Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe I saw a dev write in a post that the range of an artillery piece was based on muzzle velocity.
As general rule of thumb if you want a long range on your artillery piece look for a gun with a long barrel because muzzle velocity is influenced by the barrel length (along with other things).
Everything is "scaled" down within the game. In a different thread I saw a dev post that 1 meter in game represents 8 metres in real life.
Even so artillery doesn't seem to be able to shoot "real" distances even at a 1:8 ratio.
Then I'll select the artillery piece and hover the mouse cursor over the target if the distance numbers under the cross-hairs are in the red then it's out of range. In order to find the max range to the target I un-anchor the Artillery and issue a move order towards the targets ground location.
Once your gun starts to move you need to hover the mouse cursor over the target this changes the cursor to a target reticle and range finder, when the reticle changes from red to white you've just found the max range of that weapon and the ammo type currently loaded in the chamber.
Loading different ammo types will change your maximum ranges per type so, you'll have to re-position the gun again and again to get the maximum range values for each ammo type.
Some weapons platforms may not be able to put a round at max range because of their limited ability to elevate their barrels to clear certain man-made and natural obstructions like short barreled light field guns. Anti-Tank guns need to link target range at max velocity, so for AT guns max velocity ='s maximum effective range.
1. Select your artillery.
2. Select "ground attack"
3. Move cusor until it becomes red.
4. Hip hip hooray!!! You got your max. range
You can do it in seconds without waiting to find an enemy target or moving your slugish "Big Bertas" around.
Give me a price if it works
I didnt tested all but as far as I can say:
german "17cm K18" has the longest range ~520m (30cp)
soviet "107mm M1910/30" ~420m and quick reload (20cp)
Grille ~280m (20cp)
I use this artillery in my deck and chose either between the 107mm or the grille. Grille is nice because its fast paced and have a decent reload time: Realy nice for a flanking manoeuvres together with a Panther, Sdkfz 221 and a truck full of Fallschirmjäger or as assault gun from the rear of your tanks. And its the cheapest way to get 150mm on the battlefield.
10cm sK18: 450m (20cp)
21cm Mörser 18: 425m (35cp)
15cm sFH18: 385m (30cp)
10,5cm LeFH 18: 355m (20cp)
21cm Nebelwerfer 42: 300-320m (20cp)
15cm Nebelwerfer 41: 300-310m (20cp)
30cm Nebelwerfer 42: 280m (20cp)
60cm Gerät Nr.III: 275m (35cp)
12cm sGrW 42: 230m (20cp)
10cm NbW 35: 180m (16cp)
15cm sIG 33: 170m (20cp)
20cm leLdgW: 160m (24cp)
8cm sGrW 34: 160m (10cp)
7,5cm leIG 18: 160m (14cp)
122mm A-19 M1931/37: 465m (20cp)
203mm B-4 M1931: 440m (40cp)
152mm ML-20 M1937: 430m (30cp)
107mm M1910/30: 420m (20cp)
122mm M-30 M1938: 365m (20cp)
122mm M1910/30: 330m (20cp)
BM-13 Katjuscha: 300-325m (34cp)
280mm Br-5 M1939: 315m (40cp)
BM-31-12 Andryusha: 275m (34cp)
120mm PM-38 M1938: 230m (20cp)
SU 122: 190m (30cp)
82mm BM-37 M1937: 160m (10cp)
True. Gerät Nr.3 was such a disappointment
Too Slow?
Requires 100 ammo trucks to keep it supplied?
ROF is about 1 round per year?
But it does have that bloody big bang.
I've never bothered to even research it.
How many CP and MP does it take to actually place on the field?
I'm on day 75 of my campaign and there is nothing else to research. You get this fancy piece of art for 35CP and 1625MP. But it could be worse like the 280mm soviet mortar. Its literaly the Gerät Nr.3 but you get it for "only" 40CP.
Short barrel so no need to even think about the range.
I see it in PvP a fair bit.
A simple but effective way of determining if a target is in range but only applicable once you have the asset in game.
I updated my old posting for you
Maybe you mark it as answer? :)