Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probably be worth your time to go and provide your feedback there.
You can access the previous messages in game but I forget the key to do this - maybe m for messages?
Upon getting the message I pause the game and spend the next 30 minutes trying to find Max Krieg so I can work out where the minefield he can see actually is.
The white sign is particularly hard to see on a snowy map.
It would be far better to have ''[insert unit type] has encountered minefield'' and a map marker with Max Krieg's little picture pop up on the screen.
Because overall it's a freaking nightmare at the best of times, which kind of enforces the hazard that is a minefield, but also makes it even more boorish to deal with because instead of prepping to breach or avoid the minefield, we're now looking for das kleine krocodile Max and then trying to find the minefield that he hasn't bothered to provide any direction or bearing for us to orientate on.
I like how the minefields are hidden so to speak, with the enemy minefield signs facing the enemy and not me, because why mark your own minefield for your foe(s)? But yeah, throw us a bone developer.
No it would be better if I won the lottery. Probably about as much chance as that happening so I'd better go put my numbers in.