Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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I find mortars quite useless
I play conquest a lot and when it comes to attacking or defending the Mortars are often the worst possible choice.

For example I was attacking with two 10cm german mortars and they were, well useless. They could not kill enemy infrantry at the point or even defeat one enemy mortar.

Two of these mortars couldn't kill one in 20 shots. Two of these mortars could not clear the point from infrantry despite using all ammo + crate.

I do not see the point of them existing when I can spend precious science points on all purpose artilery such as IG
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Showing 1-15 of 17 comments
Skrain Nov 21, 2023 @ 4:25pm 
I also find mortars for myself to be completely useless. However the second an AI is using them they score 3+ hits in a row on moving infantry squads, or even vehicles.
Hagemann Nov 21, 2023 @ 5:27pm 
Sometimes they hit, sometimes they dont. AI mortars are heat seeking though.
Urk_da_WAAAGH! Nov 21, 2023 @ 7:22pm 
LOL mortars are always some of the biggest killers when I play sometimes even surpassing tanks...

You're doing something wrong with them.
Shadowhawk Nov 21, 2023 @ 7:48pm 
I think mortars need to be used against masses of infantry that are grouped up. Otherwise your odds of hitting something goes down. But I agree that their cone of hitting needs to be tightened.
Last edited by Shadowhawk; Nov 21, 2023 @ 9:27pm
Leelareso Nov 21, 2023 @ 9:11pm 
i love mortars this guys carry many battles,
Radzui Nov 21, 2023 @ 9:55pm 
Mortars are amazing for defense and with smaller ones theyre great for attacking.
Saxhorn Nov 21, 2023 @ 11:19pm 
Yes, infantry guns are far better than a mortar.

IGs are more accurate, the HE ammo costs 5 AP per projectile and has a decent explosion radius. They all have some form of anti-armour round included in their inventory.

I believe the 10cm mortar ammo is quite expensive an you get a very limited number of rounds with the mortar itself.
If you were using one ammo crate to supply two 10cm mortars I'd expect the ammo crate to run out of ammo very, very quickly.

Ammo for the 80mm mortar costs 5AP per projectile so you're probably better off with the 80 mm mortar for what you want to achieve.

The closer the mortar is to the target the smaller the CEP becomes. Firing at max range is a waste of ammo IMO.

I wouldn't invest any RP into researching any of the mortars for any faction. In Conquest you capture plenty of mortars and there's plenty of better options to spend your RP on.

A mortar is useful if you want enemy infantry to go prone and move slowly whilst some other weapon is causing casualties. It's pretty useless at actually causing any casualties on its own.

They can also be useful set up behind a steep hill or tall building that an IG can't fire over but that's very much dependent on the map.

The infantry gun is however quite a bit more MP to purchase and CP to place on the field but IMO it's worth the cost.
Last edited by Saxhorn; Nov 21, 2023 @ 11:30pm
Saxhorn Nov 22, 2023 @ 5:12am 
I just checked and the 10cm mortar projectiles cost only 5 AP each now as well.
Spitzer_DK Nov 22, 2023 @ 5:49am 
With white phosphorus rounds they can be very effective atm. Infact white phosporus is kinda a PITA atm.
Magnum Nov 22, 2023 @ 9:44am 
They are the most useful units, especialy early conquest, real serial killers, what are you smoking ?
Raubritter Nov 22, 2023 @ 9:49am 
Mortars are superior on urban maps since they can fire from and to every kind of terrain, ISGs can't.
S-Array 03 Nov 22, 2023 @ 9:51am 
The main problem imo with mortars is they have a really small range, like, 80mm mortar has the same range as 75mm infantry gun. If mortars had decent range their relatively bad accuracy would be less of an issue.

And also the fact that they chew through your ammo really fast, while not always giving great results due to the bad accuracy. I find mortars to be most effective if you bombard the area with a pair of them, and have at least an ammo trailer to supply them.
Ch53dVet Nov 22, 2023 @ 10:19am 
Actually, using a company assigned platoon of mortars (3-4) if you can afford them, and/or add to them with captured mortars (I know, I know.... it's harder to achieve the dream in conquest missions) will actually save you ammo in the long run, the percentage to hit the target with 3 is greater than 1 thereby reducing ammo costs and running the supply crate to zero.
Shadowhawk Nov 22, 2023 @ 12:14pm 
Yeah, something has to buffed with mortars. Either increased accuracy, increased range or increased ammo. Or some combination of those?
someone Nov 22, 2023 @ 12:40pm 
yeah mortars need a buff, leIG 18 or SIG33 or OB-25 and the older soviet infantry support gun are just vastly superior in 99% of scenarios
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Date Posted: Nov 21, 2023 @ 3:21pm
Posts: 17