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latest log:
***************** Exception *****************
[03:05:11] Failed to allocate memory.
Requested 23915624 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [quant]
------------------------------------------------------------------
>>> eQuantExecutor:Execute
>> quantThread:onExecute:nq
> quantThread:quant
CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
yesterday's crash:
***************** Exception *****************
[00:48:26] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/vickers_6ton_xx)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/vickers_6ton_xx.dds)
CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
the day before yesterday crash:
***************** D3D Error *****************
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/valentine2_xx_bp)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/valentine2_xx_bp.dds)
------------------------------------------------------------------
E_OUTOFMEMORY (Not enough memory resources are available to complete this operation.) (dx11_surfaces.cpp, 429)
***************** D3D Error *****************
[05:24:49] /texture/common/_vehicle/valentine2_xx_bp.dds: Falling back to dummy texture because of DDS load error. (eBitmapImageDDS.cpp:969) @ [main_loop]
[05:24:49]
***************** Exception *****************
[05:24:49] Failed to allocate memory.
Requested 5592432 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> bmp:load(/texture/common/_vehicle/valentine7)
>> img.dds.get_surface
> dds:load(/texture/common/_vehicle/valentine7.dds)
I will test how my game runs now and I will get back to this thread after
Thanks again Sunbeam!