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But to be clear, I usually do not finish the engineer work before the infantry and AT are repelling the initial attacks. This is why I have to prioritize completing the trenches covering the primary infantry avenue of approach and securing the AT on the primary armor avenue of approach with the engineers before the first attacks and work out from there (mutually supporting trenches to the primary avenues of approach and supplemental trenches covering any secondary approaches). By the time you are completing the flank obstacles and mines, your infantry, AT and Tanks will probably be needing resupply since they have been fighting the entire time.
But obstacle plans and deliberate defense are usually not ever really completed. You continually improve the defense setup as long as you occupy the position. It is not part of the game but engineers and the infantry occupying the position also add bunkers, protected observation posts, communications trenches for protected movement under fire and create secure ammo stockpiles closer to the front. In the real world it is exhausting, but the quip is that you would rather have soldiers who were exhausted as opposed to dead. So the fact that some tasks are completed in a lull on one side of your defense while the other side is actively repelling an attack is not unrealistic.
To ease this the developers, if they chose to do so, could make the countdown to the first probe/attack start only after one has units in the defense area rather than as soon as the map is activated. Also, it would be much easier if the crew served weapons did not require quite so much micro to place them. If they clicked into place behind concealment and with good fields of fire then it would both make setting up the defense smoother and a little more realistic. Even the worst soldier will try to do a good job if he is expecting to get shot at, so they would not set up in a location that was exposed or could not fire.