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1. Until you capture both points the AI has Unlimited units you must kill the defenders and the off map reinforcements will arrive wave style of a unlimited amount of time. my opinion on this is that this need to be tweaked or at least disclosed somewhere to the player my whole army was wiped out because i captured one point thinking oh there's a ticker ill stop him gaining VP like in MOW and just turtle with whats left of my army and kill him only to run out of ammo after 50 minutes because of infinite AI.
2. The enemy seems to have borderline cheaty accuracy I've had units insta snap-fired by an enemy rifleman one after the other while my line of rifleman in cover are having trouble killing an enemy squad in an open field.
3. Taking direct control of the units seems to almost always be a poor idea unless it is a AT Gun or Artillery piece infantry simply handle like a sea of bricks and you cant hit enemys outside zero range with the Kar 98 automatics somewhat fix this through sheer volume of fire but man do the rifles handle badly.
In conclusion you are not alone the game needs some very very serious polishing but despite these admittedly severe complaints i am not writing it off this is a title that is going to live or die based on the devs involvement in the future of the project and willingness to listen to community feedback.
1. In Conquest, the AI actually has a set of parameters it follows for how many points it get to buy units, at what time intervals during the game, and it's not unlimited. If you kill all it's units but don't cap the last point it will eventually stop sending reinforcements. This is in the game files and can be modded along with how long it takes the AI to make tech advancements and other things. the AI doesn't always use the same rules as the human player, but it does have defined rules it follows.
2. The game has an impressive list of situational and environmental variables. If the situation is JUST RIGHT, incredible things can happen - both for your forces and the enemy. That said, the AI seems to have an easier time seeing through cover than a human - once a unit is "spotted" it's fully visible to the AI regardless of concealment (but not cover). ie: while you can't see through a bush, the AI sometimes can, but it can't see through walls.
3. Every soldier has values for accuracy that are reflected in the hit chance, regardless of human or AI direct control. If you direct control a regular rifleman with skill 0, you will still miss a lot because that soldier isn't a badass. If you take direct control of a soldier with skill 6 and veterancy 8, you will be a murder machine if you're good at FPS games.
I don't disagree with the main principle of this reply - some things in the game still need polish. It just helps to understand the technology somewhat.
I was unaware of that system i stand by my criticism but i do see how that knowledge would have maybe changed my perceptions.