Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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How is the grafic performance of this game?
I want to buy this game but I'm not sure, because call to arms has some performance issues when there are a lot of entities.
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Showing 1-15 of 16 comments
Raubritter Jun 25, 2022 @ 5:16pm 
I never made any large-scale battle in the CtA editor so I can't compare, but in GoH I can make battles with 10 vehicles and 100 infantry on each side without any real performance hit on a mid-end gaming laptop. I could probably push it further but I haven't tried it yet.

Note that in all GEM engine games the thing that can hit FPS the most is usually the map, as opposed to NPCs like in most games, at least in my experience. So if you want big battles it's probably better to do it on a map without to much stuff on it
thank you for the feedback

Originally posted by Miura:
I never made any large-scale battle in the CtA editor so I can't compare, but in GoH I can make battles with 10 vehicles and 100 infantry on each side without any real performance hit on a mid-end gaming laptop. I could probably push it further but I haven't tried it yet.

Note that in all GEM engine games the thing that can hit FPS the most is usually the map, as opposed to NPCs like in most games, at least in my experience. So if you want big battles it's probably better to do it on a map without to much stuff on it
198xAD Jun 26, 2022 @ 7:05am 
You must be running an ancient CPU because I never get stutters from too many units.
Creedence_Rat Jun 26, 2022 @ 7:11am 
Originally posted by Utkhu Serafín Luján Carrión:
I want to buy this game but I'm not sure, because call to arms has some performance issues when there are a lot of entities.
it runs even better than MOWAS2 for me
Originally posted by 198xAD:
You must be running an ancient CPU because I never get stutters from too many units.
No, I play in a laptop, R7 5800H 16 RAM RTX 3050ti, The problem with fps is when there are more than 80 soldiers of the GUGA halo mod, or 150 normal soldiers of the base game, all in the same place in a map of 2000x3000
198xAD Jun 26, 2022 @ 10:09pm 
Originally posted by Utkhu Serafín Luján Carrión:
Originally posted by 198xAD:
You must be running an ancient CPU because I never get stutters from too many units.
No, I play in a laptop, R7 5800H 16 RAM RTX 3050ti, The problem with fps is when there are more than 80 soldiers of the GUGA halo mod, or 150 normal soldiers of the base game, all in the same place in a map of 2000x3000

Well I can tell you that it's an older game engine that only utilizes 4 CPU cores. However, most strategy games won't use more than 4 cores. Even HOI4. So any time you have a crazy number of complex AI calculations, you're going to have lag. As designed, the game runs very smooth even with the AI spamming. I'm running a 5900x/6900xt build. But again, the game doesn't care that I have 12 cores/24 threads. It will only ever use 4.
Last edited by 198xAD; Jun 26, 2022 @ 10:09pm
Kinakin Jun 26, 2022 @ 11:32pm 
the game has had and occasionally still has what appears to be memory related issues that causes the game to crash. Tough now its not as bad as MOWAS2.
Ambient Jun 27, 2022 @ 6:30pm 
I'm on an i7 6700k and an AMD 5700xt and have everything maxed and it runs flawless and looks great UNTIL it randomly crashes. I've been running into driver crashes when a lot of ♥♥♥♥ goes down and the battlefield gets really chaotic but I think that might be my hardware configuration.
198xAD Jun 27, 2022 @ 6:55pm 
I've literally never had this game crash. Rock stable.
Kinakin Jun 27, 2022 @ 8:20pm 
Originally posted by 198xAD:
I've literally never had this game crash. Rock stable.
5 pages of posts with access violation in the header seems to indicate it probably isnt what we could call rock solid.

In general the game runs smooth, but has a tendency for the occasional random crashes. However they have been decreasing over time. However the latest DLC made it happen more often again. So my guess there is some optimisation issues. But they are clearly working on it and as stated its getting better.
198xAD Jun 27, 2022 @ 9:34pm 
I'm speaking from my personal experience. Maybe it has something to do with a type of hardware/driver is all I'm saying.
198xAD Jun 27, 2022 @ 9:39pm 
Asus TUF gaming x570 board
16 gigs of Patriot 4400mhz ddr4
Ryzen 9 5900x
AMD reference model 6900xt
Corsair 750w psu
Corsair mp600 nvme

If that helps
thank you all for sharing your experiences
yea I don't think I've ever had this game crash with vanilla. Even using mods, I've never had a crash when I know the mods I'm using and avoid known mod issues. I'm running it on an 8700k, 16 gigs patriot ddr4 3800mhz, a GTX 1080. no problems running it, even with demanding mods with lots of units and explosions happening, and editing to files to control forces twice the size of the normal settings. That's just my experience
198xAD Jun 28, 2022 @ 8:50am 
Originally posted by General Max Hoffman:
yea I don't think I've ever had this game crash with vanilla. Even using mods, I've never had a crash when I know the mods I'm using and avoid known mod issues. I'm running it on an 8700k, 16 gigs patriot ddr4 3800mhz, a GTX 1080. no problems running it, even with demanding mods with lots of units and explosions happening, and editing to files to control forces twice the size of the normal settings. That's just my experience

Thank god. I thought I was crazy. Yeah, I've had crashes with mods of course. But I play vanilla 80% of the time.
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Date Posted: Jun 25, 2022 @ 3:53pm
Posts: 16