Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Sdkfz 222 vs Sdkfz 250/9
Which light armored vehicle you think is better? And why?
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Showing 1-5 of 5 comments
Raubritter Nov 19, 2024 @ 8:08pm 
They are essentially identical.

IRL the car is faster on road while the half-track does better on soft ground, but I've never really noticed much of a difference in-game.

The half-track can carry a single passenger in addition to the crew, so it can be used as a battle taxi for a medic or sniper and such.

Conversely the half-track is perhaps more easily mobility-killed becaus the tracks and wheels cover the entire length of the hull, wherehas the car only has the 2 wheels per side, so smaller targets.

The biggest difference in-game is that the half-track has a little bit more ammo, most notably it has 30 rounds of APCR while the car has 20. On the other hand the car has a demolition charge, the half-track doesn't.

It mainly comes down to personal preference, really. I guess the half-track is somewhat better due to the passenger slot and the slightly increased supply of ammo. The hull is also slightly lower than the car, so it's easier to go hull down, but not by much.
kampfer91 Nov 19, 2024 @ 10:51pm 
I do believe 222 have longer vision .
Saxhorn Nov 20, 2024 @ 7:28am 
I'm guessing this is for Conquest? The 250/9 is only in battlezones/domination for the mid war support doctrine. I don't see people play mid war much.

I'm not sure what you're looking for here? A recon vehicle?

Vision arcs and vision distances are the same for each vehicle. Not surprising since the turret on each vehicle is identical.

20mm ammo is much the same a few rounds more or less doesn't really count for much. If you really need to be using APCR then the 20mm is outclassed anyway. The 250/9 does have almost double the ammo for the MG34.

The big difference for me is the ability of the 250/9 to be used to tow other weapons. It has a 3 tow capacity so can tow anything. AT, Artillery, AA whatever you want it to move it can move it.

Not only can the 250/9 tow anything it can also guard that anything from light vehicles and infantry. So it pairs with an AT gun nicely. The AT gun takes care of armour (ammo lock AP so it ignores soft stuff) and the 250/9 takes care of the rest.

In Conquest I really don't want to spend CP or MP on trucks and half tracks that have no weapons. They can tow things around but then sit around doing nothing for the rest of the battle.

If you want a recon vehicle with decent firepower l like the 234/2 with the 50mm cannon. That gives very good bang for the buck. It's also very, very fast. The 75mm versions are good but the lack of turret makes them a bit harder to 'set and forget'. You need to manually face the hull in the correct direction all the time and being a wheeled vehicle means you are driving backwards and forwards a lot to make the hull turn. The 234/2 will rotate the turret and fire without needing the hull constantly re-positioned.

The best field of view use to be the 222 but it was changed and now the 234/1 has the 'best' but has a strange layout/pattern.
Princess Celestia Nov 20, 2024 @ 10:37am 
Originally posted by Saxhorn:
I'm guessing this is for Conquest? The 250/9 is only in battlezones/domination for the mid war support doctrine. I don't see people play mid war much.

I'm not sure what you're looking for here? A recon vehicle?

Vision arcs and vision distances are the same for each vehicle. Not surprising since the turret on each vehicle is identical.

20mm ammo is much the same a few rounds more or less doesn't really count for much. If you really need to be using APCR then the 20mm is outclassed anyway. The 250/9 does have almost double the ammo for the MG34.

The big difference for me is the ability of the 250/9 to be used to tow other weapons. It has a 3 tow capacity so can tow anything. AT, Artillery, AA whatever you want it to move it can move it.

Not only can the 250/9 tow anything it can also guard that anything from light vehicles and infantry. So it pairs with an AT gun nicely. The AT gun takes care of armour (ammo lock AP so it ignores soft stuff) and the 250/9 takes care of the rest.

In Conquest I really don't want to spend CP or MP on trucks and half tracks that have no weapons. They can tow things around but then sit around doing nothing for the rest of the battle.

If you want a recon vehicle with decent firepower l like the 234/2 with the 50mm cannon. That gives very good bang for the buck. It's also very, very fast. The 75mm versions are good but the lack of turret makes them a bit harder to 'set and forget'. You need to manually face the hull in the correct direction all the time and being a wheeled vehicle means you are driving backwards and forwards a lot to make the hull turn. The 234/2 will rotate the turret and fire without needing the hull constantly re-positioned.

The best field of view use to be the 222 but it was changed and now the 234/1 has the 'best' but has a strange layout/pattern.

I was looking for a nice and fun early armored vehicle for german conquest. I wanted to use it to deal with infrantry and light soviet vehicles in first missions.
Saxhorn Nov 21, 2024 @ 12:13am 
In the first 2 missions you'll only get attacked by tanks with machine guns. LIke the T-37, BT-2 DA-2 and the T26 with the two machine gun turrets.

Any vehicle with a 20mm or bigger will easily take care of them.

After day 3 vehicles with the 45mm will start to appear (T-26, BT-5, BT-7) and with patience and skill you'll be able to deal with them as well.

The problem is research points in the mid term. Any research points you spend on armoured cars or recon vehicles means fewer points to spend on everything else.

If you really want a light recon vehicle then I'd recommend the 234/2 with the 50mm cannon. It's fun to play and the 50mm will be fine until the arrival of the KV tanks. It's fast enough to roll up close to the side or rear of a T-34 and take it out but you'll need to use direct control. Playing against the US it will perform well until the M4 tanks start to appear. Just don't let the .50 cal MGs shoot it in the side.

Once the M4/KV tanks arrive you can push further down the armoured car line to the 234/4.

The 20mm on the other scout vehicles is a bit limited in range and you'll find the 45mm AT guns will out range your 20mm forcing you to run away or charge forwards to get within 20mm range.

Another option is any tank down the line from the Pz 35 (t). Any tank past the Pz II gets a hull MG.

Most players research down towards heavy tanks as rapidly as they can and to do that you need to research the 38(t) anyway. This means you don't spend RP on things you didn't really need to research.
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Date Posted: Nov 19, 2024 @ 3:49pm
Posts: 5