Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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FrogThug Dec 28, 2015 @ 10:02am
Small defense building system
Well if there's something i want added to the game it's a defense system like COH. For me building My own defenses in COH was the best part of it. But it was still very limited for example, you couldn't dig trenches or different kinds of sandbags ( Sizes ) and more. I'm just in love with the idea of building small forts with sandbags,trenches,hedgehogs,ect,ect and then after Holding a position for a while a KV-2 just mauls through all my defenses. Basicily just fortefications into GOH. Is this something that could be implemented to the game in the future?
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Showing 1-15 of 16 comments
Fireandsteel Dec 30, 2015 @ 2:56pm 
I think it would be cool.
Jugi Dec 31, 2015 @ 9:32am 
i agree
FrogThug Jan 1, 2016 @ 10:23am 
Originally posted by Fireandsteel (AoE logic.):
I think it would be cool.
Glad someone answered, lets just hope something like this happends
Fireandsteel Jan 1, 2016 @ 1:28pm 
Originally posted by FrogThug:
Originally posted by Fireandsteel (AoE logic.):
I think it would be cool.
Glad someone answered, lets just hope something like this happends
I was going to say more. But had new year celebrations going
Pug Jan 16, 2016 @ 12:27am 
that would be super cool
erawdawr Jan 17, 2016 @ 12:22pm 
Yes please add this. Another game called Battles of Empires 1914 -1918 has this feature. (Enginners that can build sandbags, dig holes, trenches, ect)
wombatgutz Jan 18, 2016 @ 1:21am 
Bad idea this is the number one reason why coh sucks donkey balls
would you like buildings with health bars as well or running a whole squad past an mg42 and not dying
FrogThug Jan 18, 2016 @ 7:04am 
Originally posted by wombatgutz:
Bad idea this is the number one reason why coh sucks donkey balls
would you like buildings with health bars as well or running a whole squad past an mg42 and not dying
No i never asked for buildings, i just want fortifactions like sandbags and trenches/foxholes for example. No mg42 buildings are not needed because there will already be machine gun troops in the game, you can just easily command that troop to take cover behind some defense you've set up. I just think building defenses would make room for more ways to play the game in. We all have our different opinions on this
FrogThug Jan 18, 2016 @ 7:06am 
My english isn't the best, hopefully you can still manage to understand my spelling
Culee  [developer] Jan 18, 2016 @ 8:08am 
Infantry can now erect a wide range of fortification types. Regular infantry can build foxholes with their entrenching spade. Defense-purpose infantry can build sandbags as well as larger foxholes, including MG nests for supressive detachments and mortar digouts for grenadiers. Engineers can build anti tank obstacules, barbed wire, as well as light concrete casemates.

The more scale and protection of the erected fortification, the more time it takes to dig/build.

Multiplayer -> You should not build any of these in your first infantry squads since careful timing is essential in the first quarter of multiplayer games. If you do so, you will waste time that could be used to take soldiers into adequate firing spots under cover, natural cover will be more than enough in the first hand-weapon firefights.

Singleplayer -> You will be encouraged to build your own fortifications, including your own customizable trench systems in singleplayer. Infantry will be the most important defence factor.
erawdawr Jan 18, 2016 @ 11:08am 
Originally posted by Cule:
Infantry can now erect a wide range of fortification types. Regular infantry can build foxholes with their entrenching spade. Defense-purpose infantry can build sandbags as well as larger foxholes, including MG nests for supressive detachments and mortar digouts for grenadiers. Engineers can build anti tank obstacules, barbed wire, as well as light concrete casemates.

The more scale and protection of the erected fortification, the more time it takes to dig/build.

Multiplayer -> You should not build any of these in your first infantry squads since careful timing is essential in the first quarter of multiplayer games. If you do so, you will waste time that could be used to take soldiers into adequate firing spots under cover, natural cover will be more than enough in the first hand-weapon firefights.

Singleplayer -> You will be encouraged to build your own fortifications, including your own customizable trench systems in singleplayer. Infantry will be the most important defence factor.
This game will be the best MOW game yet. Thanks for the clarification.
terve886 Jan 18, 2016 @ 11:26am 
Originally posted by Cule:
Multiplayer -> You should not build any of these in your first infantry squads since careful timing is essential in the first quarter of multiplayer games. If you do so, you will waste time that could be used to take soldiers into adequate firing spots under cover, natural cover will be more than enough in the first hand-weapon firefights.

So, atleast the MoW:AS2 had a problem, where you never haf time to build any defences besides sandbags. Soldiers placing minefields had to place them basically to enemy controled territory because otherwise they would not help you at all, same applied to barbedwire (which was buggy and often let units move freely throught it) and hedgehogs.

Will the multiplayer games be slower to allow the building of defences like that? Or will you come up with something else that assures that they won't up being a feature which never has use in competitive multiplayer due to opponent always preventing you to make such fortifications? (Thought the Japanese Paratroopers in MoW:AS2 actually had reasonable use for their mines as they are also decent at taking territory and defending themselves, but all engineer squads were overpriced and impossible to use to their full potential.)
wombatgutz Jan 18, 2016 @ 4:25pm 
Originally posted by terve886:
Originally posted by Cule:
Multiplayer -> You should not build any of these in your first infantry squads since careful timing is essential in the first quarter of multiplayer games. If you do so, you will waste time that could be used to take soldiers into adequate firing spots under cover, natural cover will be more than enough in the first hand-weapon firefights.

So, atleast the MoW:AS2 had a problem, where you never haf time to build any defences besides sandbags. Soldiers placing minefields had to place them basically to enemy controled territory because otherwise they would not help you at all, same applied to barbedwire (which was buggy and often let units move freely throught it) and hedgehogs.

Will the multiplayer games be slower to allow the building of defences like that? Or will you come up with something else that assures that they won't up being a feature which never has use in competitive multiplayer due to opponent always preventing you to make such fortifications? (Thought the Japanese Paratroopers in MoW:AS2 actually had reasonable use for their mines as they are also decent at taking territory and defending themselves, but all engineer squads were overpriced and impossible to use to their full potential.)
very true its a shame that these mechanics are not used in multiplayer because of time retraints like laying a minefield takes to long and will get your men killed
OttoVonBrak Jan 18, 2016 @ 11:54pm 
The way I was thinking to integrate defense system is map asymmetry.

For example in a 4v4 the map sides are designed to have 2 attackers and one defenders. The middle guys just face each other or support the other. Currently on some maps 4v4 can turn into 4 1v1 because player are symmetrically matched.

With asymmetry the guy on the defensive side knows that he has to defense and can dug in. Obviously mines and barbed wire should be placed faster than now.
Asymmetry should also create interesting game swings instead of bombing the central flag all the game.
Culee  [developer] Jan 19, 2016 @ 1:47am 
Originally posted by OttoVonBrak:
The way I was thinking to integrate defense system is map asymmetry.

For example in a 4v4 the map sides are designed to have 2 attackers and one defenders. The middle guys just face each other or support the other. Currently on some maps 4v4 can turn into 4 1v1 because player are symmetrically matched.

With asymmetry the guy on the defensive side knows that he has to defense and can dug in. Obviously mines and barbed wire should be placed faster than now.
Asymmetry should also create interesting game swings instead of bombing the central flag all the game.

We cannot give different advantages to one side unless the game is played twice switching positions like Frontline.
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Date Posted: Dec 28, 2015 @ 10:02am
Posts: 16