Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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vlad_8011 Feb 10, 2024 @ 11:42am
Infantry move order is BROKEN.
With move order, single click was always slower speed, fire at will or respond fire (depend of firing mode). Now my guys runs like chicken and ignore enemies completely (spotting, but not attacking). Am i doing it wrong?
Last edited by vlad_8011; Feb 11, 2024 @ 6:01am
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Showing 1-15 of 22 comments
underd0g Feb 10, 2024 @ 1:12pm 
I wish. My guys are moving at normal speeds but they too stop and stare at enemies that are shooting at them, without firing back, despite fire at will.

And if I want to quickly move infantry away from danger via double click they are either a.) standing up to reload their guns for a long long time before moving or b.) refusing to move altogether if they have an enemy spotted and in range.

Maybe you changed a setting somewhere without knowing it. Maybe I did. Maybe it's all very random?
Saxhorn Feb 10, 2024 @ 5:54pm 
No change have been observed by me.
Turn off your trainer and your mods and see if the game runs properly.

I don't use single click. I use right mouse button and drag for a skirmish line /rank / line abreast formation move so soldiers to return fire.

If you do a formation move (as above) watch out - if the centre anchor soldier stops for any reason the other soldiers get stuck doing a polka dance around him in a circle and ignore the rest of the world until they die or until the centre anchor guy dies.
vlad_8011 Feb 11, 2024 @ 5:58am 
No, i've done testing right now. AI IS DEFINETELY BROKEN. Single click doesnt differ from double click in terms of engagement.
https://youtu.be/hi1mm-tL1RE
Player AI seems to attack only fresh detected enemy (or look at it), with already detected AI, any new order is making them ignore enemy.

Not i dont use ANY mod during these testing (which i show on the end). Player's AI engage enemy only once they stop, and even if they do, before reaching waypoint, squad commander is.... stuck?
https://youtu.be/ZT5pDy66SAg

This is fundamental part of the game. It really should be number 1 on fixes list.
Last edited by vlad_8011; Feb 11, 2024 @ 6:00am
vlad_8011 Feb 11, 2024 @ 6:13am 
And out of curiosity i made test, what AI will do in same situation.
https://youtu.be/KRdVuiK3mzI
They dont follow waypoints, they keep figting, seeking for cover. Every individual solder from that squad is behaving like he should.
Saxhorn Feb 11, 2024 @ 8:46am 
Single click doesnt differ from double click in terms of engagement.

It looks like you are expecting your soldiers to attack?
Did you press F5 and then left click the map?

Just left clicking the mouse is a move order.
If you want the unit to engage targets they "see" along the way you need to press F5 and then click the map.

Get a bicycle when playing as Finland or any other vehicle with no weapons.
If you select the bicycle and click the map the soldier rides the bicycle to the spot you clicked on.

If you press F5 and then click the map the bicycle stays sill because the soldier on the bicycle can't us his weapon whilst he is on the bicycle.

Therefore the F5 (attack anything you see as you move ) is not a valid order and is ignored.

A soldier with NO weapons can't be given a F5 order either. He has no way to attack anything he meets along the way so once again the order is invalid.

If the F5 was the "default" you'd never be able to move a soldier or unit that has no weapon to do the attack part with.
Last edited by Saxhorn; Feb 11, 2024 @ 8:50am
vlad_8011 Feb 11, 2024 @ 10:26am 
"Just left clicking the mouse is a move order."

Yes, but before, if my soldeirs was attacked on the way to waypoint, they were responding fire, firing on the move - now its not present. Giving themw aypoint with F5 is doing the same thing. I would need to click on enemy for them to attack, but thats not the point here.

I want them to move to waypoint but react to enemy engagements, not just like like chicken. I remember it was working before. Same was in MoWAS2.
vlad_8011 Feb 11, 2024 @ 10:29am 
EDIT - F5 waypoint is even worse, as they just stop when enemy start to fire at them and stand still, no reaction.
vlad_8011 Feb 11, 2024 @ 10:33am 
Holding right mouse button to move inn formation is a joke, they start crawling after enemy fire, and my buddies are dancing around commander, which is stuck and trying to move forward or turn left and right.
Last edited by vlad_8011; Feb 11, 2024 @ 10:33am
underd0g Feb 11, 2024 @ 10:42am 
Originally posted by Saxhorn:
No change have been observed by me.
Turn off your trainer and your mods and see if the game runs properly.

I don't use single click. I use right mouse button and drag for a skirmish line /rank / line abreast formation move so soldiers to return fire.

If you do a formation move (as above) watch out - if the centre anchor soldier stops for any reason the other soldiers get stuck doing a polka dance around him in a circle and ignore the rest of the world until they die or until the centre anchor guy dies.

Personally I only use my own private mod which had no issues with this before v1.036. It's basically vanilla with a more realistic infantry wounding system. And the AI logic should be in the executable anyway.

Infantry behaviour must have changed with the patch accompanying Liberation. There were no issues with infantry randomly refusing move orders when locking eyes with an enemy before patch v1.036/v1.037. This is especially noticeable for me when I scout ahead with a sniper, moving him from cover to cover. If he spots an enemy when moving between two covers he will stop and not engage and often refuse to move until I take direct control of him.

Another issue that appeared after v1.036 is when infantry is given a doubletime order they quite often stand up and reload their weapons before moving out, which often gets them killed. I know for a fact that the reloading of weapons logic was tweaked in the patches accompanying Liberation.

Are these issues never happening in vanilla?

EDIT: Oh and there was this whole debacle with all units eventually stopped responding to move orders which was later fixed in a patch. This could be related.
Last edited by underd0g; Feb 11, 2024 @ 10:46am
vlad_8011 Feb 11, 2024 @ 10:53am 
"Another issue that appeared after v1.036 is when infantry is given a doubletime order they quite often stand up and reload their weapons before moving out, which often gets them killed. I know for a fact that the reloading of weapons logic was tweaked in the patches accompanying Liberation."

This is present in vanilla also.
puggy Feb 11, 2024 @ 3:56pm 
interesting finds they should fix this. the reloading issue is quite troublesome as well. If the autoai doesnt manage to get out of a grenade path or a scatter/respond to your move order quickly to avoid emplacement fire, then the reloaad before moving out logic gets them killed.

Just like any game in history move order should cause move. I think its nice that or iginlly they attacked utomaticlly like you say they should which was lso my experience.or at least expectation. I dont F5 move either
Saxhorn Feb 12, 2024 @ 2:07am 
Originally posted by vlad_8011:
EDIT - F5 waypoint is even worse, as they just stop when enemy start to fire at them and stand still, no reaction.

When using F5 My soldiers don't just "stand stil, no reaction".
They stop moving and start shooting in all cases when they see an enemy. It doesn't matter if the enemy shoot first or not.

Soldiers can not fire whilst moving anymore. Firing whilst moving was removed more than a year ago. Infantry can only fire whilst standing still.

This is why I'm confused about what you expect your soldiers to do when you click all over the place like in your video. Clicking all over the place gives them a move order - they can't fire on the move so they just run around like "chickens". Stop clicking (giving move orders) and they should fire back.

As I said in an earlier post I rarely use any move order apart from double click (sprint ignore everything just get the hell out of dodge) or right click and drag for the skirmish line.

If you think something is broken with the way movement currently works then submit a bug report in the official Discord.
Ty  [developer] Feb 12, 2024 @ 2:14am 
Originally posted by vlad_8011:
"Another issue that appeared after v1.036 is when infantry is given a doubletime order they quite often stand up and reload their weapons before moving out, which often gets them killed. I know for a fact that the reloading of weapons logic was tweaked in the patches accompanying Liberation."

This is present in vanilla also.

We've already fixed this in internal build for next update.

In general we're doing a sprint to fix issues with move orders and humans not responding as desired.
Last edited by Ty; Feb 12, 2024 @ 2:18am
Ty  [developer] Feb 12, 2024 @ 2:19am 
We did a big sprint on human movement bugs last Sept/Nov but it all had to be reverted because the "fixes" created secondary bugs that could not be resolved in time for Liberation release.

Working on AI, move orders, FSM states, etc is very very delicate work, and has to be done slowly with lots of testing.
Last edited by Ty; Feb 12, 2024 @ 2:20am
Saxhorn Feb 12, 2024 @ 2:55am 
Another issue that appeared after v1.036 is when infantry is given a doubletime order they quite often stand up and reload their weapons before moving out, which often gets them killed. I know for a fact that the reloading of weapons logic was tweaked in the patches accompanying Liberation.

I was looking through the patch notes because I remember reading about changes to when soldiers would reload. This was recently (I think). Before a soldier didn't reload until he ran out of ammo or was almost completely empty but there was a change and now they reload more often.

But I can't find the article where I saw this.

I have had this happen sometimes but usually I reload my unit before doing anything else.

The reload sequence can't be interrupted or cancelled once started which is really, really annoying. :steamthumbsdown:

When something like that happens all I have been able to do is quickly grab the soldier and move him in direct control. You can't stop him reloading but you can run away or hide.

If several soldiers reload at that time you are stuffed because you can only direct control one of them.
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Date Posted: Feb 10, 2024 @ 11:42am
Posts: 22