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I used to
Quality of textures: high
Quality of models: high
After update i noticed that with those graphic setting i used to play game performance has gotten worse
If it's CPU(single core performance) and your GPU isn't used fully than you can increase visuals without loosing much of performance, unless you running out of vram and ram, which can add stuttering. If you GPU or memory bound then reducing visuals should increase your performance as you reduce GPU along with VRAM and RAM usage.
But in general same setting as before should work better with about same or better visuals.
Both claims are lies.
With 4GB VRAM and 16GB RAM I did not see a single frame difference and absolutely no stutters with the Ultra setting.
The "new" High settings also do not as good as the Ultra settings looked in the older patch. The High ground textures look pixelated and the decals (roads, etc.) look blurry. The Ultra settings look pretty much the same as they did previously.
So, ignore the "32GB RAM" warning and just test it out yourself. I will stick to Ultra settings.
Update: There is 1 fps (lol) difference between High and Ultra settings when there is a crapload of wrecks, corpses and trees in the screen. So stick to High if you care about that 1 extra frame I guess.
By the way, for some reason the devs still haven't added a x16 AF option. That alone would improve the visuals way more than any "improvements" that they supposedly made to the textures and shaders.
They need to figure out why this happens.
Usually textures are stored in VRAM not sure why they require 32GB of RAM, its much slower than GPU memory.
goodbye to the days of playing on ultra settings with a stable 60 fps, we need those 8k stone wall textures bro ong
You must have an old rig. Im not running anything special and high is easily playable for me.