Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Heath (HP) of your soldiers
Health (HP) of enemy soldiers.
Accuracy of your/their soldiers.
The bots get different amounts of CP and MP. I believe at normal and easy the CP/MP are the same as a player but if you play versus heroic they get 240 CP and more DP.
You can actually see all of the stats they differnt ♥♥♥ difficulties use in game but it's a bit fiddly to get to the point you can see those things.
If you're keen here you go try it yourself:
In Local Skirmish mode setup a game on your favourite 4 v 4 map.
Enable spectators it's box at the bottom centre and move yourself to a spectator slot.
Now you have two teams each with 4 players on each team.
Give each team one of each ♥♥♥ difficulty : easy / normal / hard / heroic.
Start the game and you are now watching the 8 ♥♥♥ players fight.
you will have one player selected by default and you are curently seeing the units that ♥♥♥ commands as blue dots on the minimap.
Allies of that ♥♥♥ are green dots.
Enemies are the usual red dot2.
In the bottom right of the screen is the usual MP CP and DP stats for that ♥♥♥ player.
To switch to "watching"a different player press tab and click on the player name in the list.
You are now (EDIT : that should be now instead of NOT) "watching" that player.
The biggest difference between a real player and the bots seems to be the payback figures.
The AI gets a massive amount of payback. Payback is the bottom number next to MP.
It looks like +6.0 or 0.0
When a unit worth 100 MP is destroyed the 100 MP is returned to the player (real or AI) so they can spend that amount again but it is returned at the payback rate.
For players it seems to be about 2 MP per second. So to get your 100 MP back would take 50 seconds.
The AI has much higher payback rate as the difficulty increases. So as a fast as you destroy them the ♥♥♥'s units they spawn a replacement unit.
That's because the AI is a blunt instrument. It doesn't use tactics. It doesn't flank or ambush. It knows one thing only "capture the flags". All units it commands have that goal alone.
Interesting, so it's MP and CP *aren't* equal to the players regardless of skill, they do in fact get more at higher levels. And this is the first I've hard of a "payback" system but that's also nice to know. Appreciate the in depth write up!
You DO get payback in Conquest but only AFTER the battle.
You can see the "payback" amount listed on a separate individual line in the results screen after the battle is over.
I don't think you ever get payback in Grand Campaign missions.
I'm not sure about he single player "skirmish" battles. Like "Battle of Moscow".
Well like I said, I don't play any of the modes you just mentioned. Only the Multiplayer offline skirmish matches.
A similar question was asked before, a dev answered it personally.
Dev said, any other difficulty than hardcore, gives the player's units buffs on their stats and the enemy AI's units debuffs on their stats. Even at hardcore difficulty, the player has a little buff on his units hp I think he said.
Basically, if you like to have it "fair" (regarding units performance) you would have to play hardcore.
You will still be slightly buffed, but playing hardcore has the smallest gap between AI's and your units performance/stats.
I don't know how or if the difficulty impacts ressources/mp.
The AI is not more intelligent in hardcore than in normal, otherwise it would not be necessary to drown the player under a mass of enemies like the majority of RTS do