Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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TANKS still ingore ENEMY TANKS
This is really gamebreaking issue, it happens with infantry also. Something is really broken with situation awareness.

Its impossible to look after every man and every tank, if i move camera somewhere else, one of my unit dies, beacuse its ignoring enemy target THAT IS SHOOTING DIRECTLY AT HIM. Its no matter if its my squad crouching behind cover, and one enemy SMG guy get in side of them from cover and take out my whole squad - they even dont protect themselves, or my tiger is looking at god's know where with HE loaded, while SU-152 is standing right in front of him (driver & bow machinegunner see him) and just stand waiting to die.

It wasnt present in MOWAS 2 as far as i remeber, but commanding so dumb army is just pain.
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Same, went back to AS:2
The solution is just a little thing like in coh2. Tanks should have the ability to target infantry or tanks only thats it that would help a lot.
The best advice I can give you is to put your tanks on return fire mode and be more observant for any tanks that appear. The Tanks usually shoot at infantry because they can be a deadlier threat than enemy armor and most likely ran ahead of it. If you do spot enemy tanks be sure to set up at a good position and manually click on them.

It's as old as men of war itself. I don't know if this is some issue the engine wont let developers overcome, or if they simply choose not to do it after all these years of people asking. The AI in general for MoW is terrible and requires too much hand holding in situations you really shouldn't have to micro.

That, and the focus on lobby systems instead of automatching like most successful RTS games, are the two MAIN reasons Men of War has stayed so niche and struggles to grow a community. Takes too long to get matches going because of lobby BS, and once you're in a match your units borderline on useless if you're not directly managing them.
GEM engine games seem to consistently have the worst AI. Other platforms of similar genres seem to do it so much better, but GEM AI is just awful.
In MoW there was actually option to threat enemy tanks as highest priority. It was in gamelogic / entities in game archives.
Originally posted by vlad_8011:
In MoW there was actually option to threat enemy tanks as highest priority.
Where was that?
wait a minute, need to install TCUP....
Its seems in GoH its in gamelogic.pak/set/target/ammo.set
Cant remember where it was in MoW, but i remember that was config for cannon behavior, targets was listed one by one "armored_car", "infantry", "tank_light" etc. and one that was mentioned first was highest priority.... still looking for it in GoH files.
I also see AI is not using coaxial machineguns in vehicle so often, they prefer cannon rounds over mg.
("restore_ik_time")
{place "gun"
{RestoreIKAfterAim}
{weapon "75mm_kwk42" filling "bulletger_75_l70 apcbche" 1}
{gunner "gunner"}
{charger "charger"}
("abm_dymamic_stabilised"
zeroing(3.0)
dispersion(0.20)
)
}
{place "mgun2"
{type "coaxial"}
{weapon "mg34_tank" filled}
{foresight "foresight5"}
{gunner "gunner"}
{charger "charger"}
("abm_mgun")<<<<<<< ????
{basic}<<<<<<<<<<<< ????
}
{place "mgun1"
{type "hull"}
{weapon "mg34_tank" filled}
{foresight "foresight4"}
{gunner "gunner3"}
{charger "gunner3"}
("abm_mgun")
{basic}
{ai_in_manual} <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

If any game dev could spread word about it - if its right track, would be nice. Right now i travel in my memory 4 years back when i was making small changes in MOW games and its really hard travel.
Yeah, and much more... Multiplayer nowadays is just about luck to not have many bugs. And as anyone knows, there is a shtload bug list xD Very unfinished game and thats a pitty
Highlight your unit and double right click on enemy and watch your unit attack the enemy.
Originally posted by Otto Von Bunkerstein:
Yeah, and much more... Multiplayer nowadays is just about luck to not have many bugs. And as anyone knows, there is a shtload bug list xD Very unfinished game and thats a pitty

54 hours played 1 crash. What is with you people and these hyperbolic statements. A very unfinished game? Not even close.
Originally posted by Gunpowder Tourniquet:
Originally posted by Otto Von Bunkerstein:
Yeah, and much more... Multiplayer nowadays is just about luck to not have many bugs. And as anyone knows, there is a shtload bug list xD Very unfinished game and thats a pitty

54 hours played 1 crash. What is with you people and these hyperbolic statements. A very unfinished game? Not even close.

0 crashes here. It's plenty stable and smooth.
Originally posted by Mr. Crow:
Originally posted by Gunpowder Tourniquet:

54 hours played 1 crash. What is with you people and these hyperbolic statements. A very unfinished game? Not even close.

0 crashes here. It's plenty stable and smooth.

Compared to MoW, this game is VERY stable, but the Ai algorithm is not nearly as good.
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Date Posted: Jul 10, 2021 @ 2:44pm
Posts: 58