Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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SUMatt Feb 2, 2022 @ 10:13am
CONQUEST - Does Risk Change Reward?
lets say all missions are identical for static reward of research and coins does a 3 star risk multiply the reward? so if its 200 is it like 400 on hard 300 on medium 200 on easiest?
Not talking about game difficulty, im talking about "risk" of each mission.
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Showing 1-5 of 5 comments
Izalith Feb 2, 2022 @ 11:33am 
Risk increases the reward yes. At the end of the mission there is a multiplier that increases based on difficulty. 3 star difficulty rewards more than 1 star.

For doing a 3 Star Research mission, you will recieve a total of 6-7 at the end (On hardcore, Game play difficulty may also affect it).

Where as doing a 1 star Research mission will award only 3-4.

You get the static +3 Research and then it's multiplied.

Edit: So when I play Hardcore Dynamic campaign, I always restart until I have a 3 star Research mission, so I can kick start my tech to keep up with the AI.
Last edited by Izalith; Feb 2, 2022 @ 11:34am
SUMatt Feb 2, 2022 @ 12:26pm 
Okay thank you very much!
Skadelige Jul 11, 2023 @ 5:16am 
Any risk information? How does the quality of enemies lvl risk depend? Or will I only get many enemies of the same quality?
TangoHotelCharlie Jul 11, 2023 @ 5:38am 
Originally posted by Bofulo:
Any risk information? How does the quality of enemies lvl risk depend? Or will I only get many enemies of the same quality?
As far as I know it only influence the veterancy of the enemy
Saxhorn Jul 11, 2023 @ 6:55am 
A one star mission did have lower tier defender AI troops than a three star mission in the previous game release version. The attacker AI was using partisans, conscripts and recon soldiers only So tier 1 and tier 2 with low HP (recon get 150 HP not 200 but have 250 stamina not 200).

I remember finding it suicidal for my troops to try and go toe to toe with the AI defender infantry. The defenders (on a 3 star mission playing hardcore) were almost all paratroopers, black sea fleet, recon spec ops, some snipers and flamethrowers whilst my troops were tier 2 (or 3 at best). There were some tier 2 defenders but they were the AT rifle soldiers and AT rifle grenadier soldiers.

You could just sit an infantry gun back 140-150m from the flag and shell the defenders - once they were dead you just walked in and capped the flag. So it was pretty easy to beat the game but it was pretty boring to play it that way.

On a one star mission the defenders were mostly Guards infantry with a few of the higher tier troops. No snipers and no spec ops. There were fewer soldiers around with AT Rifles and AT rifle grenades.

I think the devs toned the tier of defenders down with the lastest patch because it was pretty bloody hard to fight against them in a fun way at least at the start of conquest where your own troops were all lower tier.

A lot of newer players were finding it very rough.

I haven't played a lot of Conquest since the latest release so I'm not sure what it's like now.

I did on a single recent Conquest game find the loot was what I'd term "junk". I think because the higher tier enemy defenders were missing but maybe that was just a bad random roll and I only got low tier defenders.
Last edited by Saxhorn; Jul 11, 2023 @ 7:02am
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Date Posted: Feb 2, 2022 @ 10:13am
Posts: 5