Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Mrrrky Nov 5, 2022 @ 2:11pm
Conquest mode too hard
Guys, why is it like this?
SP was a piece of cake, but the conquest seems A LOT harder even on easy.
So, how do i lower army strength when I create a campaign, because I find it really hard to keep up with the computer to gain points and win.
Thanks.
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Showing 1-10 of 10 comments
itzKyD[A] Nov 5, 2022 @ 2:52pm 
Conquest on insane is easy once you keep playing enough..

Things to focus on the battlefield:
Combined Arms
Vision

Things to focus on the tech tree:
Rush tanks, finish offensives under 7 minutes by just rolling in there because dev's can't figure this out :D
Reno Story Nov 6, 2022 @ 8:12am 
The best way to figure out why you are struggling is to explain what "deck" you use.

I myself would always unlock the second deployment wave first, then get a light tank to help with pushing along with some basic infantry. It's a good way to kick things off, although you still need to take it slow when pushing the enemy. You really can't just give an "attack move" order towards a point and expect to win.
The Curran Nov 7, 2022 @ 5:43am 
if you don't have Infantry guns you should look at getting them they help a lot against, infantry and other guns, I would for germany early war get the pak 4.7 (t) as thats got good APHE and decent pen.
invest into tanks quite quickly, I usually go at a pace that makes it harder for myself though, don't like having Panthers whilst the AI is struggling with M1941s. infantry, I just use any, but I know better infantry does help a lot in defending yourself.
Garudazeno Nov 7, 2022 @ 2:11pm 
Tanks are the meta for conquest, they are strong both in offensive and in defense. Infantry melt in this game to anything other than other infantry, and even heavy tanks can be disabled and made useless with AT rifles.

In early game try to get some decent infantry with a light tank, focus mainly MG's with a small cannon when starting. Ultimately you should transition towards heavier, more assault oriented tanks. This is because in offense, tanks are vital, and assault tanks like the SMK for example benefit from having good allround armour with multiple guns and turrets. If you try to capture a point with a medium tank that has weak sides, AT rifles will give you a REALLY bad time. Backing tanks up with infantry is a must, but don't overestimate infantry, tanks do most of the work.

Late game you'll want to transition to long range artillery. I love rockets in this game, but cannons have better range (Nebelwerfer 250 and a cannon 400 for example). Being able to shell enemy positions straight away in conquest offensive is a huge advantage, as enemies spawn a bit later allowing you time to rush fairly undefended (some mg's and AT rifles) points. Rushing can make the difference between a game that lasts 5-15 minutes to one that takes 45-60 minutes. Ultimately late game devolves into tank spam though, so you will need heavy AT guns at strategic locations. Tanks often travel on roads when possible, so placing one facing the road and putting up some AT mines can be a game changer.
Reno Story Nov 7, 2022 @ 9:43pm 
Adding onto Garu's point, you should also make sure to manage your ammo reserves so that early game you are able to build up a decent stockpile to work with. Rocket artillery and heavy tanks are fun and all, but the bigger and deadlier the gun, the more "ammo" it'll take to restock, and I seen some vehicles/artillery take up thousands of units of ammo. So don't be too quick to get the big guns if you can't afford them in the long run.

At least, that's how I play. Start off small with light vehicles and infantry, try to target factory/ammo spaces to get large boosts in munitions (moreso if they 2-3 star spaces that give a little extra, provided you are willing to take the risk), and soon you'll have more than enough ammo to play around with and expand on heavy weapons without fear of running out.
Mrrrky Nov 10, 2022 @ 12:41pm 
I've played it these 5 days, and I am getting a hold of it. It's totally different from the main campaign, where I have played slow and steady, scouting when attacking and really enjoying myself, conquest have a time limit, so its a totally different approach. I thought I had to take and hold both of the victory points, But I guess I had to keep only one in my possession if I am not mistaken. Also when defending, I gain points automatically, I was confused when I started my first game. How the hell to gain points, when I attack, then I figured it out, so its not that hard now, but thanks for the tips.

To add, I like more main campaign, I REALLY like to take it slow and spare most of my soldiers from certain death, when I rush it.
Arkady2000 Feb 11, 2023 @ 9:58am 
One additional point, for defense missions, don't be afraid to be defeated. Just avoid destruction of your forces.
Especially around at the beginning, your forces are weak, focus on defending only one VP and retreat if needed. Use AT mines on roads/crossroads to slowdown tanks, disable tracks and ambush them with possibility to capture better equipment.
Attack battles are easier, if you will be able to keep 2:1 victory ratio, you will advance in the conquest anyway.

I'm now playing conquest as Finland, hard difficulty...11 victories,3 defeats so far, but already captured some heavies and situation is much better
Vain glory Feb 11, 2023 @ 6:55pm 
Beat it a couple of times, you just have to rush tanks and infantry guns and it's a cake walk. Mortars are not worth it as they barely hit anything. On attack missions rush with tanks, the points never have AT guns other than a at rifles which can be taken out easily. On defence make sure you have ammo boxes/trucks and use tanks. Don't worry about building fox holes as you will most likely build them facing the wrong direction.
Mrrrky Feb 12, 2023 @ 2:44pm 
Yup, learning curve is improving dramatically, I've just needed to learn the basics of the conquest.
FeedMe Feb 13, 2023 @ 7:29am 
the enhanced campaign mod is defo a step up in all aspects to the original campaign but theres no active pause as the battles seem to be spoofing a multiplayer match. i assume that was the only way to make as many dramatic changes as the mod makes
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Date Posted: Nov 5, 2022 @ 2:11pm
Posts: 10