Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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m4dz Aug 8, 2023 @ 5:33pm
Infantry Movement, Attacking, Cover
Just fix it, please.
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Showing 1-10 of 10 comments
Wertox Aug 8, 2023 @ 10:37pm 
No
Originally posted by SuperBoy:
No
lol
Ch53dVet Aug 9, 2023 @ 8:43am 
getting them to face the right way is priority #1.
⇓S'lakk⇓ Aug 9, 2023 @ 9:44am 
Originally posted by m4dz:
Just fix it, please.

What exactly needs fixing?
m4dz Aug 9, 2023 @ 10:39am 
Originally posted by Chaos Marine ⇓S'lakk⇓:
Originally posted by m4dz:
Just fix it, please.

What exactly needs fixing?

Infantry Movement, Attacking, Cover
⇓S'lakk⇓ Aug 9, 2023 @ 7:05pm 
Movement works fairly well imo, although more pathing-work is needed to fix fully it. Attacking is part of the player's responsibility, but you can always use F5 if you don't feel like managing your assaults personally. Cover is also the responsibility of the player- don't expect the game to find all the perfect cover for you!
Punished Miller Aug 9, 2023 @ 11:32pm 
Originally posted by Chaos Marine ⇓S'lakk⇓:
Movement works fairly well imo, although more pathing-work is needed to fix fully it. Attacking is part of the player's responsibility, but you can always use F5 if you don't feel like managing your assaults personally. Cover is also the responsibility of the player- don't expect the game to find all the perfect cover for you!
Local shill has never played a good RTS in his life. Thinks MoW's terrible braindead AI is good and perfectly acceptable.
RyansPlace Aug 10, 2023 @ 12:05am 
Originally posted by Ch53dVet:
getting them to face the right way is priority #1.

This is one of the many very basic systems that is missing from all GEM2 games. There is no way to assign your units a direction to defend. Too often, units are blindsided by enemies when they decided to turn their back to look at some distant battle on a far corner of the map.

30 years ago, the close combat series had a system where you could assign units to defend or ambush in 45 degree arc. When defending, they would prioritize firing at anything within their assigned arc and treat everything outside that arc as a return fire only order unless the enemy unit approached within a close proximity, then they would fire at will to defend themselves. After defending themselves from an attack outside their arc, the units would return to their assigned orientation after a short time period.
Ch53dVet Aug 10, 2023 @ 9:11am 
Originally posted by RyansPlace:
Originally posted by Ch53dVet:
getting them to face the right way is priority #1.

This is one of the many very basic systems that is missing from all GEM2 games. There is no way to assign your units a direction to defend.

Specifically, I was referring to how the game lies to you by superimposing an image of how your troops will be facing, in a trench, prior to the issuance of a "Move TO" order. Only to watch in horror after arriving they do an "About Face" to expose the back of their heads to the enemy.
Thinking, you can use reverse psychology on the game engine to get your troops to face the right way. You select a superimposed image of a proposed "Move to Position and facing order" of your troops arriving and facing the wrong way, on purpose, will make the game engine position your troops to face, once again, in the opposite direction like they did in the first instance. Once, again, you get tricked by the game engine, as this time your troops arrive and face in the direction the superimposed image presented to you, go figure.
m4dz Aug 10, 2023 @ 9:26am 
Under no circumstance should an infintary unit blindy run into an enemy, after given a command to move somewhere in an ongoing battle. I am aware that having fog of war enabled would make it less obvious, but still..
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Date Posted: Aug 8, 2023 @ 5:33pm
Posts: 10