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Also you can use shift+RMB to chain actions together. So you can path out how you want units to move together. These two actions alone are massive game changers if you didn't know.
Other than that always use infantry in combination with your other pieces. Infantry die fast when alone so hit and run tactics in towns and such are always planned with a retreat to a new location (so you don't get shelled and rolled by tanks so quickly).
Utilize cover when moving from position to position, ALWAYS. Clicking on an area and broadly guessing your unit's final placement is almost always certain death. Also if you quick double click the units will sprint.
The unit placement is sketchy in this game at best. It's infuriating half the time and then if you don't diligently make sure they are 'looking directly out the window' or make sure they are 'all the way at the end of a wall so they can peak the corner' they simple won't shoot.
When it works its fun but there is alot of improvement that could be made for sure.
If you are approaching on open ground (like an airfield map) your boys should crawl as close a possible. Use smoke to provide concealment from their location to hard cover. Prone is critically important because even small bits of raised terrain can break LOS.
If infantry ever start taking fire from an MG or vehicle you should drop them into an immediate prone and start lobbing smokes.
Once you close grenades are your friend. Manual control your boys to get the most optimal placements, or just spam them anywhere you think the enemy is.
Last tip, I would always move the whole squad by clicking and dragging to spread them out. If you click on a cover point with the whole squad they will usually sprint there, ignoring enemies and getting wasted be enemies they should be shooting at. Squads should be broken down into small groups for the final sprint and placed into different cover points to avoid being nuked by one HE shell. When you click and drag to move infantry they will stop and fire on enemies that appear in their LOS.
On the normal move order: ok, it's realistic to expect they would stop and shoot at an enemy, but it is also frustrating because they don't take cover so they end up standing in a field getting peppered by machinegun fire.
Double-clicking used to mean they absolutely would go where you wanted them to go come hell or high water. But recently they either, if they are engaged, refuse to move or they move but stop to shoot whenever they feel like it. Is it a bug or a feature? I don't know. But it does increase the micromanagement aspect of this game.
You can't just blindly send infantry like in other rts games (i.e. COH).
Infantry approaching stationary infantry will always loose. Infantry standing, against infantry kneeling, will most likely always loose and infantry kneeling, against infantry prone will most likely always loose too.
Of course infantry in cover is also superior to infantry without cover.
If you have to approach a position and you have only infantry availabe, always go prone and try to use cover and/or concealment (smoke, bushes, trees, ect.). Also disable "fire at will" because firing through concealment will negate the stealth bonus they get from it. Use "return fire" instead. They will then only start firing when smt is firing at them.
Lots of units usually can fire further than they can actually see. Hiding some men in concealment with firing disabled, gives other units behind them the opportunity to open fire and remain unspotted.
The officer with his binoculars makes also a good spotter, personally I use him whenever I can.
They actually will very well look for cover and run from grenades and such if you put them to "move at will" instead of "hold position" (not sure if those options are called like this in english, I am playing in german). I doubt there was cover they could use though, because you said they were on a field.
There is no ''supress'' mechanic but you won't move your infantry near an MG nest. It would be a death sentence, so, it's the same effect as if you were ''supressed'' in other games. I found that more realistic in GoH, in a natural way.
There is now a suppression game option. It was introduced in the last community update.
Mortars follow infantry very closely. Used carefully they make a huge difference. 120-122mm mortars are very effective as long as you keep them in ammo.
If you are talking about that button in the attack options, I don't think it does much more than wasting ammo. It just lets units open fire on a designated area. Basically it's the same as you would give the "attack ground" order to say artillery. At least that's how i feel about that button.