Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Drebien Jan 5, 2024 @ 7:20pm
units auto rotating
is there a way to stop units from turning to look at enemies 600 meters away, allowing enemies to walk up in the direction im trying to use them to defend. its a little annoying to baby sit my units facing and im wondering if im just missing a button

trying to do conquest and its kinda cringe when german infantry will walk up to my riflemens foxholes and execute them because they're looking 60 degrees in the wrong direction
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Showing 1-8 of 8 comments
Metal Izanagi Jan 5, 2024 @ 8:07pm 
Nnnnope. Gotta watch where your guys are looking and hope they don't decide to start staring at something half a kilometer away because someone else is fighting over there. It's one of the flaws of the game that always bugs me.
Saxhorn Jan 5, 2024 @ 8:08pm 
Nothing apart from manually using the "R" key to give them the correct facing again.

I find having my troops spread far apart helps because as long as the soldier is out of weapon range he doesn't usually change the way he is looking.

The down side is the troops are so far apart they no longer have supporting fire from each other.
Drebien Jan 5, 2024 @ 8:34pm 
Originally posted by Saxhorn:
Nothing apart from manually using the "R" key to give them the correct facing again.

I find having my troops spread far apart helps because as long as the soldier is out of weapon range he doesn't usually change the way he is looking.

The down side is the troops are so far apart they no longer have supporting fire from each other.

unfortunate
i definitely use the R rotate hot key, but im finding spacing a real challange in some of the western front maps. the hedgerows are hell to advance through creating small chokepoints of poor visibility all over
◯ | Red! Red! Jan 5, 2024 @ 9:33pm 
The devs should do something with the auto-rotate thing (if it is not somehow forced on them).

Something like Fixed Position Order. (Edit: sort of like the Panzernest fixed watch angle) So the units does not move.

Had tank destroyers facing instead of a road - a head on house next to them bc this proximity autorotate...

It seemed it was impossible to do something with it and force them to watch the road.

But still im new into the game and maybe im missing something ?
Last edited by ◯ | Red! Red!; Jan 5, 2024 @ 9:58pm
Drebien Jan 5, 2024 @ 9:54pm 
it is extremly common for my AT guns to just turn and face a wall or a bush they cant shoot through, and promptly be rushed by tanks and killed. its not super great when i set up an AT in a fortified position with good sightlines to lose it to my AI looking at essentially nothing. I dont really remember it being this big of a problem in MoWA2 but it has been a few years
Saxhorn Jan 6, 2024 @ 12:22am 
Had tank destroyers facing instead of a road - a head on house next to them bc this proximity autorotate...

It seemed it was impossible to do something with it and force them to watch the road.

If you are using a TD that has no turret (STUG / Marder / SU76 / SU-100 etc) you can force the vehicle to stay facing one direction by turning the engine off.

At least the vehicle will still stay facing the way you want but if you get rushed you need to spin up the engine before you can move.
ADMIRAL AWESOME Jan 6, 2024 @ 12:22am 
Sadly thats one of the many issues that make the game so frustrating.
◯ | Red! Red! Jan 6, 2024 @ 3:21pm 
Originally posted by Saxhorn:
Had tank destroyers facing instead of a road - a head on house next to them bc this proximity autorotate...

It seemed it was impossible to do something with it and force them to watch the road.

If you are using a TD that has no turret (STUG / Marder / SU76 / SU-100 etc) you can force the vehicle to stay facing one direction by turning the engine off.

At least the vehicle will still stay facing the way you want but if you get rushed you need to spin up the engine before you can move.


Thats good idea :) I will try it
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Date Posted: Jan 5, 2024 @ 7:20pm
Posts: 8