Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Benman9994 Dec 23, 2021 @ 4:30pm
Dynamic Campaign question
I got this game at launch and played some dynamic campaigns they felt very lack luster so im wondering if the following issues have been fixed/tweaked

Maps constantly repeating

Transferring/ upgrading units like giving a tank crew a new tank or infantry new guns was hard or impossible

Enemy AI was either brain dead or blatantly cheating and was given hundreds of points worth of units

Aircraft and AA on both sides were broken

And finally does it still follow the same unhistorical set of missions where you attack defend and then attack which would repeat until the end

I want to play this game and I want it to be good but at launch the issues were off putting
any feedback is appreciated. :gohtiger::luger:
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Showing 1-3 of 3 comments
Schtz.Viltry Dec 23, 2021 @ 9:51pm 
Things i have discovered in my playtime with the dynamic campaign

1. Until you capture both points the AI has Unlimited units you must kill the defenders and the off map reinforcements will arrive wave style of a unlimited amount of time. my opinion on this is that this need to be tweaked or at least disclosed somewhere to the player my whole army was wiped out because i captured one point thinking oh there's a ticker ill stop him gaining VP like in MOW and just turtle with whats left of my army and kill him only to run out of ammo after 50 minutes because of infinite AI.

2. The enemy seems to have borderline cheaty accuracy I've had units insta snap-fired by an enemy rifleman one after the other while my line of rifleman in cover are having trouble killing an enemy squad in an open field.

3. Taking direct control of the units seems to almost always be a poor idea unless it is a AT Gun or Artillery piece infantry simply handle like a sea of bricks and you cant hit enemys outside zero range with the Kar 98 automatics somewhat fix this through sheer volume of fire but man do the rifles handle badly.

In conclusion you are not alone the game needs some very very serious polishing but despite these admittedly severe complaints i am not writing it off this is a title that is going to live or die based on the devs involvement in the future of the project and willingness to listen to community feedback.
Firelock Dec 24, 2021 @ 2:40am 
Originally posted by Viltry:
Things i have discovered in my playtime with the dynamic campaign

1. Until you capture both points the AI has Unlimited units you must kill the defenders and the off map reinforcements will arrive wave style of a unlimited amount of time. my opinion on this is that this need to be tweaked or at least disclosed somewhere to the player my whole army was wiped out because i captured one point thinking oh there's a ticker ill stop him gaining VP like in MOW and just turtle with whats left of my army and kill him only to run out of ammo after 50 minutes because of infinite AI.

2. The enemy seems to have borderline cheaty accuracy I've had units insta snap-fired by an enemy rifleman one after the other while my line of rifleman in cover are having trouble killing an enemy squad in an open field.

3. Taking direct control of the units seems to almost always be a poor idea unless it is a AT Gun or Artillery piece infantry simply handle like a sea of bricks and you cant hit enemys outside zero range with the Kar 98 automatics somewhat fix this through sheer volume of fire but man do the rifles handle badly.

In conclusion you are not alone the game needs some very very serious polishing but despite these admittedly severe complaints i am not writing it off this is a title that is going to live or die based on the devs involvement in the future of the project and willingness to listen to community feedback.

1. In Conquest, the AI actually has a set of parameters it follows for how many points it get to buy units, at what time intervals during the game, and it's not unlimited. If you kill all it's units but don't cap the last point it will eventually stop sending reinforcements. This is in the game files and can be modded along with how long it takes the AI to make tech advancements and other things. the AI doesn't always use the same rules as the human player, but it does have defined rules it follows.

2. The game has an impressive list of situational and environmental variables. If the situation is JUST RIGHT, incredible things can happen - both for your forces and the enemy. That said, the AI seems to have an easier time seeing through cover than a human - once a unit is "spotted" it's fully visible to the AI regardless of concealment (but not cover). ie: while you can't see through a bush, the AI sometimes can, but it can't see through walls.

3. Every soldier has values for accuracy that are reflected in the hit chance, regardless of human or AI direct control. If you direct control a regular rifleman with skill 0, you will still miss a lot because that soldier isn't a badass. If you take direct control of a soldier with skill 6 and veterancy 8, you will be a murder machine if you're good at FPS games.

I don't disagree with the main principle of this reply - some things in the game still need polish. It just helps to understand the technology somewhat.
Schtz.Viltry Dec 24, 2021 @ 9:55pm 
Originally posted by scott2978:
Originally posted by Viltry:
Things i have discovered in my playtime with the dynamic campaign

1. Until you capture both points the AI has Unlimited units you must kill the defenders and the off map reinforcements will arrive wave style of a unlimited amount of time. my opinion on this is that this need to be tweaked or at least disclosed somewhere to the player my whole army was wiped out because i captured one point thinking oh there's a ticker ill stop him gaining VP like in MOW and just turtle with whats left of my army and kill him only to run out of ammo after 50 minutes because of infinite AI.

2. The enemy seems to have borderline cheaty accuracy I've had units insta snap-fired by an enemy rifleman one after the other while my line of rifleman in cover are having trouble killing an enemy squad in an open field.

3. Taking direct control of the units seems to almost always be a poor idea unless it is a AT Gun or Artillery piece infantry simply handle like a sea of bricks and you cant hit enemys outside zero range with the Kar 98 automatics somewhat fix this through sheer volume of fire but man do the rifles handle badly.

In conclusion you are not alone the game needs some very very serious polishing but despite these admittedly severe complaints i am not writing it off this is a title that is going to live or die based on the devs involvement in the future of the project and willingness to listen to community feedback.

1. In Conquest, the AI actually has a set of parameters it follows for how many points it get to buy units, at what time intervals during the game, and it's not unlimited. If you kill all it's units but don't cap the last point it will eventually stop sending reinforcements. This is in the game files and can be modded along with how long it takes the AI to make tech advancements and other things. the AI doesn't always use the same rules as the human player, but it does have defined rules it follows.

2. The game has an impressive list of situational and environmental variables. If the situation is JUST RIGHT, incredible things can happen - both for your forces and the enemy. That said, the AI seems to have an easier time seeing through cover than a human - once a unit is "spotted" it's fully visible to the AI regardless of concealment (but not cover). ie: while you can't see through a bush, the AI sometimes can, but it can't see through walls.

3. Every soldier has values for accuracy that are reflected in the hit chance, regardless of human or AI direct control. If you direct control a regular rifleman with skill 0, you will still miss a lot because that soldier isn't a badass. If you take direct control of a soldier with skill 6 and veterancy 8, you will be a murder machine if you're good at FPS games.

I don't disagree with the main principle of this reply - some things in the game still need polish. It just helps to understand the technology somewhat.


I was unaware of that system i stand by my criticism but i do see how that knowledge would have maybe changed my perceptions.
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Date Posted: Dec 23, 2021 @ 4:30pm
Posts: 3