Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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field engineer repair speed
do field engineers repair broken vehicles faster then normal infantry?
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Showing 1-7 of 7 comments
Graf Erik Oct 27, 2021 @ 2:58pm 
Yes, they do.
IIrc its field engineers>tankman>infantry
TigerB44 Oct 28, 2021 @ 4:46am 
Is there a way to find out the % of the buff?
Tjdagger Oct 28, 2021 @ 5:03am 
Found in ....
gamelogic.pak...

set/breed/presets/perks/skills.inc

(define "skilled_repair"
{mechanic factor 1.0}
)

(define "basic_repair"
{mechanic factor 0.5}
)

(define "engineer"
.....
{mechanic factor 1.0}
)

All others use "basic_repair".
-------------------------------------------------
Edit...
In set/breed/presets/perks/specialties.inc

(define "tank_commander" ;// Tank Commander
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("expert_gun")
)

(define "tankman" ;// Tank Crew
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("skilled_gun")
)

...so levelling up effects this too.
Last edited by Tjdagger; Oct 28, 2021 @ 7:03am
Graf Erik Oct 28, 2021 @ 6:57am 
Originally posted by Tjdagger:
Found in ....
gamelogic.pak...
Nice find.

I just had a check on the breeds, and I think I need to correct myself a bit.

Its the Artillerymen that have 'skilled repair', not Tankmen
Normal tankmen doesn't have it, but 'Ace Tankmen/Tankcommanders' have it as well (the Ace-Tiger is the only unit in conquest to have those).

And obviously field engineers have the 'engineer' skill.

Kinakin Oct 28, 2021 @ 8:48am 
Originally posted by Tjdagger:
Found in ....
gamelogic.pak...

set/breed/presets/perks/skills.inc

(define "skilled_repair"
{mechanic factor 1.0}
)

(define "basic_repair"
{mechanic factor 0.5}
)

(define "engineer"
.....
{mechanic factor 1.0}
)

All others use "basic_repair".
-------------------------------------------------
Edit...
In set/breed/presets/perks/specialties.inc

(define "tank_commander" ;// Tank Commander
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("expert_gun")
)

(define "tankman" ;// Tank Crew
("loader_skill_smg_rank_2")
("skilled_repair")
{"health" "150%"}
("skilled_gun")
)

...so levelling up effects this too.
Cant you see it when inspecting a unit in game between missions? I belive its under personalities or some such.
Graf Erik Oct 28, 2021 @ 9:22am 
Oh, I see.

The Artilerymen and Ace-Tankmen have the "skilled_repair" skill, while the tankmen have the 'tankman' speciality which includes the "skilled_repair" skill.
Cryptic Oct 28, 2021 @ 11:01pm 
Yeah it's always good to have some of them if you're able. They make field repairs much more manageable
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Date Posted: Oct 27, 2021 @ 2:50pm
Posts: 7