Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Shadowhawk Apr 4, 2021 @ 11:57am
Run animation for Axis
Germans run the wrong way. Any plans to fix the way germans run with their rifle? Usually, yo use German soldiers running holding kar98 and MGs with one hand. At least add some variety in the animation. Any thoughts?
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Herr Flick  [developer] Apr 9, 2021 @ 7:02pm 
My thought is that you need our Discord for answers to these and other questions. That's where you can get info on things we've changed and the things we will implement. That usually is a quicker way to get to the info.

Welcome to join! https://discord.com/invite/zyRrWbDV2F
Last edited by Herr Flick; Apr 9, 2021 @ 7:03pm
Warrior250 Apr 11, 2021 @ 2:51pm 
The animations in Men of War games were universal, meaning all human entities are programmed to use the same set of animations.
Said animations can be found in properties/animations in the game files.

Vanilla wise, there always has been a running animation with a trail carry, called "run_gun_rhand_up", but unfortunately was now rarely used for player units since the way Call to Arms beyond had drastically changed the engine compared to its Assault Squad 2 predecessor.
Last edited by Warrior250; Apr 11, 2021 @ 2:52pm
Shadowhawk Apr 13, 2021 @ 11:35am 
Originally posted by xX(Warrior250)Xx:
The animations in Men of War games were universal, meaning all human entities are programmed to use the same set of animations.
Said animations can be found in properties/animations in the game files.

Vanilla wise, there always has been a running animation with a trail carry, called "run_gun_rhand_up", but unfortunately was now rarely used for player units since the way Call to Arms beyond had drastically changed the engine compared to its Assault Squad 2 predecessor.

Okay.. technically that may be the case. But Germans should have a different run and hold-weapon animation.
serotoninpack May 16, 2021 @ 8:22am 
Here's some inspiration for animators:

https://www.youtube.com/watch?v=NUrZSB3dtSQ
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Date Posted: Apr 4, 2021 @ 11:57am
Posts: 4