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I feel like DLCs are prioritized over finishing a buggy game.
Add to that the units themselves are heavy on the CPU. So lots of units on a specific map will lead to a bit of a sad time. But as long as you are having fun it shouldn't matter, right?
That's only in multiplayer. something like 80% of the player only ever play single player so most have probably never ever seen that message.
That message is a rather complex topic in itself but what I will say is I live long way away from anywhere and can still play multiplayer successfully with people who live two or even three continents away. Not a lot of lag for any of us. What I "see" happen is "delayed" and it can be frustrating (for me because of the delay) at times but the game doesn't stop and stutter.
The whole stop and stutter seems to have more to do with an individual player's computer hardware and internet connection than "buggy game code".
Not if you want to fight as or against the USA. That nation isn't in the base game. You could use mods.
I didn't purchase Liberation. I was given it by a person who is in the Pacific/ Oceania/ Asia channel I organised so we can play games with players who are Local and therefore have less delay. This is still relative though. Many countries in the area may not have the best internet speeds or "good" international links. Delay is a PIA in direct control.
So I have access to the Liberation DLC.
The maps are far more detailed than the ones in the base game. The boxes, the walls, the fences, the cows, the trees, the buildings. So much detail so much "stuff" all over the map.
All the maps look spectacular.
I sat in the editor today and jut loaded different maps to see what my FPS was like.
No units shooting, no AI bots.
Just the "map".
Liberation maps are visually stunning and fantastic but the FPS on my computer is much lower than the other maps (base game and Talvisota). My computer is old (ok maybe ancient by "modern" standards) and the performance for the Liberation maps I loaded wasn't where I want it.
I didn't look at every Liberation map so maybe I just got the really detailed ones and that's why they were slower.
That was without explosions, units firing and bots etc. Add all that in and the FPS will almost certainly go lower again.
I did run around one map with a Calliope tank firing rockets all over the place blowing up buildings etc but that wasn't noticeably worse. I also fired WP at everything that can burn and that didn't cause any massive FPS drops either.
I'm still fiddling around with custom graphics setting but there doesn't seem to be much I can do. Turning shadows off helped a bit for me. Someone in the forums suggested it in a thread a while back.
I did note that when I deleted every building off the Saint Mortain Train Station map and got rid of most of the "eye candy" in the centre where the actual train station is my FPS almost doubled.
But that left ugly blank patches and would mean get desync errors in multiplayer. So it isn't a solution but helps work out what makes things chug for my system. Other people with a different rig might get totally different results.
People need to experiment on their own and find that happy balance between performance and eye candy.
So i checked GPU/CPU/RAM usage, and only thing that was used was RAM. GPU and CPU almost wasnt used at all, only 1 - 10 % percent...
Sound weird