Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't take it personally.
For myself living in Australia my ping is terrible to anyone in Europe so most of the time my ping will be the reason for the kick.
Sometimes I've been asked to leave (when chat actually works) and I've asked why and the usual answer is "we are waiting for a friend to join and you are sitting in their place".
It would be good if players hosting used a password for "private" games but that means typing the password in two boxes and being able to tell all the players you want in the match the password.
Too much effort involved and it's easier just to click "kick and ban" than add the password to the match
a) For the connection issue Id say the host has firewall issues or is using a VPN to try and play the game so peer to peer can't be established.
b) Not sure this rarely happens for me. I've had a handful of games stopped because the host just quit the match when things go bad but otherwise once the game has started everything is OK.
c) If the host kicks you after a short pause it's probably because they have waited to see what "ping" you have to them. Sadly this is a misused statistic and there's nothing you can do to convince a host that your high ping may not be an issue. High latency isn't necessarily a game breaking problem. There are other stats the game doesn't measure that are just as important.
d) Keep playing and finding these ones
There are ways to hide your "rank" which shows the number of matches from view. I don't bother.
There are only a handful of players who have 1000 or more matches so the probability of finding one of them is pretty low.
We sometimes do allow randoms to join our games and it's always very difficult to know how to balance the teams up if the number of matches isn't shown.
All I can suggest is start up a discord or Steam channel and when you see a player with a ping of 50ms or less ask them into the channel.
The game doesn't provide any useful filter for "local" games but that doesn't mean you can't apply your own but it will take effort and perseverance.
As long as game do not support skills based rating, only chance how to guess oponent skill is the number of games. Which is unfortunate, number of kilometers behind the wheel do not create Formula 1 champion.
people look for balanced games, No one wants to get stomped.
Therfore, when server playerr sees 150 games on PvP he asssume strong player so he kick you off.
As you say, problematic PvP match start (network-loby issues) combined with missing skill rating kills multiplayer. It takes about hour of wasted time to get one good 20 minnutes game. That is unaceptable.
I made it so there was a ranked mode in the server so you can actually rank up and down from games!
We might be dumb but that's how it is.
I mean it took us dozens of hours before randomly finding the ping button so we're not the brightest out there.
For some reason, we close all left slots and disable spectator slots but some people still get in the lobby. So we don't have any other choice than kicking them.
Any idea why people can join a lobby even when in theory there's no slot left for both players and spectators?