Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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kajtek Jan 3, 2024 @ 2:21am
memory allocation error in conquest and skirmish
Im really enjoying this game but unfortunately when it comes to other modes than campaign game crashes before loading the map.
Error always looks like this: https://imgur.com/a/OYtMc4m
Im playing on 32gb RAM pc with almost empty SSD drive on linux. (although I haven't found any information about this error on linux machines so I doubt that the OS is the problem here) Making 8 gb swap file didn't help.
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Showing 1-7 of 7 comments
MonkeyOnTheCAR Jan 3, 2024 @ 2:45am 
This is happening to a friend too!
kajtek Jan 3, 2024 @ 3:14am 
alright forcing proton 8.0-4 enabled me to play conquest for now
BWS  [developer] Jan 4, 2024 @ 1:11pm 
please send us the game log, and make sure you're running on the latest game version (1.037)
Last edited by BWS; Jan 4, 2024 @ 1:12pm
Pandalicious Jan 4, 2024 @ 1:45pm 
My game just crashed during the gameplay of conquest, this crashing has been present for some days now but never during the gameplay. I'm running vanilla game with only the Talvisota DLC installed

latest log:
***************** Exception *****************
[03:05:11] Failed to allocate memory.
Requested 23915624 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [quant]
------------------------------------------------------------------
>>> eQuantExecutor:Execute
>> quantThread:onExecute:nq
> quantThread:quant

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

yesterday's crash:
***************** Exception *****************
[00:48:26] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/vickers_6ton_xx)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/vickers_6ton_xx.dds)

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

the day before yesterday crash:
***************** D3D Error *****************
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/valentine2_xx_bp)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/valentine2_xx_bp.dds)

------------------------------------------------------------------
E_OUTOFMEMORY (Not enough memory resources are available to complete this operation.) (dx11_surfaces.cpp, 429)
***************** D3D Error *****************

[05:24:49] /texture/common/_vehicle/valentine2_xx_bp.dds: Falling back to dummy texture because of DDS load error. (eBitmapImageDDS.cpp:969) @ [main_loop]
[05:24:49]
***************** Exception *****************
[05:24:49] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/valentine7)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/valentine7.dds)
Last edited by Pandalicious; Jan 4, 2024 @ 1:46pm
Sunbeam Jan 4, 2024 @ 1:46pm 
Lvsyd try increasing your pagefile in OS and make sure there is decent amount of space for it on disk
Last edited by Sunbeam; Jan 4, 2024 @ 1:47pm
Pandalicious Jan 5, 2024 @ 2:41am 
Thank you Sunbeam. I have the game installed on a secondary disk that didn't have any virtual memory / paging file size allocated. I have set the paging file size to be managed by the system on the disk where my game is installed and I have made sure that there is plenty of free space available https://imgur.com/a/mft0I7C

I will test how my game runs now and I will get back to this thread after
Pandalicious Jan 5, 2024 @ 12:29pm 
I can confirm that configuring the paging file size on the drive where my game is located has fixed the crashing issues - I have been able to play 5 rounds of conquest in a row with no crash. I do however experience occasional stutters now but that's something I can live with
Thanks again Sunbeam!
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Date Posted: Jan 3, 2024 @ 2:21am
Posts: 7