Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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不知道喵QAQ Jun 19, 2021 @ 3:45am
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Last edited by 不知道喵QAQ; Aug 1, 2021 @ 9:51am
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Showing 1-14 of 14 comments
Troika Jun 19, 2021 @ 6:58am 
dev should read this article
Costarring Jun 19, 2021 @ 10:18pm 
Gud suggestions, for someone who doesn't own the game and making use of google translate so nothing makes any sense whatsoever.

Many of the suggestions don't add anything usefull to the game.

:dronelike:
sagagt505 Jun 19, 2021 @ 10:52pm 
This article is so good
Armored Baron Jun 20, 2021 @ 1:51am 
1. The numbers are a set amount of 0-9 of random decals that are applied to a tank.

So yes, they can be for example limited from 0 to 3 in a mod, as well as adding different decals like an S that was used by some Waffle SS divisions and something like a balkenkreuz or other tank symbols.

2. I agree that having a single Lt for example be in one of the tanks and the rest being somewhere around the rank of Sergeant would be indeed nice but I'm not sure if it's possible to randomly do it by modding, as in I don't know if the game code supports it.

3. I am guessing you mean commander cupola by commander cabin? Otherwise I am again not sure what you're asking for is possible within the game engine.

Point 4 is missing.

5. No model has been "deleted", if it's not in the game yet it just hasn't been made.

Otherwise the models in GoH are not the old models of Men of War: Assault Squad 2 if that's what you mean, I've personally seen the textures as well and they are in 2k resolution, meaning twice that of AS2's textures which are 1k.

There are also many more vehicles such as the Hummel, Nashorn, Wespe, Grille, Wilberwind and others mentioned in the game files that don't yet have a model.

Point 6 is missing but I am assuming you want to make it about the firing on the move for tanks.

If so I at least have read that German tankers were forbidden from firing on the move because it was thought that it was just a waste of ammunition since it was hard to hit a target like that, which is true for the most part.

However there were of course exceptions, for example Michael Wittmann has been said to have trained his crew to fire on the move but I am not sure how true that is, and the US Shermans were also equipped with experimental early gyroscopic stabilizers but since they didn't want the technology to fall in enemy hands they didn't tell anybody about it and only trained around 2 battalions worth of tankers in a couple of US Armored Divisions to use them from what I remember reading.

So technically when the US is added Shermans should be able to fire a bit more accurately on the move, at least when in slower speeds than other tanks.

Otherwise firing on the move was up to the tank commander's discretion I would say but the tank's suspension, terrain and crew skill and training as well as experience were also major factors if they were comfortable performing the maneuver.

I won't comment on the rest of the points since my knowledge mostly concerns tanks but overall I would say you bring up some nice points so keep up the good work.
Last edited by Armored Baron; Jun 20, 2021 @ 1:53am
PetitDragon61 Jun 20, 2021 @ 3:50am 
Oh yes, please correct the tank number thing. I always felt the game was unplayable because of this.
Last Soviet Jun 20, 2021 @ 3:50am 
Crews often would fire on the move, simply because they could. It's better to fire back while maneuvering then just taking the fire.
Cartoffel Jun 20, 2021 @ 4:05am 
Lots of suggestions with little real game play value, the thing that needs the most work in this game is the AI. It still feels like the same dumb AI from Man of War.
Cartoffel Jun 20, 2021 @ 4:55am 
Consider the following: Gameplay improvments > Cosmetics
There are no real reasons for the devs to waste time and ressources on some minor cosmetics that are irrelevant for I would say 90%+ of the playerbase at least not untill everything else is done.
Culee  [developer] Jun 21, 2021 @ 5:16am 
Hello. You have been spamming your post in other places and bumping this very post to get our attention. This is not the way to do it. There's more people out there too. We will get to answering the questions progressively.

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1) Tank naming allocation (letters/numbers) is random and we won't change it for a specific nation because it's something that encompasses all units.

2) We will look into it.

3) Boarding does not discriminate soldiers of different class as it adds another layer of unnecessary depth that brings no gameplay value, it may in fact be frustrating when you want to board the vehicle quickly and the guy stops under enemy fire to allow the commander to board it first.

4) Changing crew positions is necessary for being able to have dynamic gameplay and not be comdemned to losing the vehicle once a specific crew member dies who cannot be replaced. We already added a delay between switching positions, and we consider CtA-GoH to be unforgiving enough in tank combat as it is already.

5) If we make tanks stop to fire when on the move it adds frustration to the fact they are stopping to take a shot instead of moving to the specified location where they may be urgently needed. I may consider looking at it from the single click perspective in the future.

6) We're scheduling a human model update with changing uniforms per season for this summer.

7) I don't understand what you're implying but we are currently happy with the role and use of officers, and we cannot make them be representative of the real officers, as they would in real life not be the only ones able to use binoculars and other perks, so we're making a "fictional" gameplay class for them anyway.

8) We won't add medals, they are backend war promotions and such which we do not represent in our frontline combat product.

9) Melee system is old and requires a huge investment to improve it. If CtA-GoH is successful we can work on this in the far future.

10) Our way of representing increased survival chances with veterancy is to increase the health on veterancy, it is the equivalent to real life reactions and decisions a veteran would make to avoid getting hit or to increase his surviva.

11) This is already implemented.

12) This is already implemented

13) I don't understand what you're implying but adding rank changes in the middle of a battle is a no-go, soldiers are not promoted like that. Our veterancy is based on combat experience and effectiveness, not rank.
Last edited by Culee; Jul 20, 2021 @ 2:08am
Grizz_FMJ Jun 21, 2021 @ 5:45am 
This article made practically no sense . Was this Google translate ? I about had a stroke trying to read it.
dude....use a proper translator, or find someone to translate for you if you actually care THIS MUCH about such TRIVIAL things. also STOP SPAMMING THIS ON EVERY SINGLE THREAD, my god. Ive never seen such pedantry from someone who is also not putting in any effort to accurately communicate their pedantic requests.

most of your posts come off as completely incomprehensible, even when i try REALLY hard to figure out what you mean (i understand you are not a native english speaker....its hard NOT to see that). your last comment seems to insinuate that you, as a customer, demand COMPLETE creative control over the piece of work you have purchased.....in what world is this true? you cant just demand such specific requests and act like its some huge deal that you are not being instantly pleased by the developers...like wtf is that level of entitlement?
im looking this from the perspective of REALITY, as in the world we live in, not the fantasy world you seem to believe exists where you can harass an entire discussion section of a game with the same ill conceived post to the point the developers have to tell you "PLEASE STOP SPAMMING THIS", the perspective that almost the entirety of the community sees where you are making way to much trouble and way to much fuss over SUCH TRIVIAL NON IMPORTANT things when people are trying to deliver actual important feedback on the game.

you dont seem to understand that this is a refined game, with a specific gameplay cycle. you cant just go and say "soldiers should WAIT to get into the vehicle until this one soldier gets in because of their rank" thats insane dude, that would add so many problems and serve LITERALLY no purpose. this is not a documentary, its a game. balance and gameplay above decorations and accuracy of military procedure.

I dont see german soldiers dropping what they are doing and saluting when i drive an officer back and forth in front of them in a never ending circle because that would be stupid for a game, you as the player are NOT historically accurate, chill out.
Herr Flick  [developer] Jun 30, 2021 @ 2:24am 
Originally posted by 190264865:
1. Tank number

The tank number of World War II has its own characteristics among different countries. For example, in Germany, the first digit of tank number is company, the second digit is platoon, and the third digit is class (1 represents long platoon). The random number of 001-999 obviously does not represent this point.

2. About the tank commander

It's not very reasonable that the captains are all second lieutenants, On the basis of the above, it can be considered that the commander of the non platoon vehicle should be changed to an armored Sergeant (there is no substantial difference between the armored sergeant and the officer in terms of model and name). In addition, the armored sergeant and Sergeant should be equipped with binoculars. The usage is to use the binoculars after peeping out the cabin door (not getting off the train). It can be considered that the officers should be equipped with higher magnification binoculars as colored eggs

3. About the second boarding of tank members

Priority should be given to the commander (officer, Sergeant) with a high rank

4. on tank hatch

It is a problem that the cabin door (driver, communication) of the car body cannot be allowed to pass the members. Because the hatch design is obviously useful, the door of the car body (excluding professional escape hatch) cannot be ignored

5. The problem that the tank can't fire when it's moving

This problem is essentially no problem. Because of the problem of fire control in World War II, the countries in World War II also ordered that tanks should not be allowed to fire on the move, but not on the move. It does not mean that the tanks will be passively hit when the players command them to move to a certain place. It can be designed to stop temporarily when they find the enemy when they are aiming and firing when they command them to move to a certain place, Keep moving while loading.

6. About arms colors and armbands

The color of arms can be said to be the characteristic of the German army, and the government has done this, but it is not enough to be an armored force. For example, the color of arms of engineers is black, artillery is red, and the color of arms of armored Scouts (wheeled armored vehicles) is Copper Brown

Color + s... there are also some armbands, such as the armband of the messenger is lightning.

7. About officers

In this game, there are two kinds of officers. One is the officer commanding in the rear, that is, the player. The other is the officer unit that can be called. This is the controversial one. There is a dispute about the role of such officers. In reality, the role of officers is not only to investigate, but also to improve morale and understand the situation on the front line. In the game, the performance is that the soldiers who form a small team with officers can improve morale. As for investigation, they can be handed over to professional Scouts (the color of arms is golden), and the officers keep a long-range view. Of course, officers should play some other roles in the conquest mode. Since they are officers, they must have command ability. Therefore, in the conquest mode, officers can increase the command points of their batches, and increase the command points according to their grades and the merit system mentioned in the next article. Of course, officers can not be recruited indefinitely. In view of the fact that the size of the troops in the conquest mode is similar to that of the company level battle group, it is suggested that the number of officers be limited to five( What is mentioned in this article is only infantry officers, not armored officers mentioned in the second article.)

8. Award system

Medal is a symbol of military honor. Every country participating in World War II has its own medal system. It is a great pity if the symbolic element of medal does not exist in the game. The operation method is as follows (take Germany as an example). The medal is awarded by the highest commander, that is, the player (if the officials are confident, they can try to apply for the medal from the front-line commander according to the soldier's performance). This is the iron cross award method. Another method is through data recording. For example, the melee combat medal is divided into three levels: copper, silver and gold, The bronze medal of melee is obtained by 15 melee battles, which is automatically obtained when the number reaches 15. However, if the number is too many, the official can consider reducing the number. The definition of melee system is in Article 10. Medals are not totally useless decorations. The corresponding medals have different effects. For example, soldiers can increase their attack power when they get the Iron Cross Medal (the higher the medal level, the higher the attack power). Officers can increase their command points when they get the medal, and close combat ability when they get the medal. The iron cross is not awarded at will. In reality, the officers apply for it after the soldiers have rendered meritorious service. In the game, the player who plays the highest commander can award the medal to those who feel that he has made great contributions (3 places per level is recommended)

9. Hand to hand system

Hand to hand combat can be said to be the most cruel combat method in war. It is the real key to hell. If it is not restored, it will be a pity. Melee system should be set to attack mode similar to free fire, fire return and no fire, instead of the current mode. The melee system can be divided into two modes: one is to use only cold weapons (bayonets are installed on rifles for those with rifles, and engineering shovels are used for those without rifles), while the other is to use cold and hot weapons in combination, that is, to use hot weapons outside the melee range (2.5m), and use cold weapons within the melee range, Units using submachine guns still use submachine guns when they enter the melee range in this mode.

10. How to increase the health of infantry units after upgrading

The reason why an experienced soldier can survive in a war is that he knows how to survive. That's right, but the way to survive is to kill the enemy before they kill themselves, not to get more bullets with experience.

11. On arms

So far, there is no big problem with arms, but there are still some small problems. Not all artillery can skillfully use rockets, not all infantry can skillfully use machine guns and mortars. So I suggest to subdivide again into machine gun operators, mortar operators, rocket artillery and so on.

12. Vehicles for mobile forces in conquest mode

You know, during World War II, not every soldier had a semi tracked armored vehicle to do it, so it should be a truck.

13. Questions about tactical theory

In reality, there can be troops who are good at fighting a certain kind of war, but there are no troops who can only fight a certain kind of war. It is really unreasonable to monopolize a certain unit (the same country) through theory. We can reduce the price of "characteristic units" after choosing theory, rather than monopolizing characteristic units.

14. About the level of units

In reality, the formation of a veteran can never be achieved after one or two battles. However, considering the continuity of single person and multi person battles, this problem can not be solved by reducing experience acquisition. Therefore, the upper limit of rank should be raised to solve the problem. However, it is too simple to describe the growth process of a soldier by rank, which should be composed of rank and rank, In the stage of military rank, rank is rank

You have now posted this multiple times, I suggest you stop re-posting.

The level of detail you seem to desire is, for the most part, not feesible.
We are not in a simulator when playing GoH. The order in which the tank should be entered, the rank of the officer, the number of semi tracked vehicles used to transport infantry etc etc is not important enough to warrant hundreds of hours of development and testing; they will not make a single difference in gameplay.

Surely we will keep improving as far as possible, but not everything you mentioned will be done. We are not in a position to spend that kind of time you see.
Last edited by Herr Flick; Jul 20, 2021 @ 6:04am
Sir Smite Jun 30, 2021 @ 11:48am 
Are you sure that you're looking at this through the lenses of gameplay and mechanics?

Next thing you'll suggest is to have soldiers take breaks to eat and relieve themselves...

6. About arms colors and armbands

The color of arms can be said to be the characteristic of the German army, and the government has done this, but it is not enough to be an armored force. For example, the color of arms of engineers is black, artillery is red, and the color of arms of armored Scouts (wheeled armored vehicles) is Copper Brown

Color + s... there are also some armbands, such as the armband of the messenger is lightning.

They already have this. Pioneers have black piping, artillery crews have red, pink for armored crews etc. The few I see missing are the dark blue for medics and light green for mechanized units (panzergrenadiere), which one can easily add through modding. But this game is probably the only one I've seen that actually took the time to include the Waffenfarbe (piping colors) for the Germans.

10. How to increase the health of infantry units after upgrading

The reason why an experienced soldier can survive in a war is that he knows how to survive. That's right, but the way to survive is to kill the enemy before they kill themselves, not to get more bullets with experience.

I kinda agree, but at the same time, it's always been a way for games to highlight veterancy and make these units stand out over unseasoned troops.

12. Vehicles for mobile forces in conquest mode

You know, during World War II, not every soldier had a semi tracked armored vehicle to do it, so it should be a truck.

I prefer player choice over arbitrary unit limits. If they want to play with historical unit compositions, so be it. But if someone also wants to just have a bunch of tigers/kingtigers for the fun of it, they should be allowed to as well. It's a game.
Last edited by Sir Smite; Jun 30, 2021 @ 11:50am
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Date Posted: Jun 19, 2021 @ 3:45am
Posts: 14