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IIrc its field engineers>tankman>infantry
gamelogic.pak...
set/breed/presets/perks/skills.inc
(define "skilled_repair"
{mechanic factor 1.0}
)
(define "basic_repair"
{mechanic factor 0.5}
)
(define "engineer"
.....
{mechanic factor 1.0}
)
All others use "basic_repair".
-------------------------------------------------
Edit...
In set/breed/presets/perks/specialties.inc
(define "tank_commander" ;// Tank Commander
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("expert_gun")
)
(define "tankman" ;// Tank Crew
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("skilled_gun")
)
...so levelling up effects this too.
I just had a check on the breeds, and I think I need to correct myself a bit.
Its the Artillerymen that have 'skilled repair', not Tankmen
Normal tankmen doesn't have it, but 'Ace Tankmen/Tankcommanders' have it as well (the Ace-Tiger is the only unit in conquest to have those).
And obviously field engineers have the 'engineer' skill.
The Artilerymen and Ace-Tankmen have the "skilled_repair" skill, while the tankmen have the 'tankman' speciality which includes the "skilled_repair" skill.