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My third sentence says "I acknowledge that heavy tanks should dominate the battlefield but I still think they're overpowered at the moment."
A German player can field multiple Tigers/Panthers AND a King Tiger at the same time... Meanwhile, the most heavily armored US doctrine can only have one Super Pershing alongside a 76mm Sherman... The American player cannot defeat the German armor if the German player is of equal skill. And the US doctrines without Pershings (Defensive) have zero chance....
There's only two solutions to this balancing problem..
1) Give US players more Pershings or buff them (but this is unrealistic)
OR
2) Give US players more anti-tank air support
Otherwise what happens is the German players just have to survive until they can field their endgame armor and then they win....
I wonder if the devs have multiplayer winrates for each faction and each doctrine.... I would wager German Offensive doctrine has the highest winrate by far.
I understand that this is the THEORY of how to win with USA against German armor but in practice it is not so easy.
Because, unlike in real life, USA cannot get a serious numerical armor advantage with the current MP cost per USA tank.
Maybe USA should get their 76mm Shermans cheaper...
You don't need to pen and destroy those tanks, immobilization kill will stop it for enough time for a bomb run to finish the deal (irregular doctrine), use field guns, they usually have bigger range than tanks guns.
Do a immobilization kill and spam HE on the tank, any crew that comes out to fix dies until eventually run out of crew members or the tanks stays stuck for a flanking or bomb run (perfectly doable with defensive doctrine)
Aside from KTs, Jagdtigers and some 88mm field guns the jumbos are well armored enough to sustain attacks from all German calibers, 75 may damage or even destroy you with a lucky shot but you will have time to answer and if it's a 76mm Jumbo the German armor is dead.
Use the US famous tank destroyers, spot enemy tank with a unit, throw smokes somewhere else that don't get into the view of the spotting unit, go with the tank destroyer through the smoke, shoot and retreat, the enemy tank will lose sight of yours as it goes behind the smoke, those tank destroyers are turreted and very fast what put them on a very advantageous position for this kind of tactic.
Panthers and King Tigers have quite slow turret traverse, shell the tank infantry scort and rush it with a disposable quick unit for a side shot, damn, I did this with a T-34, a M-10 or M-18 will have no issue to do so.
Remember that any player who has "several panthers or tigers" have less CP on AA, Artillery, Mortar, infantry, etc. Get creative and adapt to the situation, don't call for nerfs just because you suck
you dont sit afk on your side waiting for the game to end, you go and capture the hq once you had your fun, 99.9% of the playerbase IS bad and WILL drive their tanks straight into your AT gun or panzershcreck/bazooka, the only tanks that are useful are DP tanks because you should be spending all your MP on infantry, not a tiger, not a panther, but INFANTRY while DP is reserved for dealing with something you dont want to spend MP on
irregular doctrine basically counters all heavy tanks, you dont even need to use 250kg bombs, even the 50kg bombs can easily kill a king tiger because the bomb drops are crazy accurate and anti air AI sucks and doesnt shoot half the time
any heavy tank gets countered by planes, all you need to do is track it which you can do with AT guns or arty
also 99% of the time you can just ignore a heavy tank like the King Tiger because it's so slow and its so risky for players to push with it that most of the times it doesn't have any impact on the battle. Just keep some at and artillery in reserve in case it pushes up close and focus your resources on winning other parts of the battle.