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Panzer IV G / Panther D for Mid Game
Usually for the stages I use:
2 groups of Infantry, 2 tanks, another 2 groups of infantry, 2 tanks, SPGs / support guns (Airstrikes for call-ins)
Focus on research point missions early on to get a nice big batch early to go through the 1000 different Panzer models. Once you reached the Pz IV / Panther nothing the Soviets throw at you will scare you anymore.
Unless they catch you off-guard~
The Tiger deep in the research tree has 80mm of side and rear armor which will totally shrug off the Soviet 76mm gun but the 85mm gun will rip through it, that general trend goes for all German heavies including the Jagdtiger.
Panther has better front hull armor performance than Tiger (sloped hull section can resist 122mm shells from IS-2 M1944 and M1945 if you angle while Tiger cannot) but early model "chinless" panther has a problematic shot trap at the mantlet which can get your top hull penetrated by otherwise weak shells.
I could say more but this is probably already information overload lol
also germany has other early powerful assault options such as leIG or SIG 33
sturmpanzer 1 bison can also be obtained early
anything with a SIG 33 is especially powerful now because its range was buffed from 170m to 210m which is crazy
if you are struggling with AT guns you need more reconnaissance (recon squads, officers, axis nations even have the flak spotlight which has crazy range) to spot them, and then something to nuke them from a safe distance (artillery, SIG 33, leIG behind a hill, mortar behind a hill, plane strike, etc.)
You'll need to develop new tactics.
I'll try the mobile and static infantry guns, I usually skip them but they seem pretty powerful even with HEAT shells
Hetzers are your tanks with the best value for the money for early AND mid AND occasionally even late war
That being said research tiger or panther asap. Your research should look like one of these 2 options with germany:
1. first hetzer > then Pak40 /FLaK 8,8 > then Tiger /Panther asap
or
2. first hetzer > then Tiger /Panther asap
------------------------------------------
If you are losing too many hetzers, you are using them wrong. Their only use should be either from the far distance behind most of your other troops
OR you make a sudden ambush to the very side of the enemy masses if the enemy is about to turn the battle in his favour shortly before the battle ends
OR your other main tanks (like tigers) get overwhelmed from the front. Then you could come up with a very fast and sudden ambush with a hetzer out of nowhere and flank the enemy and retreat quickly a few seconds later after the hetzer destroyed his target
That was the whole point of my post. You don't get the option to just blob the capture flags with heavy armour so you'll need to play more infantry and support weapons and move them up to capture the flags.
Even rushing with tanks, just don't get too close, since Russia gets molotovs (still better than Finland's flamethrower spam).
The KV early game just allows you to sit on a point until the AI is able to spawn a counter (takes a couple of missions), with germans you rush the points before the counter arrives at the point.
Regular defender ai spawns with an mg, bunch of infantry and a guy with an AT rifle, just need a vehicle/tank that is immune to ptrs rounds from the front as you prioritize him as target.
Just make sure to secure and/or leave the area before the AT gun walked across the map.
Though this playstyle gets boring real quick.
In my opinion it's more fun to utilize all your tools, not just abuse a single tool.