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Usually all adding a VPN into the mix will do is add more hops to the path and thereby increase latency. Depends on the peering arrangements all of the various companies you connect through have.
All the VPN really does is encrypt the traffic between you and the VPN provider so if your ISP is applying some sort of filtering you can avoid it because the ISP can't read your traffic.
If that was the issue for GoH all applications using UDP would be lagging not just this game.
Do you ever get into a game and see the ping less than the numbers above?
What part of the world do you live in?
What game mode are you playing? PvP, co-op missions, co-op Conquest, Skirmish where it is players versus only bots on the other team?
Are these all public games or are you just playing with friends you know?
A high ping doesn't necessarily mean "terrible" game play.
I've played a silky smooth game with a ping of over 500ms. The other party was in Germany. All gameplay for me was delayed by half a second but every click and every keystoke worked correctly.
It was click wait, wait, wait ok that happened. Click wait, wait, wait ok that happened.
I wouldn't call it overly fun and I wouldn't want to play PvP like that but it worked ok for a co-op mission.
I asked the host what it was like for them and they didn't even realise my gameplay was "delayed" like that. It had little or no effect on them.
Gets very confusing because you get those "performance drop experienced by XXXX" messages but they don't appear to be related to just the latency.
Surprise?