Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Reno Story Nov 26, 2022 @ 3:35pm
German VS Russian tech tree: Why so weird?
Surely I can't be the only one who finds it kinda odd how the Russians have several smaller research lines for their tanks (light tank, med tank AND heavy tanks), while the Germans have a proper tech tree with branching paths starting with light tanks all the way to the heaviest of armor?

There are other things that bother me, but they are very minor compared to how the vehicle tree is handled. Wouldn't it make more sense for the Russians to have a similar set-up compared to the Germans? Or is there something I'm missing here?
Originally posted by General Max Hoffman:
Well as far as tanks, like I said it seems to logically follow the historical development and progression of the armour. Germans didn't get Tigers till near the end of 1942 really and that was their first real heavy tank. Russians had heavy tanks, KVs and many of the different multi-turret experiments much earlier in the war, in 1940 and before. They were a real challenge for the German tanks in 1941 especially, but the German overall battlefield superiority and air dominance meant they could be dealt with by combined arms. So playing the early campaign it fits with the historical early war tech, with Russians having much earlier access to heavy models
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Germans tech tree seems to logically follow the historical development of the different tanks and their variants. Russian one seems ok too, with a few interesting experimental branches with cool multi-turreted tanks, don't know why it would bother you
Reno Story Nov 26, 2022 @ 4:02pm 
Originally posted by General Max Hoffman:
Germans tech tree seems to logically follow the historical development of the different tanks and their variants. Russian one seems ok too, with a few interesting experimental branches with cool multi-turreted tanks, don't know why it would bother you

I just think it's kinda weird how, depending on your early decision, you could either choose to focus on either med tanks or heavy tanks as the Russians, while the Germans have a progression from light tanks, med tanks, and THEN heavy tanks. You can't skip to the heavy tanks early on, but Russians can.

It's not a big deal, but it is a weird quirk that confuses me. Then again, there are a lot of quirks, like how Russian snipers are part of the infantry tree, but German snipers are in the command tree. Or how you have to fully tech the German engineering tree to unlock a 20 cm mortar.

Lots of little oddities that make me wish I was there when they decided to set the tech trees up the way they did, just to get their reasoning.
The author of this thread has indicated that this post answers the original topic.
General Max Hoffman Nov 26, 2022 @ 4:16pm 
Well as far as tanks, like I said it seems to logically follow the historical development and progression of the armour. Germans didn't get Tigers till near the end of 1942 really and that was their first real heavy tank. Russians had heavy tanks, KVs and many of the different multi-turret experiments much earlier in the war, in 1940 and before. They were a real challenge for the German tanks in 1941 especially, but the German overall battlefield superiority and air dominance meant they could be dealt with by combined arms. So playing the early campaign it fits with the historical early war tech, with Russians having much earlier access to heavy models
polle Nov 26, 2022 @ 7:30pm 
Originally posted by General Max Hoffman:
Germans tech tree seems to logically follow the historical development of the different tanks and their variants. Russian one seems ok too, with a few interesting experimental branches with cool multi-turreted tanks, don't know why it would bother you
Panzer IV was already built when Panzer III was still in development not to mention most of the artillery had basically been researched. Everything is so expensive if you play on the harder difficulties you get yourself in trouble unlocking the wrong equipment.
We need a better way to unlock Variants maybe in form of vehicle EXP so that you can upgrade your Panzer III E into G H (including crew EXP) and futher. But when you lose the Vehicle in Battle you need to start from what you have already unlocked.

Also alot of late stuff is missing like G43 or STGs and lafette mg 34 costing you 10 deployment points while the sdkfz 221 is armored and gives you more vision.
Conquest needs work
ChadSimpKing Nov 27, 2022 @ 12:26am 
is it also normal for russians to have no infantry researched in dynamic campaign? i have to spend 4 RP just to get a rifle squad
Egro Nov 27, 2022 @ 1:13am 
Originally posted by General Max Hoffman:
Well as far as tanks, like I said it seems to logically follow the historical development and progression of the armour. Germans didn't get Tigers till near the end of 1942 really and that was their first real heavy tank. Russians had heavy tanks, KVs and many of the different multi-turret experiments much earlier in the war, in 1940 and before. They were a real challenge for the German tanks in 1941 especially, but the German overall battlefield superiority and air dominance meant they could be dealt with by combined arms. So playing the early campaign it fits with the historical early war tech, with Russians having much earlier access to heavy models
Nah, Them German only needed to deal with t-26 and BT during the early part of the invasion. T-34 and KV-1 began to appeared at the later part of 1941 which did not have enough fuels or ammunition to do any thing. German tanks had a K:D of 6:1 during 1941 so They had a hard time or only managed to win because of the good 'ol combine arm is just a overblown statement. Soviet was just plain suck during the early war.
Originally posted by Egro:
Originally posted by General Max Hoffman:
Well as far as tanks, like I said it seems to logically follow the historical development and progression of the armour. Germans didn't get Tigers till near the end of 1942 really and that was their first real heavy tank. Russians had heavy tanks, KVs and many of the different multi-turret experiments much earlier in the war, in 1940 and before. They were a real challenge for the German tanks in 1941 especially, but the German overall battlefield superiority and air dominance meant they could be dealt with by combined arms. So playing the early campaign it fits with the historical early war tech, with Russians having much earlier access to heavy models
Nah, Them German only needed to deal with t-26 and BT during the early part of the invasion. T-34 and KV-1 began to appeared at the later part of 1941 which did not have enough fuels or ammunition to do any thing. German tanks had a K:D of 6:1 during 1941 so They had a hard time or only managed to win because of the good 'ol combine arm is just a overblown statement. Soviet was just plain suck during the early war.

Yea the soviet strategy and tactics totally failed them for a long time into the war so even if they had better equipment it didn't do them any good. But the T-34 and KVs didn't "begin to appear at the later part of 41", it was mostly t26 and BT tanks but they had quite a few T-34s and KVs even in the summer of 41 when the invasion started. As an example of soviet armoured units at the beginning of the war the 15th Mechanized corps facing army group south had 133 T-34s and KVs in addition to its light tanks and the 8th had 170 T-34s and KVs out of its 600 tanks.

There were many incidents in the summer months when the Germans encountered KVs on the battlefield and they had real problems coping with them, almost none of their AT guns or tanks could penetrate their armour, they had to use the 88mm Anti Aircraft guns and big artillery pieces or call in the air force. So the game accurately reflects the situation in the early period of the war
Last edited by General Max Hoffman; Nov 27, 2022 @ 4:27am
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Date Posted: Nov 26, 2022 @ 3:35pm
Posts: 7