Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only reasonable upgrade would be to switch to the newest version of this engine that is currently used in men of war 2.
I also believe that the engine is not being developed by the GOH team, but by the publisher behind it, Digitalmindsoft.
I can't understand the harshness of the criticism either, the game looks good and the gameplay is solid. Only the AI could be improved.
And for the modding part: You can take a look at the extensive GEM editor. In principle, you can build maps and missions completely from scratch - everything what the devs done in missions is possible without any programming knowledge (there are only scripted sequences, but there are many tutorials for this). Due to the same engine, GEM Editor tutorials from Men of War, for example, are also applicable.
I just don't know for what reason specifically that agreement was ended back then. Could have been competition with mow2, could have been other reasons, I don't know. :)
Single missions.
Campaigns.
Tactical and quiet gameplay.
Call to Arms - Gates of Hell: Ostfront It is the best tactical game in real time of the WW2.
I have 2k+ hours in Gates of Hell and I don't think this is true. Neither do like the 6 testers I am friends with. It's good fun and its even worth the wait to find a game most times. I give the devs a lot of credit for what they made. I'd sum it up like this:
Pros:
~Controlling tanks and vehicles directly is awesome
~Visceral ground-level combat and explosions: other games tend to be far away from the combat
~Adequate graphics, looks good at times.
Cons:
~Smooth gameplay is far from guaranteed
~Multiplayer is unreliable enough of the time to be a deterrent
~Finding a playable PVP game takes too long, including the issue of games ruined by laggers/potato PC players/quitters
~UI is unreadable / mouse cursor not visible unless you reduce to non-native resolution
~Price
The other issue is probably the unability of GEM2 to work well with modern configs, even with a really good PC the performance increase compared to using an obsolete config is marginal.
That said, making a new engine is an insane endeavor. Not many devs do it, and most of those that do are AAA. Sure a new engine with all the versatility of GEM2 but optimized for modern configs, better pathfinding, better vehicle physics, and multiple "floors" would be great, but realistically it could only done for a hypothetical GoH 2, in the future.