Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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How do you counter AT guns efficiently without a mortar?
Hi, all.

I wonder if you guys could throw some ideas at me on countering AT guns in this as they seem to be an anti-everything gun early game with HE blasting infantry with the precision of Jedi Master Yoda shaving his green balls with a lightsaber and being able to one-bang most vehicles early on.

I know the counter is mortar or heavier vehicle but I am after other ideas for times when those aren't available.

Thanks for any ideas you guys have!
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Showing 1-12 of 12 comments
PolecatEZ Aug 1, 2022 @ 1:38pm 
You can use your own field guns, but with an officer next to it so you can keep LOS and range them. You can get lucky with tanks the same way.

AI accuracy against infantry with those guns, as you noted, is a dicey prospect. If you happen to get some guys in range, a grenade makes fast work of the crew.
Thank you for your response. I am going to try out AT rifles on them in a bit and see if anything can be done with sniping the crew through their vision slits or similar.
xenon Aug 1, 2022 @ 1:57pm 
Originally posted by Steel:
Thank you for your response. I am going to try out AT rifles on them in a bit and see if anything can be done with sniping the crew through their vision slits or similar.

Hahah..... AT guns in this game can survive this:
https://streamable.com/ddo6rz

AT guns are overbuffed on purpose. The only way to counter is either with your own AT gun, a meme gun or Arty.
Last edited by xenon; Aug 1, 2022 @ 1:59pm
Damnnn that's insane. I would be triggered at that 100%.
Izalith Aug 1, 2022 @ 4:02pm 
Originally posted by Steel:
Hi, all.

I wonder if you guys could throw some ideas at me on countering AT guns in this as they seem to be an anti-everything gun early game with HE blasting infantry with the precision of Jedi Master Yoda shaving his green balls with a lightsaber and being able to one-bang most vehicles early on.

I know the counter is mortar or heavier vehicle but I am after other ideas for times when those aren't available.

Thanks for any ideas you guys have!

Another way is to hide infantry in bushes near areas you think Support weapons may cross over.

Just as Tanks mostly take roads, the Support Weapons will take the most direct route (Similar to infantry routes). Often placing 1-3 guys with grenades, or Rifle Grenades, hidden in a bush, on Do not fire, or Return fire, and literally just have them posted up to Hunt Support weapons.

Not only do they give you scouting and increased vision while hiding in the bush, which is valuable intel, but when you see a support weapon roll up, run up and grenade it from the sides, or just start blasting the crew. Then duck back into the bushes again.

Another way is to use fast attack vehicles, whether armoured cars, or Halftracks, hell even a Kubelwagon with a couple dudes loaded into it.

Flank around the side, and try to sneak up on it. Then tow it back home with the car if it allows for it.

With the latest nerf to Mortars, it's really a gamble on whether the mortars will hit the Support crew before they obliterate your own men.

Another point, is try to position your guys in such a way Support weapons cannot hit them. Use Barbwire to lure Infantry or tanks into Killing Fields, while also keeping your own units shielded by the Terrain, or buildings, etc. Not always possible, but in most of the new Finnish maps, theres almost always a place you can hide.

I try to place my units to the sides of Capture points, never in them. The AI will try to secure the point, and charge at it, so having units hidden on the flanks often gives better lines of fire / ambush. Though on some maps that are just fields you'll really just need to be quick on the scouting / binoculars and hope to hit them before they hit you.

You can also smoke your own guys, blocking vision, and use side scouts to still give you vision, but the AI will now be blind, buying you time to flank, or bombard said Support weapons.
⇓S'lakk⇓ Aug 2, 2022 @ 10:59am 
Originally posted by xenon:
Originally posted by Steel:
Thank you for your response. I am going to try out AT rifles on them in a bit and see if anything can be done with sniping the crew through their vision slits or similar.

Hahah..... AT guns in this game can survive this:
https://streamable.com/ddo6rz

AT guns are overbuffed on purpose. The only way to counter is either with your own AT gun, a meme gun or Arty.

Or a bomber... Or flanking with infantry... or a tank round... :bricksplosion:
xenon Aug 2, 2022 @ 12:14pm 
Originally posted by Chaos Marine ⇓S'lakk⇓:
Originally posted by xenon:

Hahah..... AT guns in this game can survive this:
https://streamable.com/ddo6rz

AT guns are overbuffed on purpose. The only way to counter is either with your own AT gun, a meme gun or Arty.

Or a bomber... Or flanking with infantry... or a tank round... :bricksplosion:
LOL
Stryderunknown Aug 2, 2022 @ 5:18pm 
Smoke 'nades have a use to, although it's easier knowing when you can't see the enemy, compared to when the enemy can't see you.
Flan Aug 2, 2022 @ 8:38pm 
They usually have trouble if you force them to aim at several targets in multiple directions (less so AA guns) and they can't defend against being flanked by hidden troops.
SolidSpaceDisk Aug 6, 2022 @ 4:37am 
also, mortar has smoke round so you can also use that. But if you are talking without a mortar then with another field gun or tanks. It works only if you play against AI since humans are more competent obviously.

Another tactic against ai field gun is to lure the gun to aim at infantry behind cover while others flank. Easy to pull off in city map.
Last edited by SolidSpaceDisk; Aug 6, 2022 @ 4:39am
Moisesjns Aug 8, 2022 @ 8:56am 
If you have only infantry at hand, pop smokes in a line towards the gun, and just crawl up to it with no fire mode on and grenade toss. If its too difficult to do that, i would say light car with HE round or HE 30 mm to the side and shoot the ground near crew.
Ten Bears Aug 15, 2022 @ 9:17pm 
Fodder and maneuver...
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Date Posted: Aug 1, 2022 @ 1:33pm
Posts: 12