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Your choice is dependent in part on the units you have available (doctrine in MP and Skirmish) so no matter how much you might want a particular "gun" or "rocket" if you didn't pick the correct doctrine you can't call it in.
The bigger the gun the more ammo it "costs" to resupply and the longer it takes to reload.
you'll end up sending MP and CP points on supply trucks.
Do you value "blast radius" or do you want pinpoint accuracy?
Do you want to be able to move it about the map to avoid counter battery easily? (Towed versus some USSR stuff that's on very slow tracked platforms.)
Are you looking to hide it up the very back of the map and try and shell your enemies without them being able to return fire because you are out of range?
The German 105mm LeFH18 shoots 390m.
The USSR 122mm M-30 shoots 405m.
These are the two basic pieces of artillery that you can call in without picking any special doctrine. They can be replaced as long as you have the MP and CP to call the unit in. (They don't use DP to purchase)
Generally the USSR have a longer range and bigger boom than the Germans.
I have the Finnish expansion but don't really use the arty for that nation. There were just so many options I gave up trying to figure them all out......
Remember if the enemy can't see it they are firing blind and at best it's like winning the lottery, unless your units are too static.
Keep enemy observers back and the long range arty starts to be less useful.
Rocket artillery is a different matter because it just splatters everywhere but seems to have a shorter range than tube arty.
Doctrine Units in German Skirmishes
Doctrine Units in Finland Skirmishes
Doctrine Units in USSR Skirmishes
He critiques the various weapon systems and points out the actual ranges of different types of Artillery, AT guns, Infantry weapons, Armor...etc...etc... I find it very informative in my weapons choices not only in Skirmish mode but in every game mode that I play.
I guess you are probably looking at AA guns or AT guns and thinking they are "artillery".
The AA and AT guns can only use direct fire. So they need LOS to the target. They can't be used to shoot over hills.
Also note artillery isn't going to hit a target immediately behind a building. The shells don't fall vertically from the sky. They are lofted or lobbed in an arc.
A mortar has a far more vertical drop and can be useful to hit targets behind buildings etc but even a mortar has limits.
I believe in real life the gun was capable of some pretty high elevation numbers and could have theoretically used in an indirect role. I believe it used fixed charge ammunition though.
https://www.youtube.com/watch?v=UcZmeeV2ygE&t=205s