Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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ThatZenoGuy Dec 11, 2023 @ 6:49pm
Conquest seems rather terribly balanced?
First mission I can bring in about 2 squads and a crew served weapon. Enemy has around 100 men, an anti tank gun, and a mortar.

First defence mission afterwards the enemy throws 140+ men, about four light tanks, and over 6 crew served weapons ranging from field guns, AT guns and molotov launchers.

I think someone screwed up the balancing somewhere, only way to win is turbo-cheese strategies never intended by the game.
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Showing 1-15 of 33 comments
jfblake90 Dec 11, 2023 @ 7:00pm 
Not sure what you mean. I havent lost in my conquest yet.
ThatZenoGuy Dec 11, 2023 @ 7:13pm 
Originally posted by jfblake90:
Not sure what you mean. I havent lost in my conquest yet.
Wow, so insightful, start a new conquest and list how many enemies are on the map, compared to your own forces.
Mezcalibur Dec 11, 2023 @ 8:49pm 
I think it's because the AI buys units a la regular campaign, where as we have to set up call signs. You are always fighting a potentially unlimited force, or so it seems from my first 17 missions.

They also don't seem to follow a research system like the ones for players. From one mission to another there's big jumps in tech that feel unfair.
ThatZenoGuy Dec 11, 2023 @ 8:50pm 
Originally posted by Mezcalibur:
I think it's because the AI buys units a la regular campaign, where as we have to set up call signs. You are always fighting a potentially unlimited force, or so it seems from my first 17 missions.

They also don't seem to follow a research system like the ones for players. From one mission to another there's big jumps in tech that feel unfair.
I know for a fact the enemy doesn't have unlimited units, but its far in excess on what you yourself can bring, which makes every mission into a bizzare war of attrition.

I don't recall the enemy running out of ammo, whereas it's rather easy to run out of ammo on the first conquest battle unless you bring a couple of ammo boxes, there's just THAT many targets to remove.
IIBuxy Dec 11, 2023 @ 9:57pm 
invest points into a tank, i bring an officer too for the binos cuz intel on what's up ahead has saved my ass about 99% of the time. throw in a medic and 1-2 infantry groups. then just take it nice and easy :ojchicken:
ThatZenoGuy Dec 11, 2023 @ 10:01pm 
Originally posted by IIBuxy:
invest points into a tank, i bring an officer too for the binos cuz intel on what's up ahead has saved my ass about 99% of the time. throw in a medic and 1-2 infantry groups. then just take it nice and easy :ojchicken:
Tanks don't work until they're more heavily armored, because PTRD goes through em like butter.
reven29 Dec 11, 2023 @ 10:06pm 
Originally posted by ThatZenoGuy:
Originally posted by IIBuxy:
invest points into a tank, i bring an officer too for the binos cuz intel on what's up ahead has saved my ass about 99% of the time. throw in a medic and 1-2 infantry groups. then just take it nice and easy :ojchicken:
Tanks don't work until they're more heavily armored, because PTRD goes through em like butter.


then dont charge a PTRD with the tank set it up at range let the officer spot for it then slowly work your squads up to the position your attacking by crawling or cover to cover bounding

because depending on the tank (as far as im aware every tank can outrange infantry AT) you should have the range to use it as a rolling MG bunker early conquest and just use the main gun to snipe out the AT soldier while you provide cover for your infantry to advance and get in grenade range
Last edited by reven29; Dec 11, 2023 @ 10:12pm
KARMA Dec 11, 2023 @ 10:15pm 
Im assuming your playing on "normal" as i do,and yes i would have expected the enemy Ai to only have the same expenditure as i have seeing as its supposed to be "balanced",if i chose a harder Ai i would expect more forces against me but as youve mentioned it dose seem a bit unfair how the enemy get a "leg up" when on supposedly even settings.
reven29 Dec 11, 2023 @ 10:18pm 
to be fair karma if you have the experience with this game and other like it 20 men 2 medics and steady ammo supply can kill well over 4 times their number if positioned right and spread out to prevent explosive deaths sadly the AI is brain dead and cant play at the same level as a human so you have to give em more troops to compensate (one of the reasons i like letting the AI play russia cause its realistic they have a lot of men)
Last edited by reven29; Dec 11, 2023 @ 10:18pm
ThatZenoGuy Dec 11, 2023 @ 11:44pm 
Originally posted by KARMA:
Im assuming your playing on "normal" as i do,and yes i would have expected the enemy Ai to only have the same expenditure as i have seeing as its supposed to be "balanced",if i chose a harder Ai i would expect more forces against me but as youve mentioned it dose seem a bit unfair how the enemy get a "leg up" when on supposedly even settings.
No, I am playing on Hardcore, which states it's only difference is unit accuracy and HP.
reven29 Dec 11, 2023 @ 11:53pm 
hardcore is the hardest mode in the game meant to simulate real combat and death
ThatZenoGuy Dec 11, 2023 @ 11:54pm 
Originally posted by reven29:
hardcore is the hardest mode in the game meant to simulate real combat and death
It's literally just non-nerfed forces on both sides. That shouldn't even be particularly hard.
reven29 Dec 12, 2023 @ 12:59am 
Hardcore means the AI has no nerfs that make gameplay easier for the player they are just as good as your unit and just as capable of hitting a target but there are far more of them

if you want to play on hardcore you need to understand your going to be getting hammered and taking loses regularly because of this

the only way early game your gonna make progress in conquest is with combined arms and mortars/MGs in support pushes
ThatZenoGuy Dec 12, 2023 @ 1:59am 
Originally posted by reven29:
Hardcore means the AI has no nerfs that make gameplay easier for the player they are just as good as your unit and just as capable of hitting a target but there are far more of them

if you want to play on hardcore you need to understand your going to be getting hammered and taking loses regularly because of this

the only way early game your gonna make progress in conquest is with combined arms and mortars/MGs in support pushes
Stop trying to explain like you would to a child, I'm well aware on how MoW games work.
The issue is the sheer quantity of units you face.
Urk_da_WAAAGH! Dec 12, 2023 @ 2:16am 
I'm on day 21 of my heroic difficulty conquest with no defeats, want to know the secret?

Take it slow, scout ahead, engage soft targets with your tanks from the range limit.

I've been taking 40-60 minutes on offensive missions.
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Date Posted: Dec 11, 2023 @ 6:49pm
Posts: 33