Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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is there any info about weapon range?
some arty with same caliber had huge difference in max range like 150 m ( i assume they using metric)
Originally posted by TangoHotelCharlie:
There is a much easier way to find out:
1. Select your artillery.
2. Select "ground attack"
3. Move cusor until it becomes red.
4. Hip hip hooray!!! You got your max. range :Cadet_hoi:

You can do it in seconds without waiting to find an enemy target or moving your slugish "Big Bertas" around.

Give me a price if it works :honor:

I didnt tested all but as far as I can say:
german "17cm K18" has the longest range ~520m (30cp)
soviet "107mm M1910/30" ~420m and quick reload (20cp)
Grille ~280m (20cp)

I use this artillery in my deck and chose either between the 107mm or the grille. Grille is nice because its fast paced and have a decent reload time: Realy nice for a flanking manoeuvres together with a Panther, Sdkfz 221 and a truck full of Fallschirmjäger or as assault gun from the rear of your tanks. And its the cheapest way to get 150mm on the battlefield.

german equipment
17cm K18 Mörserlafette - 520m (30cp)
10cm sK18: 450m (20cp)
21cm Mörser 18: 425m (35cp)
15cm sFH18: 385m (30cp)
10,5cm LeFH 18: 355m (20cp)
21cm Nebelwerfer 42: 300-320m (20cp)
15cm Nebelwerfer 41: 300-310m (20cp)
30cm Nebelwerfer 42: 280m (20cp)
60cm Gerät Nr.III: 275m (35cp)
12cm sGrW 42: 230m (20cp)
10cm NbW 35: 180m (16cp)
15cm sIG 33: 170m (20cp)
20cm leLdgW: 160m (24cp)
8cm sGrW 34: 160m (10cp)
7,5cm leIG 18: 160m (14cp)

soviet equipment*
*I was able to capture
122mm A-19 M1931/37: 465m (20cp)
203mm B-4 M1931: 440m (40cp)
152mm ML-20 M1937: 430m (30cp)
107mm M1910/30: 420m (20cp)
122mm M-30 M1938: 365m (20cp)
122mm M1910/30: 330m (20cp)
BM-13 Katjuscha: 300-325m (34cp)
280mm Br-5 M1939: 315m (40cp)
BM-31-12 Andryusha: 275m (34cp)
120mm PM-38 M1938: 230m (20cp)
SU 122: 190m (30cp)
82mm BM-37 M1937: 160m (10cp)
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Showing 1-15 of 15 comments
Kuikka Jul 7, 2023 @ 5:09am 
As far as I know there's no such info in game, trial and error unfortunately. This game would benefit from giving more detailed info for units. It would be nice to know what different infantry squads can and can't do for example before researching them in conquest. Armored panzerpioner squad, I have know idea. or what kind of structures field engineers can build and so on.
Saxhorn Jul 7, 2023 @ 6:44am 
There is a wiki but it isn't the best format and I think some information on it is outdated.

I believe I saw a dev write in a post that the range of an artillery piece was based on muzzle velocity.

As general rule of thumb if you want a long range on your artillery piece look for a gun with a long barrel because muzzle velocity is influenced by the barrel length (along with other things).

Everything is "scaled" down within the game. In a different thread I saw a dev post that 1 meter in game represents 8 metres in real life.

Even so artillery doesn't seem to be able to shoot "real" distances even at a 1:8 ratio.
Last edited by Saxhorn; Jul 7, 2023 @ 6:45am
Ch53dVet Jul 7, 2023 @ 1:28pm 
The way that I find the range of a certain artillery piece is by placing the weapon at your starting base then with a little help from a quiet recon scout l'll locate an enemy target a good distance away inside the fog of war.

Then I'll select the artillery piece and hover the mouse cursor over the target if the distance numbers under the cross-hairs are in the red then it's out of range. In order to find the max range to the target I un-anchor the Artillery and issue a move order towards the targets ground location.

Once your gun starts to move you need to hover the mouse cursor over the target this changes the cursor to a target reticle and range finder, when the reticle changes from red to white you've just found the max range of that weapon and the ammo type currently loaded in the chamber.

Loading different ammo types will change your maximum ranges per type so, you'll have to re-position the gun again and again to get the maximum range values for each ammo type.

Some weapons platforms may not be able to put a round at max range because of their limited ability to elevate their barrels to clear certain man-made and natural obstructions like short barreled light field guns. Anti-Tank guns need to link target range at max velocity, so for AT guns max velocity ='s maximum effective range.
The author of this thread has indicated that this post answers the original topic.
TangoHotelCharlie Jul 8, 2023 @ 2:17am 
There is a much easier way to find out:
1. Select your artillery.
2. Select "ground attack"
3. Move cusor until it becomes red.
4. Hip hip hooray!!! You got your max. range :Cadet_hoi:

You can do it in seconds without waiting to find an enemy target or moving your slugish "Big Bertas" around.

Give me a price if it works :honor:

I didnt tested all but as far as I can say:
german "17cm K18" has the longest range ~520m (30cp)
soviet "107mm M1910/30" ~420m and quick reload (20cp)
Grille ~280m (20cp)

I use this artillery in my deck and chose either between the 107mm or the grille. Grille is nice because its fast paced and have a decent reload time: Realy nice for a flanking manoeuvres together with a Panther, Sdkfz 221 and a truck full of Fallschirmjäger or as assault gun from the rear of your tanks. And its the cheapest way to get 150mm on the battlefield.

german equipment
17cm K18 Mörserlafette - 520m (30cp)
10cm sK18: 450m (20cp)
21cm Mörser 18: 425m (35cp)
15cm sFH18: 385m (30cp)
10,5cm LeFH 18: 355m (20cp)
21cm Nebelwerfer 42: 300-320m (20cp)
15cm Nebelwerfer 41: 300-310m (20cp)
30cm Nebelwerfer 42: 280m (20cp)
60cm Gerät Nr.III: 275m (35cp)
12cm sGrW 42: 230m (20cp)
10cm NbW 35: 180m (16cp)
15cm sIG 33: 170m (20cp)
20cm leLdgW: 160m (24cp)
8cm sGrW 34: 160m (10cp)
7,5cm leIG 18: 160m (14cp)

soviet equipment*
*I was able to capture
122mm A-19 M1931/37: 465m (20cp)
203mm B-4 M1931: 440m (40cp)
152mm ML-20 M1937: 430m (30cp)
107mm M1910/30: 420m (20cp)
122mm M-30 M1938: 365m (20cp)
122mm M1910/30: 330m (20cp)
BM-13 Katjuscha: 300-325m (34cp)
280mm Br-5 M1939: 315m (40cp)
BM-31-12 Andryusha: 275m (34cp)
120mm PM-38 M1938: 230m (20cp)
SU 122: 190m (30cp)
82mm BM-37 M1937: 160m (10cp)
Last edited by TangoHotelCharlie; Jul 9, 2023 @ 5:36am
Saxhorn Jul 8, 2023 @ 4:43am 
Yeah you can work it out in game but but that only works after your have spent your research points and MP purchasing what turns out to be an artillery piece that looked great but isn't.
Originally posted by Saxhorn:
Yeah you can work it out in game but but that only works after your have spent your research points and MP purchasing what turns out to be an artillery piece that looked great but isn't.

True. Gerät Nr.3 was such a disappointment :steamthumbsdown:
Saxhorn Jul 8, 2023 @ 7:05am 
The Big Boy?

Too Slow?
Requires 100 ammo trucks to keep it supplied?
ROF is about 1 round per year?

But it does have that bloody big bang.

I've never bothered to even research it.
How many CP and MP does it take to actually place on the field?
Originally posted by Saxhorn:
The Big Boy?
Too Slow?
Requires 100 ammo trucks to keep it supplied?
ROF is about 1 round per year?

But it does have that bloody big bang.
You should also mention the inaccurate gun and short range to make it complete :steamthumbsup:

Originally posted by Saxhorn:
I've never bothered to even research it.
How many CP and MP does it take to actually place on the field?
I'm on day 75 of my campaign and there is nothing else to research. You get this fancy piece of art for 35CP and 1625MP. But it could be worse like the 280mm soviet mortar. Its literaly the Gerät Nr.3 but you get it for "only" 40CP.
Last edited by TangoHotelCharlie; Jul 8, 2023 @ 8:10am
Saxhorn Jul 8, 2023 @ 8:38am 
Accuracy isn't needed when it destroys entire sections of the map with a single bang.

Short barrel so no need to even think about the range.

I see it in PvP a fair bit.
Nyoblackbriar Jul 8, 2023 @ 11:58am 
Originally posted by TangoHotelCharlie:
There is a much easier way to find out:
1. Select your artillery.
2. Select "ground attack"
3. Move cusor until it becomes red.
4. Hip hip hooray!!! You got your max. range :Cadet_hoi:

You can do it in seconds without waiting to find an enemy target or moving your slugish "Big Bertas" around.

Give me a price if it works :honor:

I didnt tested all but as far as I can say:
german "17cm K18" has the longest range ~520m (30cp)
soviet "107mm M1910/30" ~420m and quick reload (20cp)
Grille ~280m (20cp)

I use this artillery in my deck and chose either between the 107mm or the grille. Grille is nice because its fast paced and have a decent reload time: Realy nice for a flanking manoeuvres together with a Panther, Sdkfz 221 and a truck full of Fallschirmjäger or as assault gun from the rear of your tanks. And its the cheapest way to get 150mm on the battlefield.
how but 21cm morser?
F.U.D.F. Jul 8, 2023 @ 4:56pm 
If it can fire...it's in range
Saxhorn Jul 8, 2023 @ 8:09pm 
LOL

A simple but effective way of determining if a target is in range but only applicable once you have the asset in game.
Originally posted by Saxhorn:
Accuracy isn't needed when it destroys entire sections of the map with a single bang.

Short barrel so no need to even think about the range.
Yes. But the gun is that inaccurate that it misses its target section. I've experienced it and I haven't even been angry... I was just deeply disappointed.
Last edited by TangoHotelCharlie; Jul 9, 2023 @ 4:12am
Originally posted by Nyoblackbriar:
Originally posted by TangoHotelCharlie:
There is a much easier way to find out:
1. Select your artillery.
2. Select "ground attack"
3. Move cusor until it becomes red.
4. Hip hip hooray!!! You got your max. range :Cadet_hoi:

You can do it in seconds without waiting to find an enemy target or moving your slugish "Big Bertas" around.

Give me a price if it works :honor:

I didnt tested all but as far as I can say:
german "17cm K18" has the longest range ~520m (30cp)
soviet "107mm M1910/30" ~420m and quick reload (20cp)
Grille ~280m (20cp)

I use this artillery in my deck and chose either between the 107mm or the grille. Grille is nice because its fast paced and have a decent reload time: Realy nice for a flanking manoeuvres together with a Panther, Sdkfz 221 and a truck full of Fallschirmjäger or as assault gun from the rear of your tanks. And its the cheapest way to get 150mm on the battlefield.
how but 21cm morser?

I updated my old posting for you :gohtiger::gohtiger::gohtiger::goht34::goht34::goht34:
Maybe you mark it as answer? :)
Last edited by TangoHotelCharlie; Jul 9, 2023 @ 5:41am
MASO96001 Jun 6, 2024 @ 4:14pm 
i realy haw a gripe whit the range of arty in GOH men of war 2 has good thing there even if GOH is beter mostly othere vise and the trenche sytem in men of war 2
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Date Posted: Jul 7, 2023 @ 4:37am
Posts: 15