Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Culee  [developer] Jun 12, 2021 @ 9:17am
CHANGE-LOG
Update 1: V 1.000.1

  • Added autoassign for part3 of Elbrus mission
  • Added improvements for Kerch mission

  • Added new vehicle views for 203mm_b4 and 85mm_52k cannons
  • Added new vehicle views for gaz67 and gaz67b
  • Added new vehicle view for Tiger I
  • Added panzer742r x models

  • Increased cost of panzer1f doctrine unit (late war) and increased it's cool down timer
  • Increased accuracy of 120mm mortars

  • Decreased accuracy of 80mm mortars at max range
  • Decreased frequency for human "alert" emotes by 50%

  • Fixed more crashes: note worthy one is conquest coop when attacking
  • Fixed localization of 45mm_m37
  • Fixed marder3m crew, reload, armor, and recoil animation
  • Fixed panzer5g missing cookoff fx
  • Fixed sturmpanzer4 missing cookoff fx
  • Fixed t26 38 turret lights
  • Fixed icons for pak36 late and pak38 late
  • Fixed starting position of 88mm_flak18 in vyazma mission now that they rotate 180° upon changing firing stance
  • Fixed enumerators for KV1 series
  • Fixed ba64 model when engine breaks
Last edited by Culee; Jun 13, 2021 @ 6:42am
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Showing 31-45 of 61 comments
Culee  [developer] Nov 23, 2022 @ 7:10am 
Update 31: V 1.026.2

Change Log

  • Fixed crashes when loading and playing a save game in Conquest.
Culee  [developer] Dec 27, 2022 @ 6:10am 
Update 32: V 1.027.0

Change Log

Highlights
  • Added option to game options tab to enable/disable screen shake from explosions
  • Added Added Surrender and Restart Buttons to the In-game Escape Button menu in Conquest
  • Added 4 New MP maps
Conquest
  • Removed "lose battle on exit" option on conquest creation screen
  • Changed conquest so that crashing or ALT+F4 exiting cannot result in a loss, and allows players to replay battle.
  • Added Surrender and Restart Buttons to the In-game Escape Button menu. Players can now decide in each battle, instead of at the campaign creation level, if they want to loose and progress or replay the same battle on early exit.

  • Added Soviet KhT-130 and T28 M1938 to conquest

  • Fixed soviet conquest research tree where some units were locked at start that should not have been.
  • Fixed bug with missing enemy airstrikes when player is Finland
  • Fixed spawns dcg_lakhta_winter map
  • Fixed dcg_Vainikalan_winter map preview
  • Fixed CP size of the Finnish KhT-130 in conquest
  • Fixed CP size of BT42 and 75mm itk37 in conquest to be 20 each
  • Fixed incorrect crew count for 122mm A19 in conquest
  • Fixed cost of Sdkfz 234 Series of vehicles in conquest

  • Increased cost of 60cm Karl Thor in conquest by 100
  • Increased cost and CP size of Grille Ausf.K in conquest to be inline with other SPG of its size/caliber
  • Increased ammo points gain slightly in conquest for both winning and losing across all difficulties.
Multiplayer
  • Added 4 New MP maps
    - 1v1 Ladoga
    - 2v2 Urban Hell
    - 3v3 Radusha Airfield
    - 4v4 Olkhovatka

  • Added T28 M1938 to soviet Early War Irregular doctrine
  • Added T28 M1938 to soviet Mid War standard buy menu
  • Added KhT 130 to soviet Mid War Irregular doctrine (replaces 2x KhT-26 with 2x KhT-130)

  • Reduced DP cost of KV-2 in Early war doctrine from 60 to 50
  • Reduced DP cost of KV-2 in Mid War doctrine from 50 to 45

  • Fixed crew leaving planes on MP Map: 4v4_vitebsk
  • Fixed Soviet Doctrine Cossack squad missing description, CP and score
  • Fixed 4v4_swamp var3 environment to not be night
  • Fixed Finnish Mid and Late war where the 21cm Nebelwerfer and the Landsverk 182 shared the same unit limit group
  • Fixed many smaller issues with several MP maps
Single Player
  • Fixed problem with loading some save files and units could not move
  • Fixed SVT ammo in singleplayer breeds so it will resupply properly
  • Fixed Voice lines for Finnish Campaign missions not playing
  • Fixed enemy AI accuracy on hard difficulty as it was worse than on normal

  • Increased bleedout time for revivable soldiers on hard and heroic difficulties to be the same and normal difficulty (120 - 180s)

  • Fixes for German Mission: The Big Prize
    - Fixed player/soldier/officer narrator talks appearing as enemy.
    - Fixed intro

  • Fixes for Soviet Mission: The Cold Supper
    - Intro fixes
    - All scenarios stop using event/trigger ON NEXT(bad).
    - Fixed intro issues with sled vehicle never reaching intended start location. This resulted in issues with starting stealth.
    - Intro scenario proper overlap.

  • Fixes for Soviet Mission: Operation Bustard Hunt
    - Intro cleanup and fixes.
    - Scenario fixes.
    - Fixed player reinforcement crew/passengers set to proper states for assignment.
    - Re-aligned some grass entities
    - intro scenario
    - SINGLEPLAYER: skippable after intro/2_camera in single player / COOP: Auto skipped after intro/2_camera.
    - fixes related to evacuation trucks task, their fixing, crewing and driving via ai related to evacuation task(always use selector tag/mid if called on waypoint for impregnability and not waypoint selector itself).
    - drivers board trucks for evacuation remove inhabited requirement as it would prevent their command.
    - intro fixes.
    - fixed "Take back control of the position and protect the trucks with the wounded" showing as completed at start.

  • Fixes for German Mission: Siege of Sevastopol
    - Tasks 3/4/5 add more pointers as areas are big.
    - Globally set all possible user humans as user tag and proper move modes
    - Fixed trench hole under the map.
    - Fixed task 3 completion.
    - Fixed iron beams causing vehicle pathing issues
    - Changed damaged 305mm_mb_2_12 to be player 3 (allied to rus)
    - Removed autosave that was done right at start of the mission
    - Cleaned up task 2(clearing mines).

  • Fixes for German Mission: Among the heavens
    - Fixed intro

  • Fixes for Soviet Mission: Pavlovs House
    - Fixed some map entities what were floating
    - Pavlov carries rdg1_smoke_supplies.
    - Enemy tanks near Pavlov house improved behavior.
    - Various broken polygons on map fixed.
    - Intro and sniper name fixed.

  • Fixes for Soviet Mission: Unbroken
    - Fade from black intro.
    - Fixed spotters to have ability to fight once attack given but not until player is in the village and before officer tries to escape(added weapons for spotters once it happens).
    - Intro coop compatibility for fx explosions on german convoy.
    - Remove autosave at intro end.
    - Spotters have small stealth mask bonus upon attack command and once action really heats up(if they still alive).

  • Fixes for Soviet Mission: Winter Storm
    - Fixed intro
    - Fixed scenario issues with being stuck possibility.
    - Fixed many starting units including at gun being not assigned and under proper control.
    - Scenario usage fixes.
    - Fixed pl_squad engineers bailing from the truck at start not always assigned properly.
    - Fixed crash when pz3j drove onto prescripted mine area, it was trying to spawn fx entity that no longer exists(ex_arm_size1_snow)
    - Enemy part1 vehicle spawn and movement fixes.
    - 88mm_flak18_towed does not need to be inactive as its parent linked controls the state.
    - T34_town harmless and off via tag on same waypoint with delay to avoid situation where it would remain in that state by never reaching next waypoint.
    - intro scenario - SINGLEPLAYER: skippable part by part in single player / COOP: Auto skipped after first scenario.
    - Fixes to assignment.

  • Fixes for German Mission: Legend of Krasny Bor
    - Fixed intro
    - Send_veh/inf logic added for soldiers left abandoned from attacking vehicles far on the map so that they dont act dumb standing around
    - Add emit ables added(enemy) based on conditions.
    - Skip preparation stage button show on top of reinfs.
    - Fixes to flareguy
    - Intro scenario - SINGLEPLAYER: skippable part by part in single player / COOP: Auto skipped after first scenario.
    - Use flare service instead of flare soldier for flare effect of incoming tank groups.
    - Flare script cleanup.
    - Switch from night to morning to day begins later and not instant attack starts.
    - Reduced light brightness night environment
    - Removed sandbags blocking Pak 40 from shooting left and right

  • Fixes for Soviet Mission: The Citadel
    - Fixed add_emitinf logic for tanks
    - Fixed at gun positions

  • Fixes for German Mission: Ace of Swords
    - Fixed players artillery guns moving into rear position and looping back and forth between move/set states(part1/ally/mortar/to_pos1)
    - Fixed issue where to_pos0/1/2_fire could call allied arty to fire even though order to move forward was called thus breaking scripted movement.
    - Fixed intro if skipped before t0 tank hits mines the ai crew were never killed.
    - Fixed tiger filled starting rounds.
    - Fixed minor intro issue (sp) when tank hits mines if scenario not skipped.
    - Fixed intro bug (intr/cam8)
    - Intro scenario - SINGLEPLAYER: skippable part by part in single player / COOP: Auto skipped after first scenario.
    - Fixed various enemy *_c zones which were calling for clone reinforcements instantly due to wrong conditions.
    - Fixed russian pilot in a plane which was inactive and tagged for cloning reinforcements(possible crash source).

  • Fixes for Soviet Mission: Street to Street
    - Fixed "ghost evil clones of starting player tanks" coop issue *properly*. (caused by scenario bad settings for coop)
    - Improved intro.
    - Start tanks assign of operations clean up
    - Fixed bug with doubled start tanks "ghosts"
    - Start user zone tad bigger to make sure all reinf vehicles are in it.
    - intro scenarios dont jump view when skipped
    - intro german running squad that dies in artillery, fix lowering health to ensure they die in coop, as sometimes they just come back to life due to diff not adjusting health down.
    - intro - COOP: Auto skipped after start/01. / SP: improved intro scenes joined better.
    - map pathing fixes.
    - intro from black.

  • Fixes for German Mission: In Spite of Everything
    - Fixed intro
    - Ontroductory scene skippable properly(single player) at any subpart of the scenes(skips instantly to assignment not to next movie).
    - Fixed assignment of the 2 engineer trucks driving during intro.
    - Fixed certain inf not assigned in coop(sniper and 2 medics).
    - Fixed unit not assigned.

  • Fixes for German Mission: Clash at Narva
    - Fixed fallback timer from being hidden when player completes task4 as there is still total of 300 sec before attack continues, so without the timer showing this it was confusing.
    - Fixed deletion of vehicles in rare instance. (tag deletion not removal).
    - 4 fails only if player is dead to make it feasible for aggressive player who dominated first part not fail because he did not retreat fully.
    - Implemented add_emitinf_ables logic for enemy tanks.
    - Difficulty deletions fix.
    - Major clean up of task 3/4 scripts.
    - Fixed pathing for ammo boxes in specific location.
    - Enemy wave attacks improved (timings and intial traffic paths) + small balancing.
    - Fixed add_emitinf logic for tanks
    - Complete defense task(3) upon all timers completion and player still alive in task3 zone, this way he gets reinforcements available even if enemy forces are within task 3. This is much more rewarding for holding on the area even with few men at last moment.
    - Initial reinf shows up as task 5 is shown, global/lose only loses before attack begins if player dies, later it varies based if player has reinforcements available or lost defense forward.
    - Increased cost of Grille Ausf. K reinforcement in Narva mission now that it can fire indirectly

  • Fixes for Soviet Mission: Closing the Pocket
    - Added voice lines for officer and mission tasks
    - intro fixes

  • Fixes for Soviet Mission: Koenigsberg Cauldron
    - Fixed towed cannons/mortars for doctrine vehicles to receive its own assign even if they are still attached, as this is the proper way(fixed autoassign issues).

  • Fixes for Skirmish Mission: Mamayev Kurgan
    - Fixed sniper purchase bug(defensive doctrine).
Everything Else
  • Added option to game options tab to enable/disable screen shake from explosions
  • Added feature to allow torn off wheels to be replaced with new wheel when repaired (torn wheel is no longer a permanent vehicle death)
  • Added new weapon views for Flame Throwers:KS-24 KS-25, ATO-42, Panzer3 14mm Flammenwerfer
  • Added new chances for wheels can be torn off (HE blast damage or Pierced by 75mm+ projectiles, AT mines)
  • Added halftracks and 8 Wheeled vehicles can still move (at slow speed) if 1 wheel is torn. 2 torn wheels = immobilization
  • Added or improved all low to medium height fences to be climbable by infantry
  • Added new vehicle_views (damage schematic) to many vehicles. (Eventually all will be done.)
  • Added double drum SmK and SmK(H) rounds
  • Added rear AA gunner position and MG to Jagtiger (with animation for MG mount)
  • Added missing icons for Finnish heavy engineer and Ger/Sov Miners

  • Fixed issue where vehicles with torn off wheels could still move if still crewed
  • Fixed graphical glitch when sdkfz 7 windshield was broken
  • Fixed Ostwind's max gun elevation so it should not turn backwards
  • Fixed Stug 3 Ausf.B smoke launcher missing polygons
  • Fixed Karl Thor from being able to be crushed by vehicles and tanks
  • Fixed Turret ring armor thickness for pz38h_735 and pz38h_w40
  • Fixed Mantlet armor for SU100
  • Fixed incorrect shell texture inside the Grille Ausf.K
  • Fixed grille_k, bison and sig33 to not eject shell casings after shooting
  • Fixed small weak point on the front of the T34 Shielded
  • Fixed inside of FT-17 gun/mantlet area from being see through
  • Fixed 57mm_zis2 from showing in library twice
  • Fixed is2 versions enumerator and turret mgun problems
  • Fixed coax MG on Sdkfz. 234/2 to align with mantlet
  • Fixed rotation limits of Finnish Panzer 4 J's AA MG
  • Fixed MG ammo for Sdkfz 221 to match the MG (Double Drum Mags)

  • Fixed English vehicle description for Pz.Kpfw B2 740(f)
  • Fixed localization for German early war doctrines
  • Fixed missing localization for Soviet Single-player Summer 1943 breeds
  • Fixed localization for rus_cossack_hat
  • Fixed syntax of Sd.Kfz to be consistent in localization/description files

  • Fixed vehicle view for Sdkfz250's (broken tracks were reversed)
  • Fixed typos of finnish engineer squad icons

  • Fixed texture inside of German M42 Winter Cover helmet
  • Fixed mass of shovels

  • Fixed being able to walk through barbed_wire_finland while in direct control
  • Fixed barbed_wire_finland and barbedwire to be cutable with wirecutters
  • Fixed buildable barbedwire to able to overlap itself and other entities
  • Fixed volumes on barbedwire destroyed models

  • Fixed issue with some windows on sov_2st_build1 not being destructible
  • Fixed issue with generic ruin 7 sometimes not allowing units to enter inside
  • Fixed industrial awning metal parts from exploding when crushed by vehicle
  • Fixed pathing around red_beam_medium for carried cannons like Maxim MG
  • Fixed colliders for fence_stone_destr2
  • Fixed wall volumes in Pavlovs house so units cannot be shot through the house

  • Fixed brandenburger sometimes spawning without a helmet
  • Fixed infantry not wanting to go near crashed aircraft
  • Fixed 20mm lahti L39 to spawn gun fully loaded
  • Fixed 122mm APHE didn't have filler stats

  • Updated textures to take up less harddrive space
  • Updated all land textures from Ostfront to 4x the resolution to match the quality of Talvisota and future theatres/locations
  • Updated vehicle schematic overlay to give more strength to the damage colour layer to improve readibility.
  • Updated portraits for some Soviet and Finnish breeds

  • Updated Grille Ausf.K to be able to fire indirectly (longer range with arc)
  • Updated Grille Ausf.K 1st person view to be like other indirect artillery views
  • Updated player given move orders to update without giving an order to stop/start the unit
  • Updated .50 cal MG on Sherman tanks to be not removable, so that is the same as Dshk's on Soviet vehicles. Also stops exploit in MP.
  • Updated Ampulomet M1941 3rd/1st Person camera to be the same as other arc firing field guns
  • Updated the Sdkfz 222, Sdkfz 250/9, and the Sdkfz 234/1 (2cm guns) to spawn with hatches open, have increased vertical rotation limits and allow them to target aircraft.

  • Increased blast resistance of barbed wire so personnel grenades cannot break it
  • Increased turret armor of KV1 M1942 from 100mm to 105mm
  • Increased speed of KV1 M1942 from 28 to 35kph

  • Reduced 20mm lahti L39 accuracy to be more inline with other 20mm cannons and reduced rate of fire slightly

  • Removed Ampulomet M1941 unlimited fire range while in 1st/3rd person
  • Removed code that throws humans when hit with a specific amount of grenade energy. Had side effect of humans living at 0 health.
  • Removed smoke launchers in Finnish Panzer 4 J. Sources say they were not delivered and holes plugged.
Culee  [developer] Jan 2, 2023 @ 6:29am 
Update 33: V 1.027.1

Change Log

Highlights
  • Fixed server crash introduced in last update related to move orders. Crash report ended in: "> scene: quant: vehicle:buq"
  • Added ability to rebind the "pause" key
  • Added feature in Conquest and the general Library view to allow users to select the Season (aka texture) of a unit.
  • Added UI support for to display veterancy levels up to 15 on unit icon. (4 bits)
Ty  [developer] Mar 15, 2023 @ 2:26pm 
Community Update 2

Update 34: V 1.028.0

Change Log

Highlights
  • Sound Overhaul (Part I)
    - Added new shooting and reload sounds to small arms weapons and heavy MG's
    - Added new distance layers to shooting sounds
    - Added sonic cracks to bullet hits based on caliber
    - Added 3d shell casings to weapons and sounds for hitting ground/objects
    - Updated the mixing of various sound layers to reduce sound cut-off/clip and improve the overall soundscape
    - Reduced vehicle engine idle sound volumes

  • Human Skins Update
    - Updated the majority of skins for Germans and Soviets
    - Added new humanskin and equipment variations that can be modded together to make new combinations
    - Added correct magazine pouches to updated skins
    - Uniforms and equipment should be more authentic than before for each time period
    - Replaced majority of headwear with new textures/models

  • Bot/AI Update (Part I)
    - In General, many new bot behaviors that will hopefully make them more aware, less predictable and more challenging to fight against

    - Added in both Conquest and MP, new priority logics for bots on when to:
    - Purchase different Units
    - Move towards different flags/map points
    - Choose to seek and destroy enemy instead of attacking a flag
    - Ignore generic bot commands and obey scripted logic
    - Added wave style attacks to Bots in Conquest
    - Added mission scripted AI logics to Conquest that use to be MP only (newly added feature allows this now)

    - Updated and Improved scripted AI logics for both MP and Conquest
    - Updated Bots in MP to use the same unit timers as players
    - Updated Bots in MP to use a doctrine (Only All-Around Doctrine for now, plan to expand this in future update)
    - Updated Bots resource advantage in MP to more aligned with players
    - Updated internal code and file organization to allow for greater control and future improvements

  • Added 8 New maps to conquest:
    - Black Sea coast
    - Frozen Highlands
    - Hungarian Swamps
    - Olkhovatka
    - Radusha Airfield
    - Shaforovo
    - Stalingrad Outskirts
    - Wasteland

Conquest
  • Added 8 New maps
  • Added a capture weight minimum of 1 to all vehicles that were previously 0, except for Goliaths and planes.

  • Increased minimum resources conquest bots will have, regardless of how many units players bring to the battle
  • Updated some of the buy menu icons for support trucks to clearly see if they are ammo, engineer, fuel, etc.
  • Replaced xx model on maps with proper destroyed models (fixes pathing for units trying to drive through them)

  • Fixed issues on Map Kalinin
  • Fixed Spawn point on Map Pinsk
  • Fixed house that did not have proper collision on Map Kymhi Airfield
  • Fixed maps to properly from black fade especially in coop
  • Fixed maps to use all winter conquest environments

  • Reduced MP and AP cost to repair units in conquest
  • Reduced AP cost to resupply units in conquest

Multiplayer
  • Added AP belted ammo to several German MG breeds
  • Added a capture weight minimum of 1 to all vehicles that were previously 0, except for Goliaths and planes.

  • Increased Early war Resources by ~10% (2400 to 2650)
  • Increased Mid war Resources by 10% (3000 to 3300) (Late war stays the same 4500)

  • Replaced drum variant of MG42/34 to belt variant on several German MG breeds
  • Replaced xx model on maps with proper destroyed models (fixes pathing for units trying to drive through them)

  • Changed and fixed flag positions in battle zones for many maps to help improve balance and bot's decision making
  • Changed payback rate in MP to decrease more evenly as CP increases
  • Changed in Domination mode, that atleast one supply point is active at game start
  • Changed icon over capture points in Domination to be in similar style as flag point icons in Battlezones

  • Reduced time to capture enemy's base from neutral in Domination mode by 30s (120 to 90)
  • Reduced time to capture supply points in Domination mode by 60s (150 to 90)
  • Reduced invincible time for freshly spawned units in Domination mode by 5s (10 to 5)
  • Reduced distance recon planes are spotted, still much greater than AA weapon ranges
  • Reduced accuracy of 280mm BR5
  • Reduced cost of DShK AA and Stand by 15 (150 to 135)
  • Reduced cooldown of Soviet Tier 3 Squad in Early war from 180s to 60s
  • Reduced blast energy of MP airstikes to match the SD-250 bomb
  • Split Soviet Earl War Rifle grenade squad so that AT Grenade is a separate buy (AT detachment) from the HE rifle grenade


  • Removed German, Late war, Panzer Grenadier GD squad from sniper limit counter. (G43 Sniper is not as effective as bolt rifle snipers). Late War Fusilier squad remains on the limit counter.

  • Fixed missing 105mm H33 from Finnish Mid War All Around Doctrine
  • Fixed pricing for all nations soldiers to be standardized resulting in minor price changes to squads
  • Fixed issues on Map 1v1 Lodoga
  • Fixed missing trench segments on Map 3v3 King of the Hill
  • Fixed crew count for doctrine buy: Jagdpanther
  • Fixed map borders and ocean on 4v4 Hills
  • Fixed some pathing issues on 3v3 Lakeside Airfield
  • Fixed Battlezones Flag layouts to be consistent (A Flag is always center, B Flag Closer to Team A, etc)
  • Fixed half floating rocks around river on Map 1v1 Crossing

Single Player
  • Replaced xx model on maps with proper destroyed models (fixes pathing for units trying to drive through them)
  • Various minor fixes to multiple missions
  • Fixed voice of tank officer in Petrovka mission to not sound like its coming through a radio when he is out of the tank
  • Added narrator/officer voice recordings to Scorched Earth German missions
  • Added narrator/officer voice recordings to Winter Storm Mission

  • Fixes for Soviet Mission: 1941_12_tikhvin
    - partisans events/states and assignment fixes
    - task5 fixes
    - scenarios fixes
    - coop fix

  • Fixes for Soviet Mission: 1941_11_typhoon
    - fixes to player units assignment/movement
    - fixed case where player had invincible players(extra squad)
    - fixed bad waypoint states
    - removed over 150 unused waypoint paths

  • Fixes for Soviet Mission: 1942_05_kerch
    - coop fix

  • Fixes for German Mission: 1942_01_vyazma
    - fixes to car drive and narration intro & part2 intro to ensure all important talks remain even if skipped anywhere or right away.
    - coop fixes.

  • Fixes for German Mission: 1942_09_elbrus
    - fixes and clean up of game loss conditions.
    - intro/scenario fixes.

  • Fixes for German Mission: 1943_02_krasny_bor
    - coop fixes
    - fixed irregular/defensive doctrine 3rd reinforcement so that towed guns are properly assigned/user controllable sp and coop.

  • Fixes for German Mission: 1943_07_petrovka
    - fixed task 5 bugs, related to defending captured positions.
    - It was possible to fail the task and mission would not fail resulting in player not knowing what to do as the game would not progress but not fail either. (part2_defend_fail)
    - corrected task 5 conditions, and fixed situation where task 5 could complete and still fail or vice versa.

  • Fixes for German Mission: 1943_11_wotan
    - coop intro fix


Everything Else
  • Added destruction (x model) to the Engineer buildable trench
  • Added some left and right rotation to 15cm Grille Ausf.K gun and Panzer 38H W40 rockets, so they can shoot better on uneven terrain
  • Added dust fx to human footsteps for better visibility
  • Added minimum range of 50m for most rocket artillery
  • Added veterancy icons for library 1-8

  • Increased tank track durability
  • Increased mortar accuracy by 10%
  • Increased supply of german ammo trailer from 250 to 500
  • Increased smoke time for RDG1 Smoke grenade by 30s
  • Increased smoke time for RDG1 Smoke grenade by 60s
  • Increased range indirect artillery and rocket artillery can be spotted when firing

  • Updated Panzer38H W40 to spawn on hold fire in MP
  • Updated only German pioneers, engineers and miners get the Nbk39 smoke grenade. Others get the M24 smoke grenade
  • Updated Smoke grenade in German vehicles with NbKS instead of NbK 39
  • Updated fx and sounds for smoke grenades
  • Updated all_doors texture
  • Updated .50 Cal reload animation
  • Updated ammo in inventory for 20-25mm AA cannons and Trucks to be standardized (~280 for cannon, ~400 for trucks)
  • Updated air detonation FX with fragment patterns
  • Updated the ZiS5 DShK to use API ammo
  • Updated M1919A4 for M1919A4_tank in armored vehicles
  • Updated global maps to dds to save space on disk
  • Updated muzzle flash textures
  • Updated muzzle flashes and added to preload

  • Reduced Indirect Artillery and Rocket Artillery range scale, 24km limit lowered from 600m to 510m (~15% reduction)
  • Reduced time for human accuracy to reset after moving/firing from 1s to 0.8s
  • Reduced timeout between bursts for MG42 so that it has higher DPS but will go through ammo quicker
  • Reduced size of volumes of bushes to reduce how much vision they block
  • Reduced slightly blast energy damage to tank components, ~2%-5%

  • Fixed Panzer 3 J1 wrong pivot of turret basket
  • Fixed Panzer 3 N
  • Fixed Panzer 2 L mantlet inverting when breaking
  • Fixed T50 tanks from thinking they can tow
  • Fixed issue with IL2 prop animation that could cause a game crash when the plane crashed
  • Fixed 1st/3rd person view for the 305mm MB-2-12
  • Fixed missing wheel texture of b20 in #desert and #camos versions
  • Fixed stalinetz60 missing transmission component/thickness
  • Fixed light tank's turrets displaying both x and xx model when torn off by hit from large projectile
  • Fixed windshield wiper animation and missing door sounds for Kfz 15
  • Fixed car/truck and halftracks from not taking proper damage from AT grenades
  • Fixed some of the ammo volumes to be components/destructible in Ostwind and Wirbelwind

  • Fixed texture for ger_m38_helmet_camo_blue
  • Fixed magazine ejection for MG13
  • Fixed foresight bone position on mg42 to properly match muzzle fx to tip of the barrel
  • Fixed tracer on soviet and ger AT rifle rounds (they were opposite)
  • Fixed bolt action rifle animation now plays behind cover
  • Fixed humans when firing semi auto rifles sometimes not playing the recoil animation (recoil animation was slightly too slow for the rate of fire)
  • Fixed DShK muzzle FX on IS-2 45 and ISU-152

  • Fixed alignment of roadway borders
  • Fixed floor for sov_2st_build1
  • Fixed and added more unique Vehicle views
  • Fixed Fixed some inconsistent penetration stats on some german 37mm guns (37mm kwk34t and kwk38t)
  • Fixed ammo HE ammo description for StuH 42 and others that use alternate HE shells
  • Fixed minor Localization issues
  • Fixed narrator/player/ voice files to play in mission 1941_11_typhoon
  • Fixed MP mission scripts using wrong gui sound path. Some maps had commands cloned for same sound

  • Removed possible damage radius for AT grenades (help AI use AT grenade even if it'll hurt the soldier)
  • Removed unused muzzle flashes

r11189-11970
Last edited by Ty; Mar 16, 2023 @ 12:07pm
Ty  [developer] May 31, 2023 @ 5:33am 
Update 35: V 1.029.0
QUALITY OF LIFE UPDATE

Change Log

Highlights
  • Updated defaults for volume faders in options/audio menu
  • Remixed volume levels of all sounds to be in line with new defaults.
  • Recommend all users to reset Audio settings to default and adjust to personal preference from there.

  • Added UA and PL localizations

  • Added new features to Domination Game Mode
    - Added countdown Time Limit to Victory condition that host can adjust (50min default)
    - Added capturing map points will give Victory points (team score) to the capturing team. 5% of score to win
    - Updated spawns, bases, and capture points to be more balanced
    - Removed "expanding" map over time feature. Maps start full size now.

  • Added a new control panel button and hotkey to options, to Lock/Unlock a vehicle's ability to automatically switch shell types. Found in the Attack Options of control panel.
  • Added control panel button to change the speed of your infantry (walking/running) for slow patrols etc. Found in the Special Options of control panel.
  • Added More Support Call Ins to all Nations in Conquest (More air and off map artillery assets)

  • Moved the abandon vehicle (self-destruct) button to new position the right control panel so that it is less likely to accidently click

  • Updated Conquest creation screen to offer Difficulty and Economy options
  • Updated Conquest Difficulty selection to use the same modifiers that were previously only present in Campaign and Skirmish missions.
  • Fixed Difficulty levels to work correctly when playing for Campaign and Skirmish missions in COOP. COOP and Solo were not an equal experience before.
  • Fixed F5 Attack order for infantry when prone, to remain prone and advance/attack as they encounter enemies

Conquest
  • Added More Support Call Ins to all Nations
    - Recon Plane
    - Light Airstrike (50kg bomb)
    - Medium Mortar Barrage
    - Heavy Mortar Barrage
    - Medium Smoke Barrage
    - Medium Artillery Barrage
    - Heavy Artillery Barrage

  • Added scripts for Bot Cannon crews to emit from cannons if enemy infantry get too close, to defend themselves
  • Added many general improvements and optimization to Bot AI mission scripts
  • Added Bot AI mission scripts so that bots will tend to stick around flags more once they reach them
  • Added no_scavenge tag to defenders heavy MG's in conquest so they cannot be captured for the next battle. They can be crewed in the current battle.
  • Added tags so that bots do not recrew ammo boxes

  • Increased rate of earning Special Points for Support callins in Conquest
  • Increased cap zones size on DCG Puhoksen and Puhosken winter

  • Fixed tankman parka when changing from winter skin back to summer
  • Fixed crash with missing color map for DCG balaton map
  • Fixed Finland AI so it cannot buy Heavy Artillery from in Tier 1
  • Fixed flying crates for map dcg_bykovo
  • Fixed missing trench for map dcg_puhoksen winter
  • Fixed spawns being too close to a flag on dcg_stalingrad_outskirts
  • Fixed hole in cliff for maps Natramal and Natramal winter
  • Fixed "traitors" on allied defenders. This was tied to the friendly bot defenders who man the mg's as they were cloned by engine and thus script would miss and consider them as enemy bots.
  • Fixed missing FIN airplane/airstrike.
  • Fixed spawn locations on several conquest maps so that enemy cannot shoot units in spawn
  • Fixed in Conquest creation screen misalignment of the Fog of War option
  • Fixed bridge rails being destructible on map DCG Runway

  • Split difficulty and Economy options in creation screen with new descriptions
  • Split values, resources, duration, difficulty values into separate files
  • Bump save version to apply the appropriate setting for existing campaigns
  • Fixed Resupply cost of airstrikes to match their original Special Points cost
  • Fixed airstrikes & emplacements showing up in-game when they are not staged

  • Reduced resources for enemy AI in conquest on Easy, Normal and Hard difficulties. Heroic remains the same
  • Reduced mine fields chances to ~<40% to occur against players
  • Removed Budget values from Support Call ins on in-game icons and tool tip
  • Removed temporarily pre-placed mines on map when player is defender and has researched defense level 2 (they could kill player/friendly units)

Multiplayer
  • Changes to Domination Game Mode
    - Added countdown Time Limit to Victory condition that host can adjust (50min default)
    - Added capturing map points to add victory points. Amount of victory points earned = %5 of total Game Score. If Game Score = 1000 then Map point = 50.
    - Increased time between new capture points appearing from 4min to 5min
    - Increased the time to capture for map points from 90s to 150s
    - Updated spawns, bases, and capture points to be more balanced
    - Removed "expanding" map over time feature. Maps start full size now

  • Added many general improvements and optimization to Bot AI mission scripts
  • Added that the score of unit that dies to a world kill will be awarded to the last attacker. If no last attacker, then opposing team gets the score.
  • Added spectator slots to steam lobby member limit
  • Added transport trucks to be included in most Doctrine Artillery purchases
  • Added Level 8 Veteran Crew to IS2 M1945 Doctrine Unit
  • Added stielgranate 42 to 15cm sIG33 in Mid War
  • Added Fallschirmjäger crew with cannon skill to LG40 in Early war and conquest
  • Added starting timer for Tier 3 Infantry squads for all nations and time periods

  • Increased run speed (1.15) and health regeneration (51 hpm) to Finnish Tier 3 and 4 breeds
  • Increased cannon weapon skill for Finnish Late War Jaeger Cannon crew and reduced their soldier cost
  • Increased CP for most doctrine Indirect Rocket and Standard Artillery. Previous maximum was 40CP, now 60CP. Mortars not affected.
  • Increased timer for transport trucks to 5 min after each purchase. No initial timer at the start of the match.
  • Increased price of German infantry MG34/MG42 Belt (250 Rounds) by 5 MP

  • Updated Battlezones 1v1 Farmland flag positions for better balance
  • Updated bots to be able to buy towable units
  • Updated bots to drive truck away after un-towing a cannon and driver leave vehicle instead of driving on
  • Updated bots to prioritize maintaining a certain amount of infantry
  • Updated 2v2_shaforovo tractors to be driveable
  • Updated the MP buy menus for vehicles so it displays the most expensive unit affordable as opposed to a standard menu
  • Updated crew of ampulomet in all periods from riflemen to artillerymen
  • Updated spawn zones, base locations and capture points on most Domination maps for better balance/gameplay
  • Updated recon squads to be on their own group/timer so they do not reset other tier 2 squads when they are purchased


  • Changed Soviet Late War AT detachment to have the PTRD instead of the PTRS
  • Changed Soviet Mid and Late War AT rifle Squad to have 2 PTRS and 1 PTRD, instead of 1 PTRS and 2 PTRD

  • Fixed zone view & capture weight in domination mode if point is captured to be removed
  • Fixed crash when goliath tank explodes
  • Fixed AI bots prioritize to capturing the D flag on 2v2 Suburbs like they should
  • Fixed misspelling of doctrine in bot unit roster's type
  • Fixed missing infantry defines for conquest Germans: nco_asst_sa, and antitank_4
  • Fixed 2v2_courtyard floating house that was unenterable
  • Fixed 3v3_hungary ocean mask so water doesn't fill trenches, shell holes, etc away from water/mud areas
  • Fixed 3v3_hungary camera drops near borders
  • Fixed 3v3_hungary by turning some cliffs which would cause physics bugs
  • Fixed 3v3_trenches camera drops near borders
  • Fixed 4v4_grassland floating fences
  • Fixed 4v4_vitebsk flying rocks
  • Fixed several holes in the trenches on MP King of the hill
  • Fixed bridges pathing on 1v1_reka
  • Fixed some railway heights on 3v3_barrikady
  • Fixed bridge pathing on MP Forssa dam
  • Fixed spawn points and battle zones flags for balance on 1v1_forssa_dam, 2v2_blizzard, and 2v2_tikhvin
  • Fixed bridges blocking vehicles on MP Karvola & DCG Karvola winter
  • Fixed bridges to be larger for vehicles to go on them on maps MP blizzard & DCG narofominsk
  • Fixed broken ground texture transitions on MP mikli
  • Fixed flying trees on MP suburbs

  • Fixed lefh18 price in Late War
  • Fixed crash with T37A when turret is torn off and player attempts to pick up "linked" MG
  • Fixed CP of Finnish Tank Crew in Early War multiplayer. Was 1 instead of 2.
  • Fixed crew of M41 Ampulomet to be artillery crew instead of rifleman
  • Fixed German Engineer 1 from spawning without helmet sometimes
  • Fixed issue in bot roster for Finland in conquest - squad_at_late(fin)

  • Replaced Soviet 76mm M1927 cannon with "late" variant with HEAT shells instead of APHEBC shells

  • Reduced cost of Finnish bolt riflemen to be the same as German and Soviet bolt riflemen (-1 MP per man)
  • Reduced score gained/lost from killing artillery signaler
  • Reduced CP for Standard buy menu 105-122mm Artillery by 5cp

  • Generally adjusted costs and cooldown timers of many units

Single Player
  • Fixes for Soviet Mission: "Absolute Zero"
    - start cinematic ger column fixes, proper movement, timing and deletion/not spawning if intro skipped.

  • Fixes for Soviet Mission: "The Cold Supper"
    - fixed 2nd aerosled not working correctly in coop.
    - fixed case where 2nd aerosled in various battle conditions due to player actions gets attacked by ai which cannot kill it and results in mess.
    - fixed bug in 2nd aerosled assignment and states.

  • Fixes for Soviet Mission: "Winter Storm"
    - Fixed flak 88 german defense arrival towed, properly target and fire at any russian targets, ensure proper impregnability until detached and placed.
    - Fixed flak 88 when germans retreat it, to not link into passenger seat(passenger usually jumps out on enemies) and instead only towing, but only if not linked already or destroyed.
    - Fixed coop

  • Fixes for German Mission: "Back to Square One"
    - Fixed coop scenario problem(part2/)

  • Fixes for Finnish Mission: "Stalin's Big Guns"
    - Replaced locomotive skin by soviet one
    - Replaced late war marine skins by mid war ones
    - Fixed "invisible" soldiers engaging mid way through battle

  • Fixes for Finnish Mission: "Through the Fire"
    - Fixed music not playing
    - Fixed enemy ai retreating not working

  • Fixed flying crates on "Pavlov house"
  • Fixed ocean mask on "Back to Square One"
  • Fixed water in a foxhole on "Unbroken"
  • Fixed flying rock on "Operation Bastard Hunt"
  • Fixed broken texture transitions on "Trial By Fire"
  • Fixed missing crater stamp on "Downfall"
  • Fixed Difficulty levels to work correctly when playing for Campaign and Skirmish mission in COOP. COOP and Solo were not an equal experience before.
  • Fixed flag texmods resetting to soviet flags in several single player missions
  • Fixed newly user purchased units from sometimes going back to spawn in skirmish missions

  • Updated german singleplayer breeds to not have any SS camo helmets
Ty  [developer] May 31, 2023 @ 5:34am 
Everything Else
  • Added a button to change the speed of your infantry (walking/running) for slow patrols etc. This button is in the special submenu.

  • Added APHEBC shells to both Finnish and Soviet 76mm M1927 Cannons
  • Added human skins for Panzer recon troops
  • Added blau div assistant squad leader
  • Added tags to MP and Conquest Breeds for AI scripts
  • Added ranks to pz troops
  • Added new shapes of selection sprites for different geometries of vehicles
  • Added dx11 shader cache files
  • Added new mouse cursors
  • Added new cursor for some weapons with APCNR and SAPHE ammunition
  • Added performance indicator to lighting direction in editor environment settings
  • Added new penetration decals including glow effect (Turn Glow On in Video Settings)
  • Added new decals for non-penetration shots if shot is within 20% of penetrating
  • Added unique recoil sounds for StG 44
  • Added missing sounds FG 42 far layer
  • Added explosion fx to cannons when they are destroyed except for when they are run over
  • Added penetration decals to steel wheels of tracked vehicles
  • Added bump and spec to water ditch stamp
  • Added new model for RS82 rocket
  • Added ssh40 and ssh39 retextures
  • Added Ssh 40 helmets
  • Added Finnish pilot breed
  • Added AP MG belts to several german vehicles
  • Added regular PzGr. early flak ammo (apcbche2) for flak18 so the penetration follows the shell type rather than the gun
  • Added B-30 AP and B-32 API belts to soviet belt fed MGs
  • Added new metal hit FX for small caliber API bullets
  • Added loudness group for crush_small
  • Added 2nd HE ammo type to soviet 122mm A19 so that it will not switch to AP shells when spotting tanks
  • Added new sounds for hitting humans while in direct control or 1st/3rd Person view

  • Increased delay between firing bursts for MG42 slightly
  • Increased the penetration power of the Soviet RPG40 AT grenade and the German M24 AT grenade from 31mm to 41mm so they can pierce side armor of medium tanks
  • Increased the penetration power of Finnish M32 Satchel Grenade from 31mm to 76mm as hit had more explosives than the RPG40 and M24 AT grenades
  • Increased shadow rendering and performance by 5 fps
  • Increased grass rendering and performance by 6fps
  • Increased LOD (level of detail) distances
  • Increased accuracy of Mounted MG's when MG weapon skill is 3 or more, by 10%
  • Increased health of enemy infantry on Heroic difficulty from 0.55 to 0.7
  • Increased time to revive humans for all difficulty levels (except for MP) to 350s ±50s
  • Increased durability of Hetzer components from light tank to lowest tier medium tank
  • Increased durability of StuG 3 F and later versions from lowest tier medium tank to middle tier medium tank (same as T34 76)
  • Increased hull durability of lowest tier medium tank class by 25 (affects Panzer 3 Series)
  • Increased pathing cost for Tanks to drive over trees
  • Increased resupply cost of Soviet 180mm HE shell from 50 to 60
  • Increased resupply cost of German rocket artillery per barrage to be more inline with Soviets

  • Updated game and editor splash screens. Game splash screen contains a warning about potential shutdown if cheat engines are used
  • Updated pathing algorithm to wheeled vehicles to help fix issues that they would not always complete a long distance move order
  • Updated player controlled tanks and cannons to use HE shells when they see infantry by default
  • Updated AI logics to not recrew motorcycles

  • Updated condition for weapon/hit/human to play anytime in DC and not just in multiplayer
  • Updated accuracy for autocannons AP and HE shells to be the same
  • Updated weapons and ammo categories in library
  • Updated textures for optimization
  • Updated multiplayer and conquest weathers to not exceed performance-heavy light direction and improve performance
  • Updated blood hit FX
  • Updated tank explosion FX
  • Updated bullet ground hit FX on grass while raining to be mud FX
  • Updated some maps to not use deprecated stamps
  • Updated breeds to have ssh39/40 helmets
  • Updated some smaller light tanks to avoid crossing/getting stuck in trenches (T20, T27, T37a, T40, T60, FT-17)

  • Updated the sound mix for all small arms
  • Updated icons for vehicle types on selection
  • Updated armor track shields to a lesser strength cast armor type (reduces the effective strength)
  • Updated several german vehicle loadouts to be more realistic, HEAT shells more common in general, APCR less common for later vehicles, more common for early vehicles, HE/AP ratio 50% for most vehicles

  • Fixed F5 Attack order for infantry when prone, to remain prone and advance/attack as they encounter enemies
  • Fixed various details on humanskins, textures and some optimizations
  • Fixed humans not dying when health reaches zero and attached to motorcycle
  • Fixed collar on late uniforms to be the generic one
  • Fixed some early collars with missing waffenfarbe
  • Fixed pionier skin backpack disappears at lod2
  • Fixed localization for ssh-36 and ssh-39 helmets
  • Fixed issue with bullets hitting humans while prone sometimes not registering damage

  • Fixed ukr_hut4 obstacles to work better on uneven land
  • Fixed Finnish cottage AO on textures
  • Fixed group mesh for buildings
  • Fixed missing netting_sp texture

  • Fixed issue with vehicles getting damaged when driving into wrecked planes on maps
  • Fixed t3476_42 missing barrel recoil with playing "fire" animation
  • Fixed missing satchel charges in IS2 series inventory
  • Fixed 3rd/1st person view for 20cm le LdgW
  • Fixed Grille Ausf. M wheel and track "skin" animation on ground
  • Fixed 152mm BR2 from not being able to move after building sandbags
  • Fixed T37a armor and passenger seats for all nations
  • Fixed 20mm Flak 30 sometimes not being able to shoot
  • Fixed zeroing time and spreading for autocannon trucks to be consistent
  • Fixed muzzle fx on Soviet vehicles with DShK gun
  • Fixed Sound filter for Soviet TD's while in 1st person
  • Fixed several vehicles with 0 thickness volumes
  • Fixed mantlet logic on several vehicles so its less likely to absorb shells when it shouldn't (should also show penetration mark)
  • Fixed nose armor on T-34 and SU tanks so it doesn't have a spot with +160mm effective thickness
  • Fixed Missing hatch sounds for Tiger 2, Vet Tiger I, and Ferdinand
  • Fixed crew position when 105mm LeFH18 is being towed
  • Fixed missing engine fire fx for SdKfz 6 and 7 Series
  • Fixed valentine mkIX missing engine break animation
  • Fixed wrong Can texture on x model of Panzer 3 E
  • Fixed end of battle summary icon for Yak 1
  • Fixed 152mm Br2, 203mm B4 and 280mm Br5 from playing break animations when the seat shields are broken
  • Fixed SdKfz 234/ 2, 3, 4 from missing satchel charges in inventory|
  • Fixed aiming/zeroing for BM-31-12 Andryusha
  • Fixed several MP breeds who's weapon skill was 1 level too low because of incorrect AT weapon skill

  • Fixed penetration decals not showing on engine areas of:
    - Panzer 4 Series
    - Kingtiger Series
    - SiG33B
    - Ostwind and Wirbelwind

  • Fixed localization for DCG Hungarian Swamps
  • Fixed some portait_squad icons
  • Fixed barbed wire cutting sound being too loud
  • Fixed volume of ping in-game

  • Reduced damage 20-25mm Autocannon AP and APCR shells do to humans so that it can require more than one shot to kill. HE still kills with 1 shot.
  • Reduced accuracy of Soviet 25mm 72k to be inline with other light autocannons
  • Reduced accuracy of light field guns (75mm LeIG18, 76mm M1927, 76mm M1943) by 20%
  • Reduced inventory space of 82mm RS92 rocket compared to 132mm RS132
  • Reduced health multiplier for player units in Easy difficulty from 3 to 2
  • Reduced ammo count of Finnish Medium and Heavy Mortars to match the standard used for other nations
  • Reduced resupply cost for Soviet 280mm HE shell from 250 to 175
  • Reduced body and gun volume thickness of German Nebelwerfer cannons to be a little more susceptible to HE damaged (8mm to 6mm)
  • Reduced resupply cost of German 170mm HE shell from 70 to 60

  • Disabled crew and passengers of open top vehicles from being damaged by construction debris (could cause human deaths when driving through fences and low walls)

  • Removed unused textures
  • Removed deprecated stamps
  • Removed animation events call on death of humans. Was redundant
  • Reverted burst accuracy buff that was added to MG42 in previous update
  • Reverted AI cooldown between bursts on MG42 to be the same as other MG's

r11971-12702


Announcements for Modders
  • For custom MP and Conquest maps, all map based entities(wrecks/animals) must be assigned to playerid 0 to prevent crashes at start of multi/conquest session where lua scripts execute for each bot team.
  • Conquest settings files have been renamed and split, so be sure to check these if your mod adjusts these.
Ty  [developer] Aug 25, 2023 @ 11:17am 
Update 36: V 1.030.0

Change Log

Highlights
  • Added new 'Region' option to Conquest creation screen that will choose map pool selection. Ex. Osftront Maps only, Osftront + Finnish Maps etc. Feature is moddable.
  • Added new prop 'engine' to vehicles with engines so only they have the engine button on the right control panel
  • Moved Engine button in right control panel to same location as cannon switch stance button
  • Moved Ammo Switching Lock button in right control panel to where engine button use to be
  • Added experimental pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often
  • Added "Kick" button for MP and CooP hosts to use during loading screen
  • Added new pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often and work on bridges and tight spaces better

  • Fixed several memory leak related crashes
  • Fixed several Conquest related crashes
  • Fixed several online sync issues
  • Fixed several cases of humans not shooting at other humans due to skeleton limits and alignment

  • Fixed humans being able to walk through windows/walls of buildings when ordered to garrison/crew a window
  • Fixed human continuing previous move order, when new move order was to garrison/crew a window. New order should override old order now, as it should
  • Fixed canceling a squad formation move order so that whole squad stops instead of just squad leader
  • Fixed crash on MP server on airstrike, if airstrike can't happen (cooldown)
  • Fixed sync issue with cannon when link/unlink using quick command
  • Fixed inventory sometimes weapon stayed locked ("flashing") after failed boarding attempt

  • Rebalanced spawns and capture point positions for Domination and Battlezone maps

Conquest
  • Added new 'Region' option to Conquest creation screen that will choose map pool selection. Ex. Osftront Maps only, Osftront + Finnish Maps etc. Feature is moddable.
  • Added CampaignDefenderBotId, CampaignFirstPlayerId, CampaignFirstEnemyId to lua script
  • Added failsafe for any saves that might have captured vehicles by player still with disabled movement as a result of vehicle being disabled/decrewed during mid script situation. This fixes any "stuck" vehicles player spawns that were previously captured in battle.
  • Added 37mm m30 AT Gun to USSR in conquest
  • Added Panzer Pioneer team with Sdkfz.302 (Goliath) to conquest
  • Added Panzer Pioneer team with Sdkfz.303b (Goliath) to conquest

  • Fixed certain tanks or vehicles lose forward or backward movement
  • Fixed spawn zones on conquest maps dcg_a_kalinin and dcg_raseiniai so they are farther away from enemy defenders
  • Fixed conquest defense levels to require researching previous level before unlocking next level
  • Fixed CP values for 76mm_k02_30_40 and 75mm_pstk9738
  • Fixed various scripts related to stage_specials airstrikes
  • Fixed CP and cost for 75mm pak9738 top be consistent between GER and FIN use
  • Fixed crash on resupply of units after battle
  • Fixed crash on loading save game
  • Fixed another conquest crash
  • Fixed ai logics related to vehicle disableforward/reverse in conquest
  • Fixed CP of Soviet Assault Sappers and BSF Marines in conquest 2CP instead of 3CP per soldier
  • Fixed tags on arrowpointers for dcg_shaforovo
  • Fixed unenterable house on MP & DCG shaforovo
  • Fixed floating shed on DCG Vyazma
  • Fixed floating grass on the bridge on DCG Vainikalan winter
  • Fixed missing includes for dcg script in dcg_black_sea_coast
  • Fixed Finnish Bots in conquest to buy the correct BA-10
  • Fixed building scale on dcg_puhoksen and dcg_puhoksen_winter
  • Fixed dcg_pinsk removed legacy no_pass terrain which was blocking units for no reason
  • Fixed fallen trees blocking vehicles on DCG Kymhi airfield and Kymhi airfield winter
  • Fixed prop vehicles inventories on DCG Mannerheim
  • Fixed some issues with pathing around cliffs on DCG Natramala and DCG Natramala winter
  • Fixed unenterable house on DCG shaforovo

  • Increased some cap zones size on DCG kirjavala and kirjavala winter

  • Updated Conquest to always load a save and not show old version warnings
  • Updated AI scripts and tags to fix various issues
  • Updated ammo for conquest Maxim MG emplacement to have AP ammo like standard Maxim MG
  • Updated enemy airstrike targeting logic double checks if no vehicles as initial pass, to make sure selecting user target(at least during fly by) to prevent bombing their own ai units.

  • Reduced the maximum number of possible capturable points from 4 to 3 in conquest
  • Reduced CP cost of MG emplacements and Searchlight in conquest

Multiplayer
  • Rebalanced spawns and capture point positions for the following Domination maps
    - 2v2 balzerweg
    - 2v2 blizzard
    - 2v2 countryside
    - 2v2 courtyard
    - 2v2 gelid
    - 2v2 fall
    - 2v2 hakola
    - 2v2 industry
    - 2v2 kainuo
    - 2v2 karvola
    - 2v2 katrinovo
    - 2v2 mannerheim
    - 2v2 monastery
    - 2v2 olshanka
    - 2v2 shaforovo
    - 2v2 stalingrad
    - 2v2 suishka
    - 2v2 suburbs
    - 2v2 tikhvin
    - 2v2 urban hell
    - 2v2 vainikalan
    - 2v2 ziborovo

    - 3v3 barrikady
    - 3v3 brozha
    - 3v3 elanskaya
    - 3v3 factory
    - 3v3 glushkovo
    - 3v3 Hqvistvaara
    - 3v3 hungary
    - 3v3 lakeside airfield
    - 3v3 lakhta
    - 3v3 mikli
    - 3v3 natramala
    - 3v3 posenov
    - 3v3 radusha airfield
    - 3v3 sopheke quarry
    - 3v3 steppe
    - 3v3 trebcges
    - 3v3 wotan

    - 4v4 dubovka
    - 4v4 kirjavala
    - 4v4 kylmapuro
    - 4v4 lysovo
    - 4v4 niemen
    - 4v4 olkhovatka
    - 4v4 pinsk marshes
    - 4v4 rikila
    - 4v4 shiryaevo
    - 4v4 sikovitsy
    - 4v4 vahikkala
    - 4v4 vitebsk

  • Rebalanced spawns and capture point positions for the following BattleZones maps
    - 1v1 crossing
    - 1v1 farmstead
    - 1v1 kalinin
    - 1v1 reka

    - 2v2 balzerweg
    - 2v2 mannerheim
    - 2v2 monastery
    - 2v2 shaforovo
    - 2v2 suburbs
    - 2v2 tikhvin
    - 2v2 urban hell
    - 2v2 vainikalan

    - 3v3 glushkovo
    - 3v3 lakhta

    - 4v4 rikila
    - 4v4 olkhovatka

  • Adjusted MP bots to have less resources for Easy and Normal difficulty levels for newer players. Hard and Heroic remain the same.
  • Adjusted CP scale for Doctrine Artillery and Rocket Artillery units so that:
    - Maximum CP for the most powerful of units is 60cp
    - Minimum CP is 38cp (light artillery)
    - Net effect is most Artillery CP has gone down and Rocket artillery has gone up or roughly stayed the same


  • Added "Kick" Button for host when loading maps in MP and CooP
  • Added ability for host of MP lobby to kick users in spectator slots before match starts
  • Added new lua scripts for bots to account for spawning on any side of the map (A or B side) in Battlezones and Domination
  • Added KV1 M1942 to Regular Buy menu for Late War Soviets
  • Added limit of 1 purchase for Doctrine Artillery Signaler per player
  • Added towing vehicle to each towable doctrine unit that was missing one

  • Fixed 'poly texmods' memory leak
  • Fixed 'doctrines' memory leak
  • Fixed crash on server on airstrike, if airstrike cannot happen (cooldown)
  • Fixed sync issue with cannon when link/unlink using quick command
  • Fixed inventory sometimes weapon stayed locked ("flashing") after failed boarding attempt
  • Fixed human parachute related desync
  • Fixed sync issue with vehicle chassis type switch on entering/exiting water
  • Fixed weather selection problem on some of the MP maps

  • Fixed 1v1_forssa_dam flying grass and dam collisions
  • Fixed 1v1_uran winter texmods & bridges alignment
  • Fixed 1v1_workshop intangible steel beams
  • Fixed 2v2_fall flying barn
  • Fixed 2v2_industry ruins showing wrong pathing option
  • Fixed 2v2_kavichy_factory misaligned fences
  • Fixed 2v2_mannerheim prop vehicles inventories
  • Fixed 2v2_monastery windows not being crew-able on church in the middle
  • Fixed 2v2_shaforovo unenterable house
  • Fixed 3v3_glushkovo one bridge indestructible
  • Fixed 3v3_lakeside_airfield prop barge ables
  • Fixed 3v3_Natramala some issues with pathing around cliffs
  • Fixed 3v3_posenov house being underground
  • Fixed 3v3_sopheke_quarry some pathing issues with cliffs, fixed floating houses
  • Fixed 4v4_Rikila intangible train car and railways
  • Fixed 4v4_vitebsk broken texture transitions, indestructible water tower

  • Swapped team A (default allies) and B (default axis) spawn points on 2v2 monastery for both gamemodes, to be consistent with decorative/destroyed units nearby: soviet destroyed/empty emplacements near allied spawn and german destroyed vehicles near axis spawn

  • Increased cost of 76mm_k02 for Finland in Early War
  • Increased initial timer of su152 to be same as is1 timer
  • Increased Finnish Late War soldier inventories to have comparable AT grenade as their Mid War counterparts

  • Reduced MP Payback amount for Easy, Normal and Hard Difficulty bots in MP game modes
  • Reduced price of KV1 M1942 from 40DP to 35DP for Soviets
  • Reduced the score gained/lost for shooting down airstrikes by 50%
  • Reduced the amount of MP earned from capturing objectives in Domination mode from 300 to 150

  • Removed deep water in shallow water/crossing areas on 4v4 Vitebsk
Last edited by Ty; Aug 28, 2023 @ 6:08am
Ty  [developer] Aug 25, 2023 @ 11:18am 
Update 36: V 1.030.0 continued...

Single Player
  • Fixes for Bootcamp Mission: "Military Camp"
    - Fixed Panzer1b placed inside a pole

  • Fixes for Bootcamp Mission: "Trial by Fire"
    - Fixed many broken texture transitions

  • Fixes for German Mission: "The Legend of Krasny Bor"
    - Fixed wrong flag texmod

  • Fixes for German Mission: "Downfall"
    - Fixed pathing issue and clipping fence

  • Fixes for Soviet Mission: "Absolute Zero"
    - Added Officer voice lines

  • Fixes for Soviet Mission: "Operation Bustard Hunt"
    - Added Officer Voice over lines
    - Fixes for officer talks
    - Set dynamic delay so that first airstrike(part1_plane_truck) does not happen until initial officer convoy trucks conversation and meeting is over in all cases.
    - Fixed volume for soldier narrator for mission

  • Fixes for German Mission: "Among the heavens"
    - Changed ger/gebirgs_2 (0x8015) to mountain sniper(mid) as this soldier was specifically added sniper rifle but was not a sniper, now he is a sniper(reinf_player for part2). (keeps all the added mines).
    - Fixed some soldiers not wearing their headwear at all in winter(reinf_player for part2).
    - Fixed underground rocks that would block units

  • Fixes for Soviet Mission: "Street to Street"
    - Fixed "in mission" game music must not stop.

  • Fixes for Soviet Mission: "Closing the Pocket"
    - Fixed all german reinf/counter calls so that at no time they are coming from side where player already occupies. There are number of possibilities and now all are covered
    - Fixed possible bottlenecking of german counters and reinf as vehicle inf squads and vehicles can spawn similar time, now this is managed
    - Improved pathing
    - Talk complete voices tune to fix possible sound overlap resulting in talks not playing.

  • Fixes for Soviet Mission: "The Koenigsberg Cauldron"
    - Fixed map wrecks ownership, train selectables
    - Fixed intro now fades from black properly
    - Few environments fixed missing envmap file locations

  • Fixes for Soviet Mission: "The Cold Supper"
    - Replaced old brick models

  • Fixes for Soviet Mission: "Unbroken"
    - Fixed missing ocean patch on a road

  • Fixes for Finnish Mission: "The Bridge Too Far"
    - Made some of ger phase2 enemy infantry respond to their friends under attack nearby instead of being lazy
    - Assignment of towed aa coop fix.

  • Fixes for Finnish Mission: "Through Ice and Fire"
    - Fixed wrong flag texmod


Everything Else
  • Added new prop 'engine' to vehicles with engines so only they have the engine button on the right control panel
  • Moved Engine button in right control panel to same location as cannon switch stance button
  • Moved Ammo Switching Lock button in right control panel to where engine button use to be

  • Added experimental pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often
  • Added early, mid and late infantry breeds to the unit library
  • Added Panther A armor variant, additional track armor on the engine, track armor around the turret
  • Added geballteladung_3kg to sdkfz231
  • Added suspension system to Panzer1F, Stug3B and Stug3F
  • Added priority for humans to target other humans with grenade in hand, if within 40 meters distance
  • Added new susp. system and track's break animation to Sdkfz302 and Sdkfz303b (Goliaths) and x model textures
  • Added aiming while reloading for vehicles when both gunner and charger slots are crewed (WIP)
  • Added allowance for .ply files to be in a different folder (possibly shared between models) when applying ply texmods
  • Added new obstacle entities for blocking pathing up cliffs (still need to be applied manually to maps)

  • Updated code to prevent craters from spawning near height/cut extenders
  • Updated script include files to include all events and vars, not just logic ai related
  • Updated vision for transport and supply trucks to not have 360° visor
  • Updated Panzer IV J extra track armor to all be separate pieces and can be shot off
  • Updated all Panther's front fenders to not go off when shield is toggled
  • Updated interaction scripts for vehicle engine code so Karl Thor's engine automatically will turn off/on depending on its stance (fire or move)
  • Updated Jagdpanther x models
  • Updated suspension system to panzerjager1 and jagdpanther
  • Updated suspension system and new track to hetzer
  • Updated interaction scripts for construction parts and x model behavior to be more friendly to unit pathing
  • Updated diesel_hut building so humans will walk between garrison-able windows instead of teleporting
  • Updated new pather radius to improve vehicle pathing
  • Updated lighting on inventory view of dp27
  • Updated description of video settings
  • Updated interaction scripts to call_synced most events based on {if effector_velocity} checks
  • Updated tags for Pistol, SMG, MG, Rifle and AT Rifle ammo along with target/ammo.set and related interaction scripts

  • Fixes to multiple language localizations
  • Fixed obstacles on BF110 so that vehicles path better around them when destroyed / on the ground
  • Fixed some dummy items from showing in the Library that should not have
  • Fixed AP ammo not resupplying for 107mm M1910/30
  • Fixed resupply for 15cm SiG33 Stielgranate ammo
  • Fixed being able to direct control infantry through walls of generic_ruin_07 in some cases
  • Fixed engine mesh for Stug3B and Stug3F
  • Fixed Marder 3 body break and repair animation
  • Fixed Jagdtiger reverse speed
  • Fixed pzgren texture when changing from winter to summer uniform
  • Fixed hitbox of Panther A ball machinegun on front hull
  • Fixed x and xx model of IL2 right wing
  • Fixed missing fire fx for Karl Thor when engine is destroyed
  • Fixed issue with Jagdpanther showing penetration decals on the front side of tracks
  • Fixed 150mm_sw34 Searchlight to not explode when destroyed by pierce damage
  • Fixed AP type shells from being able to penetrate vehicle beyond max weapon range when the penetration should have been 0
  • Fixed humans being able to walk through windows/walls of buildings when ordered to garrison/crew a window
  • Fixed canceling a squad formation move order so that whole squad stops instead of just squad leader
  • Fixed human continuing previous move order, when new move order was to garrison/crew a window. New order should override old order now, as it should
  • Fixed issue where extra crew positions on cannons and tanks would be considered passengers. Following issues should be fixed:
    - Some of the crew leaving the cannon/tank when spotting enemies
    - Not all crew leaving the cannon/tank when given the first emit order
  • Fixed on the T-27 1st person view breaking if linked MG was removed and replaced with other weapon
  • Fixed T60 and T27 vehicle view
  • Fixed missing icon for MMG Carrier doctrine unit in results screen
  • Fixed number a crew of Panzer 3 Flamm from 5 to 3
  • Fixed shore environment sounds not playing properly in relation to distance from camera
  • Fixed issue with T26 M1931 when turret is torn off, then vehicle explodes, turret re-appeared on tank
  • Fixed auto-cannon shells getting the "shell" tag when they shouldn't have by updating tags on all set/stuff/shell/xxxx.ammo files
  • Fixed Landsverk L62 broken turret not displaying in vehicle view (bottom left corner of UI)
  • Fixed humans disappearing when garrisoned in certain buildings, and those sections of building were destroyed. Humans should now die and fall to ground.
  • Fixed when 2nd gun (Hull Gun) of PanzerB2 is broken, that it cannot aim/shoot until repaired
  • Fixed issue with humans garrison building delivery_plant and floating high up above the window
  • Fixed moto class vehicles being destroyed by fire not counting towards kill score and still using CP
  • Fixed penetration decal from appearing on the front/rear of tracks on Panzer1F
  • Fixed roof corners of ukr_hut from being able to collide with objects (tall vehicles should no longer get stuck on the roof edges)
  • Fixed shell casing making the wrong sound/fx when falling on to bridge terrain
  • Fixed stonewall_rural_01-03 causing path issues for cars and trucks when breaking
  • Fixed Panthers reverse speed
  • Fixed aiming at distant tanks in First Person mode (much much less twitchy behavior from cursor and turret sometimes rotating on its own)
  • Fixed another case of humans being unable to shoot while prong due to bone miss-alignment (MODDERS this means human.mdl has been updated)
  • Fixed weapon state after cancelling weapon mounting (plagued the panzerfaust)
  • Fixed humans clipping weapons through walls and being able to shoot
  • Fixed humans becoming unresponsive when aiming in direct control, when close to cover (gun pointed up)
  • Fixed issue with garrison-able positions in structures, breaking when human is inside and mission is saved
  • Fixed most cases with humans sometimes not entering garrison-able position and instead walking back and forth close in an endless loop
  • Fixed cancel order resetting all the way to idle (and making soldiers reload because of that)
  • Fixed charger pose in ford 3ton breda
  • Fixed several light tank xx models not having thickness for their volumes
  • Fixed enumerator order for all vehicles
  • Fixed humans not dying when hit directly with 20-25mm autocannon shells and health dropping below 0
  • Fixed finnish_hut roof part hanging in air when destroyed
  • Fixed muzzle fx location on Mosin Carbine
  • Fixed german humanskin issues
  • Fixed missing winter textures for x models of Soviet M3 Stuart
  • Fixed human ladder climbing orientation for mu-14_1939 and ma-24_1939 bunkers
  • Fixed mts-fuel container from being able to be exploded twice
  • Fixed blend mode of textures for clay_pile stamp
  • Fixed 2 windows that were not garrison-able for the finnish_wooden_church
  • Fixed recoil and barrel volumes for 25mm_72k
  • Fixed recoil for gaz_aaa_72k
  • Fixed nco parka ranks and some missing .mtl files in some skins folders
  • Fixed missing sound for flamethrower when out of full (click sound)
  • Fixed volumes on wood_bridge_205 that blocked vehicles from driving on it

  • Increased minimum screen resolution to 1360x768
  • Increased resupply cost of Karl Thor HE shells
  • Increased the max bullet spread for soldier carried MG's when firing long bursts
  • Increased durability of non-armored cars and trucks body and engine components slightly
  • Increased rate of penetration reduction beyond weapon max range for bazooka class weapons
  • Increased slightly the reload times for most rocket artillery 10-20s
  • Increased pathing cost for driving over electrical poles
  • Increased Jagdtiger reload time from 16s to 18s
  • Increased number of burn particles that shoot out of flamethrowers per shot from 1 to 2, effectively doubling the rate of fire
  • Increased radius of heat damage from flamethrower burn particles from 0.9m to 1m for handheld, 1.2 for vehicle flamers

  • Reduced Jagdtiger traverse speed and gun rotation speed
  • Reduced durability of Karl Thor to that have a Medium tank instead of Heavy tank
  • Reduced damage done to vehicle components after penetration for Heavy MG's. Was nearly the same as a 20mm before change.
  • Reduced sensitivity for to the click and drag formation and cover features so allow for easier fine tuned spacing
  • Reduced accuracy of Karl Thor to be similar to that of the 280mm BR5
  • Reduced max spread of 280mm_br5 from 35m to 30m
  • Reduced slightly the heat damage of each individual flamethrower burn particle to help keep some balance with increased rate of fire. Overall, flame weapons are stronger and more lethal

  • Removed duplicate 15cm Stielgranate ammo entity
  • Removed duplicate 15cm sIG33 from Library
  • Removed {ground} from target/ammo.set in most cases as it causes auto cannons to shoot after target moves or is dead
  • Removed bullet class weapons from being able to target cannons. Should make them target crew instead.

  • Equalized LOD distances in cinematics (and when hiding interface)

  • Both Battlezones and Domination vars and events includes synced up to the fact the include files store all events/vars now

  • Changed human aiming by dropping limits for horizonal aim reference bone. Should help fix issue with humans aiming but not shooting at enemies or in some cases not rotating towards enemies at all.
  • Changed bolt rifles to use burst mechanic so they will fire multiple rounds quickly at targets that are close by ~30m

Fixes from Open Beta Period
  • Fixed autocannon's not targeting vehicles properly with AP/APCR ammo
  • Fixed missing localization for new German Goliath Squads in conquest
  • Fixed 4v4 swamp ammunition crash due to extra bracket

  • 1942_10_obsich - night to morning to day smooth long transition instead of instant(no ocean).
  • 1943_02_krasny_bor - intro sp fix.
  • 1940_01_Raate_Road - truck/cannon/tank stolen counter fixed to count 1 item at a time, to prevent situation where player brings multiple at same time and miscount.
    - trucks and tanks unlink trailer before emit/deletion to prevent player losing soldiers on towed cannons.
    - all stolen vehicles on task disable recrew to prevent player losing soldiers on deletion.

  • Fixed some texture issues on wood bridges
  • Updated several of the oldest DCG maps to the newest visual standards
  • Reduced resupply cost of 50mm mortars from 5 to 3
  • Fixed inconsistency of 82mm mortar HE resupply cost

r12703-13394
Last edited by Ty; Aug 28, 2023 @ 6:08am
Ty  [developer] Sep 6, 2023 @ 10:42am 
Update 37: V 1.031.0

Change Log

  • Fixed rocket launcher ammo desync when unit gets killed while reloading
  • Fixed human unit state desync after unsuccessful boarding of vehicle

  • Fixed Mosin M39 normals
  • Fixed Sdkfz250a_11 missing 1st person view
  • Fixed ables for vehicle windows
  • Fixed damage_process_pierce for AT Rifles (order listed is important)
  • Fixed randomized crew_shock time so that it would not add a small amount of time when shock time should be 0
  • Fixed a couple of fallen_tree entities to break when contacted by cars and armored cars
  • Fixed some normal map issues with the tiles ground texture
  • Fixed wood_bridge_205 material
  • Fixed localization redefinitions
  • Fixed total tank crew count for T50_fin in MP
  • Fixed T50 and T50_fin having 1 crewmen leave when spotting enemy
  • Fixed obstacles class for several _industry/environment entities
  • Fixed crash related to test mission file in 2v2_tikhvin map folder
  • Fixed pathing around cliffs on MP Jarven, Reka and Karvola

  • Updated overhead squad icons for vehicles
  • Updated log bridge textures and added winter texmod
  • Updated yellow band to icon above humans carrying Soviet HE rifle grenade (Same icon as AT rifles)
  • Updated flag_stick to be destructible
  • Updated crew of cars/trucks to be targetable *test* before only gunners were targetable
  • Updated german soldiers with k98_grenade_launcher to have it in hand and spawn and it comes preloaded with HEAT shell instead of HE
  • Updated conquest scripts to use bot spawn points for logics

  • Increased accuracy for light mortars
  • Increased zeroing accuracy for all mortars by ~%10 after multiple shots

  • Reduced turn radius for tanks so AI will stop and neutral turn less often
  • Reduced cost of terrain type in pathing formula so units can leave roads more often


r13394-13531
Ty  [developer] Sep 12, 2023 @ 4:15am 
Update 38: V 1.031.0 (HotFix)

Change Log

  • Fixed timing issue with ejected shells on automatic small arms (new tag added to semi_auto rifle weapon preset)
  • Fixed issue with some trees not having obstacles thus causing vehicles to path into them when they should go around
  • Updated volumes on trees to extend slightly through ground so they fall more consistently on contact
  • Updated CH localization

r13531-13572
Culee  [developer] Nov 17, 2023 @ 1:13pm 
Update 39: V 1.032.0
"Content Update 5"

Change Log

Highlights
  • Added Yag-10 29K
  • Added ZIS6-BM13-16
  • Added T-60 BM8-24
  • Added 300mm BM-30
  • Added 300mm BM-31
  • Added 76mm M1938 (29K)
  • Added M3A1 Stuart Lend-Lease
  • Added M3 Lee Lend-Lease
  • Added M4A2 Sherman 76W (Late)Lend-Lease
  • Added M4A2 Sherman 75 (Early) Lend-Lease
  • Added Wespe
  • Added Jagdpanzer IV L/48 Early
  • Added Jagdpanzer IV L/48
  • Added Sd.kfz.251/1 Ausf. D
  • Added Sd.kfz.251/2 Ausf. D (Stuka Zu Fuss)
  • Added new sdkfz8 flak18 model
  • Added schwimmwagen
  • Added STG-44 Scoped
  • Added FG-42 Scoped
  • Added ZB-26 and its ammo.
  • Added M1928A1 thompson.
  • Added new ba6 for finland
  • Added new skydomes
  • Added new tree destruction logic
  • Added doctrine preview page into MP lobby
  • Added suppression fire button to "mag dump" on designated location

  • Added ability for host to choose bots doctine
  • If opposing team has players, those player can choose their friendly bots doctrine and not host

  • Added initial setup of Doctrines 2.0
  • Changed Doctrine Points scale from 100 to 200 points per player
  • Added new RUS doctrine to MID war (LendLease)
  • Added new squads for all Nation, time periods and doctrines that change per doctrine selection
  • Updated lend-lease doctrines into their own class of doctrine.

  • Infantry redesign:
  • Defined more clearly infantry tiers 1..4 without the numerous exceptions of health/stamina for very specific squads.
  • Removed snipers from squads.
  • Defined new infantry squad roles which bring unique perks.
    -> Standard squads have the traditional characteristics.
    -> Recon squads, which existed until now, have extra speed and stamina on top of their existing reduced HP and increased view range.
    -> Defense squads have slower movement speed but higher health regeneration, ideal for remaining behind cover.
    -> Stealth squads (irregular doctrine) have even lower detection range, more speed, and can use captured sniper weapons.
    -> Veteran squads have overall better stats and are marked with a "+" on their tier, but also come at a higher cost.
  • Icons of infantry updated to reflect the 'squad role' (not all are updated yet)
  • Fixed multiple pricing issues with squads due to small inconsistencies over time.

  • Updated Create Conquest Screen and added ability to choose theatre of operations and opposing nation

Everything Else
  • Added new 3d models for sandbag, boxes, craters, tree logs
  • Added some high quality stamps to replace specific older ones
  • Added one more shell to Karl gerät inventory
  • Added new minimap icon for mortars
  • Added flamethrower ammo can now be refueled by Fuel truck's auto-resupply
  • Added ammo selector to weapon library (fixes issues like rifle grenade showing massive range)
  • Added new squad icons with squad role
  • Added new single-buy infantry options to MP (rifleman, SMG, Semi-auto rifleman)
  • Added indicator of towing capability to the unit icons
  • Added limit of 4 to all DP command vehicles
  • Added new sounds for MG 26(t)
  • Added new model for soviet MG ammo
  • Added new model for USA HMG ammo
  • Added New soviet and german units to conquest
  • Added new guidance law for chasing vehicles to throw AT grenades
  • Added "chance" check to crew shock time when vehicle is penetrated to stop crew shock when chance = 0
  • Added camo texture for SiG 33
  • Added camo texture for Opel Blitz
  • Added camo texture for Pak 97/38
  • Added BATTLE state to AI that will prompt soldiers to reload if the ammo is too low (not empty, there's other checks for that) AND the soldier is holding fire
  • Added limit of 1 to su100y (Shared with bm30 rack)
  • Added APCR and more HEAT shells to stug3G late to better compare against Hetzer which is now an MP buy.
  • Added squad disbanding button
  • Added some squad overhead icons (still need breed assignation)
  • Added missing dx11 shader cache files
  • Added bazooka detailed ammo versions
  • Added ammo variant of sdkfz6 for resupply
  • Added proper kriegsmarine portrait
  • Added new snow hit fx
  • Added FX for tree leaf shedding
  • Added M24 smoke supplies grenade
  • Added M1928A1 thompson to soviet-US lend lease tank commanders
  • Added mg34_belt_long and mg42_belt_long entities with 300rds to German mg stands and Halftracks
  • Added passengers to Panzer 35(t)
  • Added limit of 1 to doctrine_pz756r to be consistent with other irregular doctrine

  • Updated separated chassis movement data sync when executing the path order from placemnt sync by physics; this should fixe the "overshoot" on reaching destination or cancelling order
  • Updated many MP and DCG maps for balancing tweaks
  • Updated timers of all squads
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated German MG ammo box to hold 300rds instead of 250rds. We are aware they'd really hold 296rds but for games sake, we rounded to 300.
  • Updated snipers and suppressed weapon signal setup
  • Updated Opel Maultier textures
  • Updated ba6 textures
  • Updated bottom right interface panel to allocate more buttons
  • Updated buttons on the bottom right interface panel to be more intuitive
  • Updated bot purchase priorities
  • Updated positioning of MP/CP and name labels in buy icons
  • Updated DP units ordered by cost (Reverted order by unit role/class)
  • Updated interaction code for multi-barrel looping
  • Updated mp bot setup/tracking optimized (reference tags instead of using entire zone searching for props every time). Sync mp script to latest dcg bot tracking.
  • Updated 3rd person camera position on kubelwagen_mg and kubelwagen_dak
  • Updated 3rd person camera position on MG emplacements
  • Updated Price and timer tweaks for t60
  • Updated BM-8 minimum barrage count to 1/2 of a full rocket load
  • Updated armor hint on vehicles: Now the dialogue displays values for hull, turret and additional armour separately.
  • Updated LOD distances
  • Updated Early war DP cost for some units
  • Updated (swapped) Early war kv1_39 of all-round with kv1_40 from offensive doctrine, to make more sense in picking them and other similar units of same tier (t34 and kv2) due to their cost difference
  • Updated blast damage define for karl thor shells and reduced the blast damage radius for killing tanks
  • Updated blast damage for 100-250kg bombs, 280mm BR5 and Goliaths to fall inline with new maximum blast radius set by karl thor changes
  • Updated (optimized) flamethrower fx
  • Updated entitymanager with new building parts/slicers
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated blast damage thresholds for ammo components in tanks
  • Updated inventory cell colours, adding a green highlight on compatible ammunition.
  • Updated sov motorised sappers to come with an extra miner of each type, removed one engineer and rifleman to make room
  • Updated weapon stats for assault rifle class weapons (STG)
  • Decreased range from 110m to 100m
  • Decreased base damage value from 70 to 65
  • Added unique bullet damage curve (stats are in between rifles and smgs)

  • Fixed inconsistent placement sync state on server (possibility for incomplete data sending after movement restart)
  • Fixed [bullet] effects and fly-trough sync for synchronized bullets
  • Fixed [weapon] autoreload locks weapon after human rendered unconscious
  • Fixed crash if weapon vanishes during advance/attack order
  • Fixed squad being deselected upon commander death (still issue when knocked down)
  • Fixed some tank destroyed models not having thickness on hitboxes
  • Fixed humans being thrown out of manual when crawling down extreme inclines (like into trenches)
  • Fixed [explosive shells] added sync of bullet detonation state to preven it flying on clients beyond hit target that caused a detonation
  • Fixed bullet exit from volume to deduct bullet energy.
  • Fixed LOD view of 20mm_l39 magazine
  • Fixed MP bot AI ignoring re-crewing his own assets and using friendly user items instead.
  • Fixed pz38h_w40 manpower (score) cost to be consistent with other heavy rocket vehicles (from 800 to 1600
  • heavy katy cost/score which is easier to kill)
  • Fixed range/accuracy modifier for 37mm_kwk146f (pz38h_735 tank gun)
  • Fixed german tanks sometimes not having a voice
  • Fixed fences desintegrating and not displaying broken pieces correctly
  • Fixed hull mg rotation limits on lend lease Shermans (was too narrow)
  • Fixed off-map strikes not working in conquest
  • Fixed position of blenheim_mk1 engine's supercharger intakes
  • Fixed conquest buy menu not rendering fully for wide screens
  • Fixed rocket weapons to show in secondary window of vehicles that have a tank gun as primary
  • Fixed Friendslist and other windows of lobby interface clipping the borders.
  • Fixed SU-76 to be able to tow
  • Fixed a tree in the middle of a road on DCG Puhoksen
  • Fixed a pathing issue with a cliff on DCG Karvola winter
  • Fixed flying objects on MP Ladoga
  • Fixed pathing issue with a wooden board on MP brozha
  • Fixed Assault rifle class weapons (STGs) missing spreading modifier when shooting in burst
  • Fixed submaster not being set at the beginning of the session
  • Fixed human animation standing up when exchanging items
  • Fixed dir for flame weapon sound fx
  • Fixed some icons
  • Fixed some unit compositions and localization
  • Fixed some localization inconsistencies
  • Fixed [tanks] turning in wrong direction after turn order cancellation
  • Fixed crash (weapons unlinking from hands back into inventory, LinkStuffView from inventory tries to link back to owner that is in the process of being deleted)
  • Fixed amphibious vehicles being able to leave map play area in MP
  • Fixed charger crew of jagdpanther from leaving vehicle on spotting enemy when controlled by AI
  • Fixed auto cannon vehicles weapon accuracy from being reduced by the recoil animation of the main gun
  • Fixed zeroing accuracy on sdkfz234_2 (Puma)
  • Fixed missing transmission component for gaz76 and gaz67b
  • Fixed missing zeroing time for PZ38h W40
  • Fixed missing stealth trait for Soviet MP Sniper breed
  • Fixed "talks" for cannons and tanks to play properly
  • Fixed DSHK AA to be moveable with only 1 crew (same as standard DSHK Stand)
  • Fixed texture transitions on DCG Natramala winter
  • Fixed texture transitions on SP Bagration
  • Fixed flagpoint A collision on 4v4_kylmapuro Battlezones
  • Fixed missing road terrain on DCG Wasteland
  • Fixed make squad on cover leave cover immediately when move order comes

  • Increased (worsened) aim time of Hetzer to replicate the cramped crew conditions
  • Increased accuracy of sniper rifle when not performing aimed shot.
  • Increased reload time of Artillery Signaler pistol from 60s to 120s
  • Increased resupply cost of flamethrower ammo from standard ammo crates/trucks in MP only
  • Increased cost of STG-44 from 18 to 20 MP
  • Increased cost of FG-42 from 18 to 22 MP
  • Increased resources for bots on Heroic difficulty in MP to make them more challenging
  • Increased (conquest) research Points gained per win, loss, and map bonuses
  • Increased Hetzer price from 530 to 550 MP.
  • Increased max CP in conquest from 350 to 500 and adjusted the Stages accordingly. {StageCP 60 80 100 120 140}
  • Increased Conquest max global CP to include support tab CP + the 5 normal stages CP (550)
  • Increased reload time of all rocket artillery
  • Increased zeroing time for rocket artillery 6s to 10s
  • Increased the amount of blast energy required to potentially stun Armored Car class vehicles
  • Increased initial timer of all transport trucks from 0 to 60 seconds, to balance match openings due to faction trucks having different speed values and maps having roads near certain spawns
  • Increased starting CP in conquest match to be able to call player waves in sooner
  • Increased limit of fin doctrine engineering squad from 4 to 5
  • Increased limit of ger eng kettenkrad from 4 to 5

  • Decreased traverse and track grip of Hetzer
  • Decreased spotting distance of stealth infantry from 100 to 75 (standing motion) and from 30 to 20 (crawling)
  • Decreased cost of early war stug3b from 50 to 45
  • Decreased cost of Volkssturm (tier 0 infantry) by 1 MP
  • Decreased Interface music volume in default settings
  • Decreased cannon body component thickness by 2mm-4mm depending on class
  • Decreased rocket artillery rate of fire (time between each rocket shot) to be more inline with historic values
  • Decreased damage done to armor by at rifles due to bug that causes them to penetrate 2x with each shot
  • Decreased Marder III M price from 510 to 500 MP.
  • Decreased 150-210mm towed cannon command point cost to 30 for those that were above that
  • Decreased tier 0 infantry (Tier 1 with no weapon skills, currently Volkssturm only) by 1MP each
  • Decreased price of M31 Suomi (Stick) by 2 MP
  • Decreased price of M31 Suomi (drum) by 1 MP
  • Decreased price of Thompson M1928 (drum) by 1 MP
  • Decreased price of PPSH 41 (stick) by 3 MP
  • Decreased price of PPSH 41 (drum) by 2 MP
  • Decreased price of PPD 40 by 2 MP
  • Decreased price of double barrel shotgun by 2 MP
  • Decreased reload time of 30mm mk103 from 20 to 10s
  • Decreased the radius that rocket artillery does maximum blast damage
  • Decreased Plane MG and Cannon range in MP slightly (10-20m)
  • Decreased Plane MG and Cannon rotation limits (left to right) in MP
  • Decreased Airstrike Plane vision distance and width in MP (Recon plane not affected)
  • Decreased MG34 and MG42 belt versions from 250 to 100 rds
  • Decreased cost of German infantry with belt MG by 5 MP

  • Removed sniper ability from stealth
  • Removed non-functional actions from control panel
  • Removed re-equip of 'rocketlauncher' tagged weapons after using a panzerfaust
  • Removed question mark from coop loading screen summary
Last edited by Culee; Nov 20, 2023 @ 11:21am
Culee  [developer] Nov 30, 2023 @ 3:50am 
Update 40: V 1.034.0

Change Log

Highlights
  • Added Liberation DLC with all the US and German content
  • Added new MOCAP death animations
  • Added t28e to sov midwar mp roster
  • Added t35_late to sov midwar mp roster
  • Added AA MG to lend lease stuarts

  • Fixed towed guns not spawning attached to towing vehicle in Multiplayer

Everything else

  • Added new 15mm HE FX and adjusted 15mm tracers
  • Added 30 second cooldown to all squad_2_recon that had it at 0
  • Added localization for hvap ammo type.
  • Added ability to shoot off light bulbs with bullets
  • Added poses to m3 stuart and m3a1 stuart
  • Added turret speed defines for more consistent final turret traverse speeds
  • Added new portraits

  • Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
  • Updated zones on 1v1 losheim gap for both gamemodes
  • Updated some localizations
  • Updated P47 texture
  • Updated zones on 4v4 hill 331 for both gamemodes
  • Updated sov sherman mp cost consistency with usa shermans

  • Fixed that mid war soviet semiauto single buy is SVT40
  • Fixed some issues on Stalin's big guns (Talvisota)
  • Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
  • Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
  • Fixed house garrison ending up underground on MP Sikovitsy
  • Fixed reinforcement buttons being stretched
  • Fixed issue with sdkfz6/2 pointing gun straight up
  • Fixed WP and instant smoke shell FX hitting water terrain
  • Fixed to squad names (ua/ru localization)
  • Fixed price of avt40 in MP
  • Fixed zis6 texture
  • Fixed cossacks cp being too high
  • Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
  • Fixed target class for goliath tanks
  • Fixed rear wheel for BF109 G6
  • Fixed crew issues with panzer35s
  • Fixed missing thickness volumes for Il-2
  • Fixed German parka uniforms.
  • Fixed icon_small for mid war fallschirm offensive squad
  • Fixed texpoly texture issues with file dependencies

  • Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
  • Increased reload time for 82mm_bm8_48 by 30s
  • Increased cost of panzer4f1 by 40 mp
  • Increased cost of kv1_40 by 45 mp

  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360
  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360s
  • Reduced CP cost of Panzer 4 F1 in conquest by 5
  • Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
  • Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp

  • Removed bazooka from defensive pre spawned humans for conquest AI
Last edited by Culee; Nov 30, 2023 @ 3:51am
Culee  [developer] Dec 6, 2023 @ 5:06pm 
Open Beta Change Log
Update 41: V 1.035.0

Change Log

Highlights
  • Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
  • Optimised textures (improves loading time, reduces memory consumption, optimises cashing).
  • Improved rendering performance
  • Updated all video option presets.
    - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM.
    - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great.
    - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.

Conquest
  • Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
  • Fixed USA missing MG for defenses in conquest

Multiplayer
  • Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
  • Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
  • Updated flare ammo for artillery signalers:
    - 105mm = 10 flares (9 + 1 in gun)
    - 155mm = 8 flares (7 + 1 in gun)
    - 203mm and 240mm = 6 flares (5 + 1 in gun)

  • Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated some mid and late usa garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)

  • Fixed synchronization of empty weapon drop
  • Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad

  • Increased capture weight of Jagdtiger in conquest to match other Heavy tanks

  • Reduced Capture weight of Tier 4 infantry from 3 to 2.5
  • Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
  • Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
  • Reduced amount of grenade bounce after thrown onto terrain

Single Player
  • Updated skirmish sp/coop check+player count difficulty variation.
  • Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3).

  • Fixed crash in 'Back to square one' mission
  • Fixed numerous issues in missions
  • Fixed coop teleporting of enemy tanks in skirmishes

Everything else
  • Added shader cache files to reduce potential stuttering
  • Added camo pattern for sdkfz 6/2
  • Added camo pattern for sdkfz 7/2

  • Updated location of ammunition hitboxes on all wet stowage shermans
  • Updated holes/weakpoint volumes in front armor of jumbo and field jumbo
  • Updated some 3d models for improved performance
  • Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed
  • Updated death animations (fixed arm spaz).
  • Updated post interaction scripts
  • Updated new barbed wire fences to be destructible with wire cutter
  • Updated weaponview in direct control / 3p to use loaded ammo instead of basefilling


  • Fixed memory leak in MP units in session
  • Fixed units trying to drive over and getting stuck on memorial statues
  • Fixed cows and other animals standing up after being killed, upon loading of a save game
  • Fixed prone death animation teleportation.
  • Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn
  • Fixed volumes For several buildings
  • Fixed issue with USA soldier not having m18 recoilless rifle
  • Fixed some issues with PL Localization
  • Fixed some issues with UA Localization
  • Fixed some issues with FR Localization
  • Fixed English localization for HVAP
  • Fixed obstacles for 5t and 16t cranes so units don't try to path through them
  • Fixed m4 turret gunner pose.
  • Fixed armor volumes on m4_75_early
  • Fixed new light poles from falling when shot by .30cal MGs
  • Fixed usa latewar non vt radio operators command point costs
  • Fixed panzerwerfer42's mg_aa animation and boarding animation bugs.

  • Increased health regeneration for defense squads
  • Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20%
  • Increased size of explosion vfx from satchel charges

  • Reduced bursting accuracy for semi-auto and auto rifles slightly

  • Removed some temporary files
  • Removed "zeroing" from semi-auto rifles
  • Removed old 57mm ammo from resupply
  • Removed old placeholder US/british ammuntion files
  • Removed ammo label in the middle of the screen in third person
Ty  [developer] Jan 6, 2024 @ 9:31am 
Update 42: V 1.036.0

Change Log


Highlights
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added briefings videos for Germany Liberation campaign missions
  • Added destruction to wooden electrical poles (similar to trees)

  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

Conquest
  • Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery

  • Fixed minor issues on DCG Deulin and DCG Hotton
  • Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest
  • Fixed flying object on DCG gullheim airfield
  • Fixed broken texture on DCG Sieg river
  • Fixed bridge to ground transition on DCG Vainikalan
  • Fixed bm13 icon in conquest
  • Fixed Liberation DCG maps trying to play wrong music file
  • Fixed preload of "conquest_blank"
  • Fixed CP cost of m4a3_75w in conquest
  • Fixed badly placed car in front of a mg on dcg_heistern


  • Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland

Multiplayer
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
  • Added dynamite to Finnish engineer soldiers in early, mid, and late war
  • Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing

  • Fixed bridge pathing on MP Vitebsk
  • Fixed bots buying the wrong Stug3g in late war MP
  • Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18)

  • Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance

  • Increased cost of all stealth squads by 5 DP
  • Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns

Single Player

  • Added briefings videos for Germany Liberation campaign missions
  • Added Briefings videos for Germany Liberation campaign with (Chinese subs)

  • Fixed autosave causing unit assignment issues in hotton mission
  • Fixed inaccurate headgear for the Red Army in the Winter War missions
  • Fixed Soviet singleplayer mission snipers not working
  • Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once

  • Updated skirmish logics since new binaries fixed action command sync

  • Removed in campaign missions obsolete calls to localizations or events that do not exist

  • USA Mission 1 "Day of Days"
    - Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well.
    - Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time.
    - Fixed all lca to happen faster.
    - Fixed plane in intro to actually look more like its hitting the lca.

  • USA Mission 3 "Operation Cobra"
    - Fixed positions of mguns/mortars/guns/tanks/infantry

  • USA Mission 4 "Mortain Counterattack"
    - Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther)
    - Fixed certain scenario talks not played because using wrong event check

  • USA Mission 5 "Falaise Pocket"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Updated specular settings for environment (ground was too shiny)

  • USA Mission 6 "Battle of Hurtgen Forest"
    - Added flak88 in first ring along with few more infantry in area
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Changed Siegfried dragons teeth to shed destruction

  • USA Mission 9 "Battle of the Bulge"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed enemy patrol easy
    - Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements
    - Fixed hero on doctrine 2 not staying after submenu back

  • USA Mission 10 "Lair of the Beast"
    - Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made.
    - Updated task 2 completion is possible in more logical ways.
    - Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start.
    - Various small fixes.

  • Skirmish AI General logics improvements
    - Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag
    - Extend visual range for player units when recrewing

Everything Else
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added destruction to wooden electrical poles (similar to trees)
  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)
  • Added missing satchel charge to Landsverk L-62
  • Added lvl_8 tank_gun skill (was missing before)
  • Added gun repair/break animation to 155mm GPF platform version
  • Added new slope curve for 8.8cm PzGr.39
  • Added burned texmods for some flora that was missing it
  • Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal
  • Added Liberation German briefing music to game as action_theme_4

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

  • Fixed trees from turning black when burned and instead changed to burned texmod
  • Fixed Panzer3e odd engine break animation
  • Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun
  • Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus
  • Fixed shooting fx location on M4A3 105 sherman Coax MG
  • Fixed sight picture for CGMC M15A1
  • Fixed M3 Lee to have 7 crew instead of 6
  • Fixed M4A2 (Early) missing 3rd/1st person views
  • Fixed Thompson M1A1 30 mag not ejecting on reload
  • Fixed "strange mantlet sight" of jumbos
  • Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes
  • Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf)
  • Fixed "strange sight" on 105mm shermans' mantlet
  • Fixed M8 HMC trying to play cook off fx/animations
  • Fixed M20 and M8 Greyhounds to be able to tow
  • Fixed water showing inside LVT4 when in water

  • Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks
  • Fixed missing mesh inside of StuH 42
  • Fixed shoulder stretch on die_fwd_01c animation
  • Fixed floating walls on destruction for barn01
  • Fixed opel blitz transport showing radiator fan on x model
  • Fixed "working wipers" problem on M6 GMC
  • Fixed some volumes on pershing to be "cast"
  • Fixed soviet m4a2 early armor setup
  • Fixed damage view of sdkfz 251/17's gun/turret
  • Fixed French barn shed
  • Fixed Germany house 2 volumes

  • Fixed some missions gameover using wrong localization
  • Fixed mission localization for nations on conquest win screen
  • Fixed missing units in FR localization
  • Fixed missing localization for weather selection on MP Purple Heart Lane
  • Fixed UA and RU localization

  • Updated USA vehicle icons with towing indicators
  • Updated armor modelling of M4 early-late and M4A1 75 early-late

  • Changed Veterancy level 6 to get +3 weapon skill (was +2 before)
  • Changed Veterancy level 8 to get +4 weapon skill (was +3 before)

  • Changes to 20mm Lahti L39
    - Fixed projectiles not being synced
    - Reduced fire rate (55 to 25)
    - Added zeroing (increases accuracy for each shot at same target)
    - Increased damage to armor (60 to 75)
    - Increased accuracy slightly (.85 to .80)

  • Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m.
  • Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s
  • Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly
  • Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons)

  • Reduced average time between bursts for assault rifles slightly (increased ROF)
  • Reduced average time between bursts for SMG's slightly (increased ROF)
  • Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement)
  • Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order)

  • Removed M1 Carbine from USA soldiers carrying M1919A6 MG

r15668-15807
Ty  [developer] Jan 6, 2024 @ 9:32am 
Update 43: V 1.037.0

Change Log

  • Fixed issue with player and AI units freezing and no longer following move orders
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