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Panther G got slightly more armor at the front and sides compared to the other models, 10mm on both if I remember correctly. Also a different cupola.
And of course the Soviets get more tanks and easier than the Germans. Makes sense.
As a little sidenote. Whichever tank, no matter the models, shoots (and hits) first wins the engagement in 9 times out of 10. Should also be taken into consideration.
Also, judging by your name and rhetoric, you seem to be a German tank and army fan, so you should maybe re-evaluate your bias and see what you can realistically expect from your tanks. History shows that even ambushing T-34 85's could delete King Tigers (and especially IS-2's that could go toe to toe with almost anything the Germans had).
About the Panzer IV J / T-34-85, yes the T-34 is the superior vehicle in most situations, and that's why it's priced at 700 vs 605 in price.
The Panther has better frontal effective armour (sloping), a gun with better penetration ballistics, better mobility and maneuvrability compared to the Tiger I.
Compared to the T-34/85, the panther has a much more competitive gun and armour, much better accuracy and so should not be priced the same. The Panther is much more powerful at long range engagements and will be competitive against the IS-2 or any enemy tank.
The IS-2 M1943 has in fact a powerful gun but suffers from a terrible rate of fire and horrible accuracy compared to the german counterparts. In situations where the rate of fire and accuracy are not relevant (such as a sneaking through a corner at short range, firing, and pulling back into cover until the weapon reloads again), the IS-2 will be more effective, but those situations are not the most frequent ones in the game.
In the open, long distance fights, or situations where the first shot missed, the Germans will be able to gain the upper hand on the fight against an IS-2, especially since the German vehicles have access to APCR and HEAT rounds which the IS doesn't, and therefore can make it have an edge on different situations where ordinary ammunition is not ideal.
Last but not least, contrary to your statement, I'd like to point out that the Panther G model has some upgrades over the A model including a much better mantlet to avoid getting the shots ricocheting on the top of the hull, and has a couple more ammo.
The statistics and the gameplay show that the game is not one-sided towards the reds.
If you have any further balance concerns, we will be around.
Ok your first point panzer 4 J/h models v t34/85 having $100 difference is absolutely no justification of balance whatsoever when one tank completely dominates the other and they are both being bought at the same time so the game flow stays with the reds because the Germans cant make an effective assault for capture points at this point of the game. So again not balanced!!
Points about panthers armour, gun, and manoeuvrability: They all mean nothing when they get one shot from is2 that like i said before makes an appearance at the same time so still Germans cant make an effective push to capture point with panther support as the is2's are guarding the points and cant win frontal assault so again terrible balancing as the game flow stays in reds favour.
Point about t34 being outgunned in other words against panther how about the panzer 4s we were just talking about?? does it matter that they are in the same situation to you??There is only a $100 difference between the P4 and T34? do you see how stupid your point is lol why not make the panther $100 dollars more than the t34?
your point that the panther is competitive against is2 is complete rubbish if an is2 for example is spotted and you drive your panther to take a shot and it misses which happens about 50% of the time on first shots and eve follow ups the is2 will kill it because it cant escape fast enough rendering it useless and not only that the panther isnt a defensive tank yet it must be used in this roll because its completely useless on the offensive because like i said before they have is2 guarding points and not just then isu152's and the other isu model ands they can also 1 shot panther.
Your theories about is2s put into practice just dont work like that the is2 hits most of its shots and rarely misses and this nonsense about sneaking into corners and shooting is just a lot of rubbish the game doesn't play like that people spread infantry all over the map for effective recon most matches boil down to fights over the control points and not to mention there are only 2 maps in the 4v4 section that have a flat trajectory so trying to push a panther up a slopped area which you have to do on those other maps is mostly certain death for this tank and any other tank that cant take a hit properly from soviet heavies.
the last note about the differences in panthers are irrelevant because no one is going to take the panther when they need a jagdpanther to deal with soviet heavies properly it renders the tank wasted and useless in that special branch when you could simply move it to the normal branch at the price of what the panther A is and move the price of the panther A down to something more competitive with the t34 85 like having $100 difference just like the p4s are with t34.
there is a reason why MOWAS2 is the superior game it actually is properly balanced and a hell of lot more fun to play for it, all this game is right now is eye candy thats it this game is full riddled with bugs and the balance is all to ♥♥♥♥.
For me, "balance" is a word i abhor as I want a nod to realism in my SP game and although I know MoWAS and GOH dont really deal in correct distances/numbers or scenarios i do like to be pitted against an an enemy that not just in the same thing I am but in grey or green but an entirely asymetrical beast with its own strengths and weaknesses.
TBH I dont know how PvP plays and whether the "numbers" are the same in MP as they are in SP but on the whole im not finding any vehicles are far off what id expect in the game.
obvs i can only speak for SP, but it cant be easy finding that line which suits all play types.
I can understand being frustrated but it might be worth taking a breath and noting issues down in a slightly less combative way for the devs to peek at.
edit: sorry, devs didnt notice you had already joined.
Then go play MoWAS, jesus. You salty because you expected the same game, but now your two hours refund time is over?
+ if all your tanks are getting one-shot all the time, it might be time to re-evaluate your playstyle buddy. You can't expect to drive up frontally to an IS-2 and win all the time, that's why there's flanking and angling. If anything, I experienced GE players camping their tanks on a hill and tanking everything that you could throw at them.
You can watch netflix while playing CCCP without any stress because you win anyway if teammates doesent give up and they know even half of the strategy of this game.. Also germans artillery cant beat the russians at all.
What I have seen panthers can be destroyed with 45mm AT from front and it cant penetrate heavy tanks >.<. Panters are just can of beef for russians, expensive for germans. Also that T-34-85 cost almost 40% less than a panther..
AND yes it doesent matter what angle your tiger is, IS-2 will shoot it easily..
I dont know where devs test these but I would like to see the data on the win/lost ratio from germans and soviets.
When PZ IV doesn't do it anymore just jump straight to Tiger
Without the mad ranting brainwrongs of the OP, I was always under the impression that, like a lot of German equipment, that the Panther *was#* an excellent tank for its time but was over complex and prey to "other" issues in the field due to circumstance (logistics/sabotage/lack of resources etc etc), so in a game like GoH that doesnt simulate those influences I'd expect it to be a good performer.
This is if we just purely play the "numbers" game though.
I wonder if the devs have moddelled/factored in the real world issues into the stats of either the "model" itself or into the cost factor in the MP mode?
Id hate to be in their shoes and have to "balance" between gameplay and the real stats!