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In Skimrish an officer reduces the CP you use by 25 point per officer.
I believe the max is 2 officers per player. I also believe if they die you can't purchase a replacement so try to keep them safe.
So you can have 50 CP "more" units with 2 officers.
If the CP cap is 200 and you have 2 officers you can actually have 250 CP of units on the battlefield. You will never see 250 in the bottom right of the screen. It doesn't increase the maximum it only reduces what you have used.
I don't think this bonus is applied to Conquest call ins. They are capped at whatever the call in has even if you shove an officer in the call in.
Officers are worth a heap of "capture weight". Something like 20+ points so if you get an officer in the cap zone even if the enemy has some troops in there you start capping. I'm pretty sure this applies to cap zones in Conquest as well as PvP. So you don't need to destroy all the defenders to cap a point only have more "cap points" in the zone than the defenders.
Officers in the "Support" doctrine (only usable if you own the Scorched Earth DLC) come with smoke grenades that call in an airborne supply crate. Like in MoW AS2. He pops smoke a plane flies over and the supply crate floats down from the sky under a parachute.
You get about 5 smoke grenades so that's 5 instant supply crates anywhere you want them as long as the officer can get close enough to throw smoke.
I didn’t actually know they’re not required to call in airstrikes. Good to know!