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You can on google images search for something like "Tiger 1 interior", usually lotsa scale models pop up with cutaways where you can easily see every component.
Generally speaking (because well, it's handy if you forget the layout for a specific vehicle:
I think that covers about every component that can be damaged or destroyed.
I was hoping for the schematics the game is running on because the modelling isn't going to be 100% accurate. The emphasis is that the game is detailed, accessing that information is crucial, no?
The ingame unit info is extremely limited, minimum and maximum armor values, that's it
Well, so far pretty much all the armor models are spot on, so your knowledge carries over. If you want a more detailed look into what's actually used tho, you can dig into the game files to look throught the armor thicknesses. I think it's incredibly hard to do some armor inspection mode (like WT) in this game engine, but maybe one day.
Still, using armor schematics founds on the the internet are pretty much sufficient. GoH has seperate armor thickness for lower plates, upper plates, roof armor, mantlet and whatever extra it got. Also hitboxes are much better, so return rollers and tracks for instance don't soak up shots that would've before in MoWas2.
I guess I'll use the schematics I have and see how they fit this game.
Ye, the KV-1 (not the 1S i think in the mission) is a tough nut to crack. But that's also mainly because you get "inadequate" weaponary to fight it. I used lotsa smoke to prevent it from firing at me, while i shot a couple of APCR rounds (on the Pz38t) very surgically on the flat side armor. Additionally it's usually very handy to pummel the tracks and gun, so that it's effectively also a kill.
You can also use satchel charges or the Pz4's HEAT round (i think it has around 80mm or pen, that should be enough too for a flat side shot or flat turret shot). Actually the Jagdpanzer 1 is also probably more than adequate of doing the same (at close ranges).
MoW had a manual with a few information about this
----------------- Man of War AS 2 Manual -----------------
(sorry it is from google translator - cause i have to hurry and go to work ... )
Use armor-piercing ammunition to attack armored vehicles. Such as your weapon ca-liber, the armor level of your opponent, the hitting angle and the distance to the target all determine whether your ammunition penetrates or ricochets off the target. Smaller caliber ammunition cannot do much against thicker armor. Grazing shots are less visible than hits from a straight angle, and the longer a cartridge is over longer distances, the more destructive it is.
---------------------------------
https://cdn.cloudflare.steamstatic.com/steam/apps/244450/manuals/Men_of_War-Assault_squad2-manual-VIEW-GER.pdf?t=1619788077
ah... missing the good old manual time :)
a note from the devs could help here :)
As far as i can see when looking through the game files, the armor values are all very in detail and correct. It wouldn't suprise me tbh, if WT was also used as aid, but that's basically using applied real sources anyway.
As for penetration mechanics, KE rounds, such as AP, APCR, etc all behave very similar to what they do in WT. It's pretty realistic. In addition to that, GoH has spalling effects which can make non penetrating hits of high enough energy still do something.
As for explosive rounds, such as HE, the mechanics differ and i'm not entirely sure how it works.
By the way, we do not prioritize manuals and schematics, we prioritize working on release. Maybe we will consider something like armor schematics after release. Stay tuned.
Thanks for responding. I hope you see my question as a demonstration of my keen interest. I don't want everything given to me, just knowing what direction to investigate is enough. Armor based on historical information is just what I'm looking for.
i think cause of WT, WoT and GoH all use historical corret information - there will be a lot of similarity - but no one used the other as reference, they all use the historic data as reference - and this is very cool :)
thx Herr Flick - i would love to see some schematics about units !
if you found something or put something together, let me know :)
just found this on pinterest https://www.pinterest.de/pin/423971752398433837/
You're welcome. And yes, I absolutely see your keen interest, which is great because GoH was developed with players like you in mind. It's just not fair if I suggest we have plans and resources to make schematics, that's what I meant.
This is super helpful actually, thank you.