Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
how can you make these edits? :O
PLEASE make a Steam Guide on how to do this! That would be AMAZING.
inside Steamapps/common/Call to Arms - Gates of Hell/resource, open up the file that says gamelogic.pak.
You want to go ahead and search for the words ResearchStages.
here you'll find the settings on how to change the research level over time in campaign.
depending on how long your campaign is you'll either use:
set/dynamic_campaign/duration_long.set
set/dynamic_campaign/duration_normal.set
set/dynamic_campaign/duration_short.set
set/dynamic_campaign/duration_unlimited.set
below each of them you'll find a bunch of numbers that look like this:
{ResearchStages "0:1 1:1 2:2 3:2 4:3 5:3 6:4 7:4 8:5 9:5 10:6 11:6 12:7 13:7 14:8 15:8 16:9 17:9 18:10 19:10 20:11 21:11 22:12 23:12 24:13"} ;// number of games played : researched unit level bots can have.
for each colon the value on the left represents the day, and the value on the right represents the level of research that the ai will use.
e.g. 4:3 = day 4, level 3 research
levels are defined at set/multiplayer/units/conquest/units_ger.set;SDL
below that you'll find units divided into categories such as inf, emplacements, tanks, etc.
e.g. {"20mm_flak30"
("vehicle" side(ger) period(mid) min_stage(1) max_stage(99) cw(1) cp(8) crew(artilleryman:2))
{cost 190}
}
{"20mm_flak38"
("vehicle" side(ger) period(mid) min_stage(1) max_stage(99) cw(1) cp(8) crew(artilleryman:2))
{cost 200}
}
{"37mm_flak37"
("vehicle" side(ger) period(mid) min_stage(2) max_stage(99) cw(1) cp(9) crew(artilleryman:3))
{cost 270}
}
{"50mm_flak41"
("vehicle" side(ger) period(mid) min_stage(3) max_stage(99) cw(1) cp(14) crew(artilleryman:5))
{cost 500}
}
{"88mm_flak18"
("vehicle" side(ger) period(mid) min_stage(4) max_stage(99) cw(1) cp(25) crew(artilleryman:5))
{cost 750}
}
{"88mm_flak36"
("vehicle" side(ger) period(mid) min_stage(5) max_stage(99) cw(1) cp(25) crew(artilleryman:5))
{cost 800}
the min stage should represents what level is required to be used by the ai during the dynamic conquest. As an example the 88mm flak 36 has a minimum stage of 5, which would mean that normally in order for the ai to use it, it would require the 9th day of operation.
at the same area with the dynamic research stages, you can also modify the amount of flags that appear on the map each mission. the value for this is also different from the bot researchstages, and is explained in the file. "each entry is 1 game played. # of flags enabled : # of flags total on map"
eg. 2:5 3:5 4:5 5:5
day 1 = 2 flags, day 4 = 5 flags.
If you also want to slow down your own progress for research points or any other resources in dynamic conquest, search for {Resources
{MP ;// Manpower (generic money), and you'll be able to find the values for research, ammo, and command points. you can change the research points value in the amount you receive at the start of the campaign, how much you earn when you win or lose a match, and how much is obtained when you succeed a research mission and bonuses.
i think thats' basically all of it, if im wrong on anything please let me know
As long as you only play solo then this isn't an issue.