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in this case I'd say go for CoH as they're a bigger team with a larger budget and can keep costs down and tackle bugs/issues faster that these devs.
if those things are important to you then steer clear of GoH.
For all its issues, and there are many, GoH suits *my* particular playstyle and I'm happy to wait for fixes and improvements but not everyone is.
You may even want to hold off on both and wait for the upcoming Men of War or grab Assault Squad 2.
me, I'll stick with this as, for me, it ticks most of my preferred boxes but no one can say whether its "worth it" for you.
There's no clear cut "this is best" as tastes vary.
In the end, it's all up to you! I personally enjoy GOH for it's map/mission maker, and detailed unit control!
The next free content update is gonna be released this Spring which will add more content, a sound overhaul, upgraded soldier models/textures and more.
Also worth mentioning is that there are a lot of mods that add missions, maps and factions.
Adding the USA, Great Britain, France, Italy, Japan, Poland and even more if you want.
There is also a really good Cold War mod that gets constant updates.
$44 dollars is about half the price of other big name games and personally I think GoH is far "better" than any of them.
Steam says I've played the game for over 3700 hours and have rarely seen it crash.
The odd crash in multiplayer when something weird happens like another player goes into first person to drive the Goliath around and does something that makes the game go toes up. Otherwise I've had few issues.
I did have the game crashing but that was a Windows 10/Direct X issue not a game bug. I had to completely reinstall Windows (on a brand new blank HDD) to fix it. Since then it's been very stable and reliable.
If you want something complex and that you need to use brain power rather than muscle reflex to win at then this is the game. The learning curve is steep (but it's not as hard as Eve Online) because the game is reasonably realistic in terms of the actual weapons and damage models used.
Yes soldiers still have "HP" and some soldiers have more "HP" than others and honestly that can be a bit meh but overall it's the best I've seen. (WoT is also pretty good but honestly 2 seconds to repair a broken track? I'm sure the Chieftain shakes his head and mumbles about the real requirements of track tensioning at that one.)
If you have a reasonable understanding of infantry tactics and the weapons used in WW2 then you'll enjoy the game.
I haven't played Company Heroes since the original. I think Epic gave me the second version for free but I've never bothered to install it.
The original COH used a very simplistic damage model. A unit had HP and you just chipped away at it until it popped. With some armour thrown on vehicles for a bit of "realism".
You couldn't control individual soldiers. You couldn't really customise the weapons each soldier had. Some units could be upgraded - like the BAR added to an infantry section but the game was rather "simplistic".
There was no direct control. It was simply point and click.
It was certainly more "arcade" than "planning and tactics" but some people just want a game that plays "fast".
I regularly spend 2 or 3 hours on a single mission or battle. That's not something most players would enjoy.
much like the old AS2 maps which had a randomly placed broken tank as a sub quest.
these "events" wouldn't have to be high end kit rather little vignettes that add unexpected variety.