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would you like buildings with health bars as well or running a whole squad past an mg42 and not dying
The more scale and protection of the erected fortification, the more time it takes to dig/build.
Multiplayer -> You should not build any of these in your first infantry squads since careful timing is essential in the first quarter of multiplayer games. If you do so, you will waste time that could be used to take soldiers into adequate firing spots under cover, natural cover will be more than enough in the first hand-weapon firefights.
Singleplayer -> You will be encouraged to build your own fortifications, including your own customizable trench systems in singleplayer. Infantry will be the most important defence factor.
So, atleast the MoW:AS2 had a problem, where you never haf time to build any defences besides sandbags. Soldiers placing minefields had to place them basically to enemy controled territory because otherwise they would not help you at all, same applied to barbedwire (which was buggy and often let units move freely throught it) and hedgehogs.
Will the multiplayer games be slower to allow the building of defences like that? Or will you come up with something else that assures that they won't up being a feature which never has use in competitive multiplayer due to opponent always preventing you to make such fortifications? (Thought the Japanese Paratroopers in MoW:AS2 actually had reasonable use for their mines as they are also decent at taking territory and defending themselves, but all engineer squads were overpriced and impossible to use to their full potential.)
For example in a 4v4 the map sides are designed to have 2 attackers and one defenders. The middle guys just face each other or support the other. Currently on some maps 4v4 can turn into 4 1v1 because player are symmetrically matched.
With asymmetry the guy on the defensive side knows that he has to defense and can dug in. Obviously mines and barbed wire should be placed faster than now.
Asymmetry should also create interesting game swings instead of bombing the central flag all the game.
We cannot give different advantages to one side unless the game is played twice switching positions like Frontline.