2:43am 
The difficulty settings changes the health for your soldiers (more) and the health for enemy units (less).

It also changes the accuracy of the enemy soldiers when firing their weapon.


On hardcore your soldiers get no buffs at all, on all other levels your soldiers get buffs.

On hardcore the enemy soldiers have slightly less health (80% I think) and the same accuracy with their weapons as your soldiers have.

I'm not sure how playing on 'normal' made the battle last longer. The battle should be over more quickly as the enemy soldiers have fewer HP and your soldiers are just as accurate as they ever were if not even more accurate.
Solex Sep 18, 2024 @ 9:10am 
Conquest Enhanced V2 (BRUTAL CONQUEST) try this mod, difficulty on their CE level. It's brutal and the AI tries to repair vehicles and even use your own against you if they get abandonned. Even with spawn cheats I struggle :)
Urk_da_WAAAGH! Sep 18, 2024 @ 3:37pm 
Originally posted by Solex:
Conquest Enhanced V2 (BRUTAL CONQUEST) try this mod, difficulty on their CE level. It's brutal and the AI tries to repair vehicles and even use your own against you if they get abandonned. Even with spawn cheats I struggle :)

AI repairing their own vehicles or capturing yours is base game for quite some time now, it isn't the mod's doing.
Barrett Sep 18, 2024 @ 3:47pm 
CE v2 on hard is nice
on hardcore crazy
i play mostly on hard with configurator
Last edited by Barrett; Sep 18, 2024 @ 3:51pm
Rex Seattle Sep 18, 2024 @ 6:44pm 
Originally posted by Saxhorn:
I'm not sure how playing on 'normal' made the battle last longer. The battle should be over more quickly as the enemy soldiers have fewer HP and your soldiers are just as accurate as they ever were if not even more accurate.

I imagine it was because the AI was more inclined to miss, thus allowing me to fight it out longer. I can't micromanage my men nearly as fast as the CPU, and it often gets its guys into the best coverage reasonably available and switch control to individual men orders of magnitude faster than I can. Also, AI guys may die faster, but they also have a lot more reinforcements. So I can kill all I want, they'll spawn more.

It would only end sooner if my accuracy was the limiting factor. It was not. It was the AIs accuracy that tended to limit firefight time. And the more shots the AI misses, the longer the battle lasts.

It makes perfect sense.

I'm sure it's highly map-dependent. Based on what you're saying, it sounds like I'll have a big advantage on open fields.

Normal did feel much more realistic, but my sample size is small. Soldiers on the battlefield just aren't that accurate. At least from what I understand. I've never been there myself, but I did have a pillow fight once, and I'm pretty sure it's more or less the same thing.
Last edited by Rex Seattle; Sep 18, 2024 @ 6:57pm
happyapilot Sep 21, 2024 @ 4:25pm 
Normal is hard, enough, I like to play close combat close to the ground and keep my soldiers alive as much as possible.. the hard part is the enemy counter attacking in force. Yet with a cup of tea, plenty of time to admire the beauty of detail and great firefights I'm content playing this game. and switching to first person view is just the icing on the cake.
Last edited by happyapilot; Sep 21, 2024 @ 4:26pm
~Piru Piru Sep 23, 2024 @ 3:01pm 
Hardcore just feels stupid when the AI units 180 turn snap shoot your stealthed unit through a wall, it doesn't make the AI smarter just cheat more so meh I usually play on hard or normal. If someone feels like they have something to prove by playing on unfun difficulty modes that's their prerogative, i just play for fun.
Fischar^ Sep 24, 2024 @ 12:00pm 
I play on HC, I find it too easy tbh so I haven´t played on the lower settings. But I see and like the point of having to resupply on ammo and stuff like the OP said. Maybe it could be more fun in conquest, that you had to buy a certain number of units you can take to battle or defend with across the map. Like 3 armygroups North,center, south. Some kind of being more logistical, managing 3 fronts with the possibility to end up being encircled if you´re pushing too hard one place...etc.
Saxhorn Sep 24, 2024 @ 7:16pm 
Hardcore just feels stupid when the AI units 180 turn snap shoot your stealthed unit through a wall

Snapshot I can agree with - enemy units are just as accurate as your own on hardcore.

The seeing through a wall part would use the same logic no matter if you are playing on easy or norrmal or hardcore/heroic.

A unit can't be 'stealth' inside a building. There are no bushes inside any building so how can you possibly be in "stealth" mode?
Saxhorn Sep 24, 2024 @ 7:22pm 
I find it too easy tbh so I haven´t played on the lower settings.

I'd agree with this. Once you've gotten use to fighting hardcore/heroic it's rather boring and meaningless to try and play a lower setting.

Recently someone asked about the MP settings for a "normal" Conquest game so I ran the first one or two days of a Conquest on normal.

I setup elaborate defences waited and waited for the onslaught
The AI spawned 3 squads of infantry. They died almost instantly within the first 10 minutes of the match.
I was still waiting for "the rest" to attack at 30 minutes but they never came.

The MP spent on those 3 squads was all the MP the AI had so I was sitting around waiting for enemy forces that only existed in my imagination.

The AI did also have 2 MGs and an infantry gun but they were all sitting at on defence flags and were easily dealt with by sneaking up behind them with grenades.
hard is the best balanced one, its more realistic but not too hard, 2-3 bullets will kill a regular soldier instead of 7-8 thats working in both directions.
Gazmeister Sep 28, 2024 @ 1:21pm 
Always hard.
lynchie72 Sep 28, 2024 @ 2:58pm 
Hardcore. Some really tough campaign defense missions as a result. But then when I played my first Conquest on Hardcore difficulty it was relatively easy.
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Date Posted: Sep 18, 2024 @ 1:11am
Posts: 13