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What exactly needs fixing?
Infantry Movement, Attacking, Cover
This is one of the many very basic systems that is missing from all GEM2 games. There is no way to assign your units a direction to defend. Too often, units are blindsided by enemies when they decided to turn their back to look at some distant battle on a far corner of the map.
30 years ago, the close combat series had a system where you could assign units to defend or ambush in 45 degree arc. When defending, they would prioritize firing at anything within their assigned arc and treat everything outside that arc as a return fire only order unless the enemy unit approached within a close proximity, then they would fire at will to defend themselves. After defending themselves from an attack outside their arc, the units would return to their assigned orientation after a short time period.
Specifically, I was referring to how the game lies to you by superimposing an image of how your troops will be facing, in a trench, prior to the issuance of a "Move TO" order. Only to watch in horror after arriving they do an "About Face" to expose the back of their heads to the enemy.
Thinking, you can use reverse psychology on the game engine to get your troops to face the right way. You select a superimposed image of a proposed "Move to Position and facing order" of your troops arriving and facing the wrong way, on purpose, will make the game engine position your troops to face, once again, in the opposite direction like they did in the first instance. Once, again, you get tricked by the game engine, as this time your troops arrive and face in the direction the superimposed image presented to you, go figure.