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please do your research before making false allegations.
secondly, using terms like "disgusting" as a descriptor for AI is overblown and frankly daft.
whilst there are real critiques to me made of the game, this is *not* the way forward.
lastly, terms like "cashgrab" lazily thrown in simply shows a low level of forethought and general "hate train" style of posting which helps no one.
Yea-yea. I have bought this DLC the moment it was released and have played it since the beginning, constantly checking on it now and then with every update.
Every single month me and my friend return to this game to give it another chance, playing a couple of conquer and a dozen of skirmishes. Together we are both getting frustrated by the AI and pathfinding.
Don't try to move this discussion into nonsensual labeles of "hate train, do your research, overblown"
These problems are fundamentally the same as a year ago.
Or are you trying to say they have fixed pathfinding? Want me to fireup the game and make a recording of bumper cars to make you reconsider? It seems like you are the one who have not done "research".
If I would not care about this game, I would not write here about it.
You're licking so hard that even the rubber is coming of their boots.
Two reasons of why I've not spend many hours into the game yet, but be careful with outing your frustrations. Before you know it you will be marked as a hater or negative force, seems to be the new meta these days when we forward our own opinions about a product.
I will literally go and record a video for every single point I have written above to make his "false allegations/do your research" comment even funnier.
Call to Arms and Call to Arms Ostfront are made by two different teams and Ostfront shouldn't be accused of "abandoning" anything. The reason why this game is a dlc was stated by devs many times, go and check your facts before spittin ♥♥♥♥♥♥♥♥
MOW2 also was made by a different team and is basicially completely different game.
I paid for TWO products, I am a customer and for me they are ONE COMPANY (digitalmindsoft), I don't care what are the relations between barbedwire and them, all I care is that both products are unfinished and what a coincidence - not a single update for CTA, since the release of Ostfront DLC.
I don't care about their made up reasons, there are plenty of games on a market using same engines and assets and they are not being forced as a dlc. Hell, Men of War series had a plenty of examples, Men of war Vietnam was never forced as a DLC for example, despite using everything from the base game.
And of course I know that MOW2 was made by a different team, the point is, that compared to a much older game to which CTA Ostfront is trying to be a successor, it is worse in many aspects.
"CTA is a real-time tactics and strategy video game developed by German company Digitalmindsoft as the spiritual successor to the Men of War series."
^Literally written about the game
Nevertheless, the main concern is the current state of this game, which is unacceptable for RELEASED game, and therfore they should not make DLC before fixing MAIN ASPECTS OF THE BASE GAMEPLAY.
And I'm telling you that they are two completely different teams with no correlation between them besides using the same engine.
Barbedwire is not responsible for the state of CTA and you should not be bashing them here. Instead you should write in the CTA disccusion thread where the RIGHT team will see your concerns.
Maybe you don't care like you said, but being arrogant will not resolve this situation.
And it was made by the same team.
True. But you know that they will add Free uptade along the way right?
1. Same publisher, therfore same executives pushing these DLCs
2. Just using the same engine, but forces you to also buy CTA instead of selling the game seperately.
Last two years of updates of CTA are "HEY, CHECK OUT OSTFRONT, NEW UPDATE FOR OSTFRONT", the news feed for CTA and CTA updates are UPDATES OF OSTFRONT.
If you have "nothing to do besides engine" DO NOT advertise your product inside another "totally unrelated besided engine" GAME.
No it was not, Men of War was developed by an Ukranian company Best way, while Men of War Vietnam was developed by a Russia 1C company (also a publisher), same way as CTA is developed and published by digitalmindsoft, and Ostfront is developed by barebedwire. Yet MOWs were sold as seperate games and Ostfront is being sold as a DLC that forces you to buy base game.
This is like forcing you to buy Half-life if you want to play counter strike because it uses the same engine.
I know, but what are the chances it will fix anything? I have been in this since beta and improvments are...meager. Yea, at least now my artillery is not switching places with trucks while being towed, but in general the state of the game is the same. Every single major update so far either brought minor fixes, little balance tweaks or new models/car/vehicles, while the main focus absolutely should be fixing these bugs and AI.
Well I'm in this since beta too and tbh it's not THAT bad. Bug are here, but team at least comunicates with us and they pump up those uptades. If they improve something slightly at least they are improving it.
It's still better that some games that gave us dead silence and 0 feedback, sometimes for even years
I have very big hopes for the new community uptade, mostly because they have been talking about the infrantry and early war. If they will fix at least half of the problems I have with the infrantry, I would be very glad.
Every single major update I return and drag my friends alongside while saying "They've made a huge update, for sure they have fixed it now!", then we encounter same bugs and leave.
It has been countless of times, so I am finally voicing my frustrations here in hopes to achieve anything, because it has been what, two years since the beginning, one since beta and half a year since the release?
Further do you realise that different tasks require different specialists and can be worked on in parallel? Just because part of team working on Finland content doesn't mean that there isn't work done in other areas.
Pathfinding and AI are one of hardest and expensive things to do especially in RTS with such mechanics, even small adjustments are large amount of work and not something "why wont you just do this overnight lazy devs", there is constant improvements in work and not all of them make to public change logs.
Looks like units placed in cover stance that aren't allowing rotation to such degree, once you clicked to fire unit exit cover stance.
You will be surprised but yeah bullets absolutely can ricochet from wood at those angles
Every. Single. Major. Update. I hear about it being worked on and every single time I see VERY little improvments to the AI. Hell, it took almost what, 2 months to fix towing aritllery problem, where it would switch places with the truck and tow them instead? And that was right after the release.
I DO NOT know which part of your team works on what, but I do know that DLC is being made, while the game (Ostrfont) is still not finished.
Yea, go ahead and hyperbolize my point, such a nice way of demagoguery.
Let me remind you of something - the game was RELEASED, it was in beta, these problems were known, YEARS passed and you DID NOT fix it but still released the game. And of course it is expensive, that is why they are fundamental, that is why people fix it before leaving "beta", but the state of pathfinding is really a joke, videos prove it.
So don't try to bring "overnight" nonsence here, the team had plenty of time to focus on it, unless your awesome publisher or whoever forces you all to work overtime. And maybe it should be a part of public logs, why would you hide such an essential part of fixing an actual, very important problem from us, while including useless fixes and little tweaks?
You will be surprised, but such amount of bullets can literally cut down a tree trunk, the video shows me shooting hundred of rounds and not bringing down a mere fence, what a joke.
So there is improvement
Well we aren't exactly Tom Clancy's Rainbow Six Siege
Also to get a working game which you "released" months ago despite known bugs that should have been fixed?
Okay enogh for a non-released game. 1% is also a progress, but compared to the problem, this progress is nothing.
Well, you don't need to be one to have basic features like this, especially when destruction and everything is advertised by your game. You are a "realistic strategy" according to credits and your marketing page, no?
Also, ricocheting is actually impossible from such distance with mg42, just in case, sheer energy of such round from 10m will go through any angle. Stop making up excuses.