Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Bats Nov 28, 2023 @ 9:59am
What are your "go to" dynamic conquest settings?
Hi all! I've just finished my first dynamic conquest as Germany with beginner settings (everything on easy, short conquest). I wonder what your favorite conquest settings are or which settings you would recommend for a beginner, since everything on easy was a bit too easy :D

Thanks in advance!
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Showing 1-15 of 22 comments
Fishers of Men Nov 28, 2023 @ 3:38pm 
After "easy" for all settings, I moved to "easy" for Difficulty and "normal" for Economy. This way there were some restrictions for my resources to purchase more units and resupply them. There were fewer research points, as well. Is your Fog of War setting on or off? Add Fog of War for more combat challenge. Or you could just boost your opponent's strength a little.
Saxhorn Nov 28, 2023 @ 11:44pm 
If you hover over the settings in the Conquest Creation screen you'll see what each option does.

Basically hardcore = enemy troops as close to your troops in HP and skills as you can get.
I believe skills are the same but HP is s little bit lower. I'd recommend playing this if you ever intend to play PvP because the AI soldiers are as close to the PvP ones as you get.

The economy setting is the hard one to give advice on.
If you set your economy to low you and you lose a slots of soldiers or units you won't be able to replace your losses let alone purchase better units. On low you need to be extra careful and try to keep every single soldier alive if you can.

On hardcore with low economy you want a very large map so you get a choice of what location you attack and therefore what resources you are going to get as a reward. In almost all case a research map is your first choice but later in the campaign when you have the essential stuff researched you might choose something else.
Alex-X-x Nov 29, 2023 @ 12:45am 
Conquest Enhanced V2 are my favorite settings^^
§_blima22_§ Nov 29, 2023 @ 12:59am 
Difficulty: Normal
Economy: very high
Bats Nov 29, 2023 @ 12:57pm 
Thanks for your advice guys! Will definitely check them out :)
TinyACK Nov 29, 2023 @ 4:54pm 
Originally posted by Bats:
Hi all! I've just finished my first dynamic conquest as Germany with beginner settings (everything on easy, short conquest). I wonder what your favorite conquest settings are or which settings you would recommend for a beginner, since everything on easy was a bit too easy :D

Thanks in advance!
I've toyed with the settings a little, but so far I've had the most fun playing easy difficulty and hard economics. It stops your squads from being wiped in a split second and can leave things being a little too easy at times, but also sometimes forces you to try and get creative when you're on a budget, or at least to steal and use more enemy equipment even if it's not great either.
Thorstorm Nov 29, 2023 @ 5:30pm 
Hardcore with low or medium economy.

The reason being more challenging and the AI won't send 500 dumb troops at you so you can play slaughterhouse simulator.
Last edited by Thorstorm; Nov 29, 2023 @ 5:31pm
Leelareso Nov 29, 2023 @ 8:34pm 
hardoce diff / normal economy
Last edited by Leelareso; Nov 29, 2023 @ 8:34pm
ArielMomo Mar 23, 2024 @ 2:19pm 
i have done many campaigns on Normal Diff with Normal Eco, or High Eco if you like to get lots of replacements. I use the "infinite arrow" and "more time for prep" mods, it fives a much better feeling of the game. No rush, and you can enjoy the game
Gunther Mar 23, 2024 @ 2:48pm 
i prefere
large map
lowest eco
and the one lower than max difficult
but play wise you need to be carefull and slow push on attack..on defense it depends on the map sometiems its better to defend only one spot
struckat Mar 25, 2024 @ 2:56pm 
I started with easy and max economy. After getting use to the game I tried hard and got my azz handed to me.

I now play on normal and low resources. With 4 campaigns going, I am getting out-teched by the AI, or so it seems at times. I will need to play these more to really see.

One thing I really hate is the vanilla distance of sight. So I have been playing with the rangemod and I really like it. FOW on. It really opens things up and makes LOS super important. You cant just move your guys around like vanilla. It also amps up the importance of scouting.
Every so often, you are put in sight range of one of the objectives which can be fun as everyone starts shooting as soon as they hit the map.

Here is a list of the mods that make the game the best for me.

Longrange
Auto medic
Everything stays
Increased call in stages
Tank Rider Open Fire!
Effective body armor
Preparation time plus
struckat Mar 25, 2024 @ 2:57pm 
Originally posted by struckat:
I started with easy and max economy. After getting use to the game I tried hard and got my azz handed to me.

I now play on normal and low resources. With 4 campaigns going, I am getting out-teched by the AI, or so it seems at times. I will need to play these more to really see.

One thing I really hate is the vanilla distance of sight. So I have been playing with the rangemod and I really like it. FOW on. It really opens things up and makes LOS super important. You cant just move your guys around like vanilla. It also amps up the importance of scouting.
Every so often, you are put in sight range of one of the objectives which can be fun as everyone starts shooting as soon as they hit the map.

Here is a list of the mods that make the game the best for me. Not broken by updates so far. Just have to start new campaigns.

Longrange
Auto medic
Everything stays
Increased call in stages
Tank Rider Open Fire!
Effective body armor
Preparation time plus
Coconutsales Mar 26, 2024 @ 7:30pm 
Originally posted by struckat:
I started with easy and max economy. After getting use to the game I tried hard and got my azz handed to me.

I now play on normal and low resources. With 4 campaigns going, I am getting out-teched by the AI, or so it seems at times. I will need to play these more to really see.

One thing I really hate is the vanilla distance of sight. So I have been playing with the rangemod and I really like it. FOW on. It really opens things up and makes LOS super important. You cant just move your guys around like vanilla. It also amps up the importance of scouting.
Every so often, you are put in sight range of one of the objectives which can be fun as everyone starts shooting as soon as they hit the map.

Here is a list of the mods that make the game the best for me.

Longrange
Auto medic
Everything stays
Increased call in stages
Tank Rider Open Fire!
Effective body armor
Preparation time plus

Can you link the mods? I can't find some of them.
Last edited by Coconutsales; Mar 26, 2024 @ 7:34pm
Oiled Oil Mar 27, 2024 @ 3:14am 
hardcore difficulty, low economy, very large campaign, fog of war enabled, vanilla
Kuikka Mar 27, 2024 @ 4:09am 
Low economy. Money isn't problem as long as one salvages and sells, and less research points means it's not mid-late war right away. But...

It's a shame that AI is directly linked to player's own advancement, usually leading to rushed research (key weapons to oppose AI's tanks etc) and making majority of the early tech tree options totally obsolete by the time you field them.

I know what files to edit to make AI progress more slowly, so one could enjoy each "tier"" longer without fearing that you need to replace it next battle, but it's very tedious. I hope developers would add an extra option for AI research speed to compensate - for example, 2,3,4 times longer before advancing a tier and so on.
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Date Posted: Nov 28, 2023 @ 9:59am
Posts: 22