Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Ill_Murda_U Mar 24, 2022 @ 3:44pm
Better Conquest (dynamic campaign)
Hey community,

since the developers still don't really want to tell us what they have planned for the Conquest mode in the future, I would like to collect a few ideas and suggestions for improvements here.

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- Better operation map/strategic map:

The operations map should show an illustration of the eastern front. That means that let's say on the far left Berlin as the last point and on the far right Moscow. All points in between are fixed maps/battlefields which also correspond to their geographic location on the operations map. This means, for example, if I play a map which is in the Smolensk region, the point on the operation map is also in Smolensk and I only get this map on this point.

I know we still have Poland in between, but I can well imagine that Poland will be the next DLC faction. It would definitely make sense and you could expand the mode with Poland.

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- Better seasons system:

The seasons system is totally unrealistically integrated in the current Conquest mode. If I can attack in my turn, is it winter at one point, summer at another, and autumn at another? When it's winter, it's winter everywhere!

The seasons should be inserted in such a way that they are the same everywhere and not different at every point. I know that it may be a lot of work because you need a variant of each map for each season.

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- Better research system:

Honestly do we need a research system in the game? I mean the system at the moment with the points to distribute is not particularly clever and realistically solved. Why not make some kind of timeline?

This means that when you start you are technically up to date on June 22, 1941 (invasion of the Soviet Union), which means that you can build the equipment that was available at that time and do not have to unlock it with points first. With a Poland DLC you could then set the start time to September 1, 1939 (invasion of Poland). So each round could represent a period of time ( 1 months to cover the seasons) so that as the time/rounds progress you unlock new equipment which is corresponding to the time.
Of course, the same also applies to the other side, so that the equipment used on both sides also corresponds to the time.

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- Better resource system:

The resource system should be completely overhauled. At the moment, units only cost this currency / manpower (I have no idea what that is) and no other resources. We also need ammo after the round to supply our units, but we don't need fuel although tanks and vehicles use it up. In addition, we can exchange conquered equipment for resources such as money / manpower, which means we can have significantly more resources, which is just illogical and unrealistic.

In addition to manpower and ammunition, fuel should also be added as a resource. In addition, units should also cost ammo and fuel. Captured gear should only give ammo or fuel when traded for resources, not manpower.

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- More units and resources:

You always fight against a majority of opponents in the dynamic campaign and even the smallest mistake can sometimes be deadly. I always play on the highest difficulty level and actually it's best if you just capture a point, dig in and wait for the ki to attack you. If at some point there are no more new units, you can conquer the remaining points. The whole ratio of units should be completely revised. You should be able to start with all 5 levels and maybe adjust the AI ​​so that it digs in more and defends important points. Resource amount of manpower, ammo and fuel should be increased and adjusted.

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- Large waves:

2 or 3 large waves of enemies instead of continuously spawning enemies.

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- Mine symbol:

It would be nice if you get a small icon on the map (maybe just for a short time) when you discover mines. The sign is sometimes so hard to see and sometimes annoying when you have to look for it.

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Last edited by Ill_Murda_U; Mar 22, 2023 @ 5:16am
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Showing 1-15 of 24 comments
Conquest is a fraction of what is planned.
Ill_Murda_U Mar 24, 2022 @ 4:42pm 
Originally posted by Imperator Augustus:
Conquest is a fraction of what is planned.

I hope so. It's pretty unbalanced at the moment.
Mac Mar 24, 2022 @ 4:56pm 
Add user choice on what areas to defend. AI sets flags at such stupid nearly impossible defensive positions. Let us pick where we want the flags with some restrictions like not being too close and whatnot.
Cryptic Mar 24, 2022 @ 7:25pm 
the dynamic campaign in game now is not final.
Smokey Mar 24, 2022 @ 10:23pm 
You could also try the mod 'Conquest Enhanced' on the workshop.
Julius Seizure Mar 24, 2022 @ 10:31pm 
Dynamic campaign is latterly ALL I play, I hope they keep showing love to it
Ill_Murda_U Mar 25, 2022 @ 3:21am 
Originally posted by Smokey:
You could also try the mod 'Conquest Enhanced' on the workshop.

I already do. Some of these improvements should have been added to the game long ago.
it would be nice to see a manpower cost decrease especially for inf units as they currently cost 20 the same as tanks
Last edited by [6thAL.I] Pfc Emperror steve; Mar 25, 2022 @ 10:16am
Ill_Murda_U Jun 29, 2022 @ 9:41am 
Originally posted by 6thAL.I Pfc Emperror steve:
it would be nice to see a manpower cost decrease especially for inf units as they currently cost 20 the same as tanks

Try Conquest Enhanced. It's so much better than Conquest mode right now. However, it can push your PC to the limit in terms of performance.
YamatoPower9000 Jun 29, 2022 @ 12:49pm 
I'd like to have coop option for that. Maybe that my partners would have their own research. I'm tired of hosting as a separate game all the time and then delegeting units over and over...
F.U.D.F. Jun 29, 2022 @ 1:21pm 
Originally posted by Corrosion:
the dynamic campaign in game now is not final.
What game or software features are "final" these days? Most lads who play want a better system for what they paid for. Just my experience with solo players.
Ill_Murda_U Jun 30, 2022 @ 3:53am 
Originally posted by Chinese Warlord:
Originally posted by Corrosion:
the dynamic campaign in game now is not final.
What game or software features are "final" these days? Most lads who play want a better system for what they paid for. Just my experience with solo players.

The game has been out for over a year now and we're still not getting any real improvements to the dynamic campaign. Unfortunately, the game is still pretty much unfinished. Even the expansion appeared unfinished. What drives me crazy is that there are no orders for tanks not to rotate their turrets and just focus on vehicles.
alexandreagrg Jun 30, 2022 @ 6:38am 
I think the player should receive some kind of reinforcement when conquering a flag to face the infinite waves of enemies or make the conquering of a flag cause a block of some respawn point.

Overall heavy weapons and tanks should have some way to lock a target arc because doing an attack with too many units makes micromanagement difficult.
Firelock Jun 30, 2022 @ 6:31pm 
Originally posted by Ill_Murda_U:
Originally posted by Chinese Warlord:
What game or software features are "final" these days? Most lads who play want a better system for what they paid for. Just my experience with solo players.

The game has been out for over a year now and we're still not getting any real improvements to the dynamic campaign.

False.

Improvements in the form of new maps, new units, new weapons, new entrenchments, reworked command structure, more logical research tree, etc, etc. There have been LOTS of improvements to Conquest mode. Maybe just not the ones you wanted.

However, I agree with everything else you stated.
Smokey Jul 1, 2022 @ 3:11pm 
Also they have seen improvements from Conquest Enhanced and implemented them in to GOH. A year ago AI couldnt bring in reinforcrment mortars, mgs, arty etc and use them. Airstrikes added. Infantry and tanks using smoke. So there have been updates and the devs have said they greater plans for conquest. Patience, they are a small dev team.
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Date Posted: Mar 24, 2022 @ 3:44pm
Posts: 24