Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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RedSnake Dec 3, 2023 @ 12:56pm
Please Improve co-op in dynamic conquest
I wish you could distribute your army to your co-op partner before loading the battle. it's annoying to keep gifting units. There must be a better way to do this.
Last edited by RedSnake; Dec 3, 2023 @ 12:59pm
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Showing 1-12 of 12 comments
Jimopl Dec 3, 2023 @ 3:01pm 
Devs said they want to redo Conquest, and I hope a true MP version is on the table, including a vs mode.
KARMA Dec 3, 2023 @ 3:26pm 
Conquest definitely needs a redo,the lack of options needs to be addressed also.
GhostBlackMor Dec 3, 2023 @ 3:33pm 
This is how it always have been in the Men of War series, it would be good to gift units before it starts, but that would require a whole new lot of code to handle it.
PetitDragon61 Dec 3, 2023 @ 6:04pm 
Originally posted by Jimopl:
Devs said they want to redo Conquest, and I hope a true MP version is on the table, including a vs mode.
Do you have reference on this ? I am interested to read.
Cape Con Dec 3, 2023 @ 6:29pm 
Originally posted by PetitDragon61:
Originally posted by Jimopl:
Devs said they want to redo Conquest, and I hope a true MP version is on the table, including a vs mode.
Do you have reference on this ? I am interested to read.
Ditto
Janenator Dec 3, 2023 @ 8:04pm 
Yeah, it's nice that there is some kind of conquest feature but the cooperative mode definitely feels like something very bootstrapped, which I guess one could say about a lot of the cooperative modes.

Beyond the issues specific to dynamic conquest -- the host is doing all the army management and spawning in all the units -- it's quite annoying how the coop spawning is generally handled, where (I think) units are assigned to the player with fewer units and thus you will often find yourself spending a whole lot of time tediously transferring units between players. Furthermore, it's awkward that the coop spawn menu UI is literally shared between players, so that they are seeing each other's button presses and sometimes fighting over control of the menu. Another sign that this is really bootstrapped. Between these two quirks, I find myself spending too much time dealing with the spawning micro-management and clunky UI, and it only gets worse the more folks are playing together. (I'd probably play more coop and recommend the game much more if this were sorted out!)

As someone else pointed out above, fixing things about the spawning mechanics may require some adjustments to the game engine (I suspect any significant reworking of the dynamic conquest will). I realize this doesn't address the specific issues of the dynamic coop, but it'd be great if the developers could even just expose the logic for assigning who receives a particular unit, instead of it being basically hard-coded. If (for example) there's some variable keeping track of which coop player receives control of a unit spawning in, allowing access to this variable in the mission scripting would already go a long way to improving things. You could just add another button to the UI that toggles who currently receives the units -- this would still be a clunky and incomplete fix, but hopefully simple to implement and already miles better than the current system since it would eliminate guesswork and facilitate more interaction with the relatively large UI buttons rather than the tiny button in the top-right for unit transfers. (Dealing with the weirdness of the UI being shared would also be great...).
RedSnake Dec 4, 2023 @ 7:42am 
Originally posted by Cape Con:
Originally posted by PetitDragon61:
Do you have reference on this ? I am interested to read.
Ditto
I like to read it too..
HandOfDoom Dec 4, 2023 @ 8:55am 
Even hotkey for gifting units would be a A godsend.

U can pause the game pressing Pause in keyboard. Makes life little easier
RedSnake Dec 4, 2023 @ 12:56pm 
I just hope they focus more on the game mechanics and QoL improvements now instead of new content
Jimopl Dec 4, 2023 @ 1:13pm 
Originally posted by RedSnake:
Originally posted by Cape Con:
Ditto
I like to read it too..


Anyone wanting to read about CQ update I found the thread. https://steamcommunity.com/app/400750/discussions/0/4029095496759792475/
soap Alcatraz Dec 5, 2023 @ 9:22pm 
dynamic conquest coop defense is just too slow when compared to it's single player counterpart. having to wait a full hour just to complete one defense mission isn't fun.
RedSnake Dec 5, 2023 @ 10:38pm 
Maybe a botton to start the enemy assault once you placed your defensive could help. But it would also give you a huge advantage. The defensive missions should really end when the enemy dosen't have anymore units left so you don't need to wait
Last edited by RedSnake; Dec 5, 2023 @ 11:17pm
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Date Posted: Dec 3, 2023 @ 12:56pm
Posts: 12