Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Taylor Aug 8, 2021 @ 7:25pm
How can ai see my tank and fire at me and i cant see there tank?
Do they cheat or something im facing exactly there way but i cant see there tank but they can easily see me and keep firing at me
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Showing 1-15 of 32 comments
MadMatz Aug 8, 2021 @ 10:03pm 
Maybe they have an officer or a sniper in their team? They can see much more far then other soldiers,
Nasse-Setä Aug 9, 2021 @ 3:24am 
If there's any enemy unit that can see your tank, then the enemy tank can engage it. If your tank is moving or firing, it's visibility is increased. You should also be able to spot the enemy tank when it fires. Technically the AI follows the same sight rules as the player, but the AI is a million times more efficient at it.
Taylor Aug 9, 2021 @ 5:52am 
i employed officers they still cant spot before the enemy. and the enemy do not have a officer or sniper just a tank from far away
Viracocha Aug 12, 2021 @ 8:58am 
Apparently it cheats and even on easy difficulty AI gets "Ubertanks" as reinforcements.
Stamper Aug 12, 2021 @ 2:29pm 
Honestly, fog of war is designed for player vs player. The AI doesn't have the capability to use this mechanic, but I hope it will be added because its pointless to play with fog of war enabled vs AI unless you like the challenge of fighting blind against an all seeing opponent.
198xAD Aug 12, 2021 @ 6:44pm 
Originally posted by MadMatz:
Maybe they have an officer or a sniper in their team? They can see much more far then other soldiers,

This has not been proven nor has it been confirmed by devs. Snipers have a slightly farther firing range IE mosin nagant - 120m, mosin nagant (scope) - 130m. Officers do not, absolutely do not increase view range unless the binoculars are manually controlled. Officers increase cap speed of bases.
198xAD Aug 12, 2021 @ 6:58pm 
Originally posted by Taylor:
i employed officers they still cant spot before the enemy. and the enemy do not have a officer or sniper just a tank from far away

Your observations are correct. If you play with FOW on, you're in for a world of hurt unless you know how to deal with the AI's distinct advantage it constantly exploits.

I'm about to finish my second conquest as Germany against heroic AI on the longest length (not unlimited). I've learned a few things and can give some pointers.

Don't worry about anything but increasing defensive upgrades and capturing tanks in the beginning. You should research at least one well armored tank with machine guns for your first mission though.

Attacking base with limited obstacles and trees:
Move your armor first with the infantry following closely behind. You need them to spot on your flanks, attract enemy rifle fire, take out enemy flame throwers and keep AT rifle men pinned. The tank is there to wipe out machine guns primarily.

When defending (also applies to holding bases on attack):
Put your infantry on sandbags, in trenches or prone in forests. Have tanks nearby behind them as AT and MG support. Enemy tanks will often reveal themselves by firing at your infantry. As you research defensive upgrades, you can spam armor pretty hard and absolutely shred the AI by using your friendly AI troops as meat shields.

Attacking bases with trees:
Lead with infantry either in prone or very slowly with tanks behind. You should fan various infantry squads around the tanks because the AI has an extreme advantage here.

TL:DR use infantry as tank bait. But don't waste them.
Last edited by 198xAD; Aug 12, 2021 @ 7:09pm
Ceredh Aug 12, 2021 @ 11:45pm 
From my experience the AI is not cheating. If a vehicle or assault gun (I rarely use tanks) or AT gun of mine is blown up, it's usually because the AI has a hidden spotter somewhere. The only cheat of the AI is maybe that it can better shoot at you after your units fired (and so became visible) even after the short time of visibility.

Beat the AI with the same methods. I always try to establish forward spotting positions with hidden soldiers. Officers are useless, sadly. I use normal infantry for spotting and a sniper or infantry guns for clearing positions.
198xAD Aug 13, 2021 @ 1:28pm 
Originally posted by Ceredh:
From my experience the AI is not cheating. If a vehicle or assault gun (I rarely use tanks) or AT gun of mine is blown up, it's usually because the AI has a hidden spotter somewhere. The only cheat of the AI is maybe that it can better shoot at you after your units fired (and so became visible) even after the short time of visibility.

Beat the AI with the same methods. I always try to establish forward spotting positions with hidden soldiers. Officers are useless, sadly. I use normal infantry for spotting and a sniper or infantry guns for clearing positions.

Seems like tanks get spotted hiding in a bush not firing and not moving way too often to be a coincidence in my experience. Especially when contrasted by enemy tanks invisifiring from the bushes while inside of my infantry's view cone.

Regardless, I started having much more success playing conquest by just assuming I'm always spotted and baiting the enemy into firing at a cheap/hard to hit unit with lots of cover units ready to return fire.

PS, if the AI doesn't always know where you are they wouldn't constantly hit your most expensive units with airstrikes regardless of their proximity to the front line. They do it every time without exception. Occam's razor imo.
Last edited by 198xAD; Aug 13, 2021 @ 1:30pm
Graf Erik Aug 13, 2021 @ 1:51pm 
Originally posted by Mr. Crow:
PS, if the AI doesn't always know where you are they wouldn't constantly hit your most expensive units with airstrikes regardless of their proximity to the front line. They do it every time without exception. Occam's razor imo.
The last time an airstrike got through, they bombed a single 7.5cm pak of mine and ignored the 6 tanks around it.

But then again its the only enemy plane within the last 50 battles that I failed to shoot down.¯\_(ツ)_/¯
198xAD Aug 13, 2021 @ 6:01pm 
I've never experienced this. Always my stugs and tigers if I have them.
Stamper Aug 14, 2021 @ 11:10pm 
Was playing a conquest today and had a Marder parked behind my lines getting resupplied. AI flanked it from behind (which actually impressed me) and blew it and the supply truck up. I already had more units moving up from the deployment zone (halftrack and a PzIV) and took out the tank... and I used the infantry to comb through the area it was in... No spotters, no snipers, and no officers. Just a lone tank firing through the fog of war.
Taylor Aug 14, 2021 @ 11:42pm 
Originally posted by Stamper:
Was playing a conquest today and had a Marder parked behind my lines getting resupplied. AI flanked it from behind (which actually impressed me) and blew it and the supply truck up. I already had more units moving up from the deployment zone (halftrack and a PzIV) and took out the tank... and I used the infantry to comb through the area it was in... No spotters, no snipers, and no officers. Just a lone tank firing through the fog of war.

its bs, i dont think ai have fog of war
Kaoz Aug 20, 2021 @ 2:59am 
imagine if tacview worked with this for AAR when you finish a mission :)
Izalith Aug 22, 2021 @ 5:02pm 
Originally posted by Mr. Crow:
Originally posted by Ceredh:
From my experience the AI is not cheating. If a vehicle or assault gun (I rarely use tanks) or AT gun of mine is blown up, it's usually because the AI has a hidden spotter somewhere. The only cheat of the AI is maybe that it can better shoot at you after your units fired (and so became visible) even after the short time of visibility.

Beat the AI with the same methods. I always try to establish forward spotting positions with hidden soldiers. Officers are useless, sadly. I use normal infantry for spotting and a sniper or infantry guns for clearing positions.

Seems like tanks get spotted hiding in a bush not firing and not moving way too often to be a coincidence in my experience. Especially when contrasted by enemy tanks invisifiring from the bushes while inside of my infantry's view cone.

Regardless, I started having much more success playing conquest by just assuming I'm always spotted and baiting the enemy into firing at a cheap/hard to hit unit with lots of cover units ready to return fire.

PS, if the AI doesn't always know where you are they wouldn't constantly hit your most expensive units with airstrikes regardless of their proximity to the front line. They do it every time without exception. Occam's razor imo.

While I can only assume the AI has no fog of war, as per most AI in games like these, you can however effectively flank them. Both the Officer and the new Aufklarer squads on Germany increase line of sight. The Officer will automatically pull out binoculars and look in the direction you faced him if not actively within range of an opponent. I can't speak for the Russians as I have not used them but I imagine they work the same.

The AI also does not react to units until they are within it's individual units sight lines. Chances are if you are being sniped from a hidden location, you are attacking headlong into a position where they were waiting. If you take the time to circle around the point, you can often shoot most of them in the back. The AI is aware of units on the map but does not react unless it is actually visible to the unit.

I set up ambushes where my one squad is on the front, waiting, and I'll send a few Aufklarer, or MG squads behind or on a flank. As my Flanking squad gets close, they open fire and the enemy then tries to reposition. At which point my frontal squad opens fire. Pincering and obliterating them. I also use spotters and hidden AT to effectively kill enemy tanks in road locations. If the AI did in fact "Cheat" by just zeroing in, this would be impossible. A key tip in this is to have them on Return fire only, until in position. The second you shoot, the AI becomes alert and makes attempt to find/reposition.

I've had numerous Airstrikes hit literally nothing. While yes I reposition, often times its on a cluster of infantry, not where my hidden vital machinery is.

Remember, that when your hidden units fire, they still give off a tracer so the AI can locate you. If you just sit in one position, chances are the AI will at some point spot you. Even if its with just a man who dies. Much like how we note locations of MG emplacements etc. Then blind fire into the FOW. The AI will too.

You can always tell what way the AI defence is facing, because the sandbags will face that direction they have fortified, leaving the rear/sides open. They are usually some wandering patrols and thats about it. Remember that all infantry units have a 360 degree sight radius, the second you enter into it, the AI will react much faster than a human would.

I've been loving the new update and abusing the ♥♥♥♥ out of the Aufklarer squad in order to just shell the enemy from a distance, or open up with MGs.
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Date Posted: Aug 8, 2021 @ 7:25pm
Posts: 32