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This has not been proven nor has it been confirmed by devs. Snipers have a slightly farther firing range IE mosin nagant - 120m, mosin nagant (scope) - 130m. Officers do not, absolutely do not increase view range unless the binoculars are manually controlled. Officers increase cap speed of bases.
Your observations are correct. If you play with FOW on, you're in for a world of hurt unless you know how to deal with the AI's distinct advantage it constantly exploits.
I'm about to finish my second conquest as Germany against heroic AI on the longest length (not unlimited). I've learned a few things and can give some pointers.
Don't worry about anything but increasing defensive upgrades and capturing tanks in the beginning. You should research at least one well armored tank with machine guns for your first mission though.
Attacking base with limited obstacles and trees:
Move your armor first with the infantry following closely behind. You need them to spot on your flanks, attract enemy rifle fire, take out enemy flame throwers and keep AT rifle men pinned. The tank is there to wipe out machine guns primarily.
When defending (also applies to holding bases on attack):
Put your infantry on sandbags, in trenches or prone in forests. Have tanks nearby behind them as AT and MG support. Enemy tanks will often reveal themselves by firing at your infantry. As you research defensive upgrades, you can spam armor pretty hard and absolutely shred the AI by using your friendly AI troops as meat shields.
Attacking bases with trees:
Lead with infantry either in prone or very slowly with tanks behind. You should fan various infantry squads around the tanks because the AI has an extreme advantage here.
TL:DR use infantry as tank bait. But don't waste them.
Beat the AI with the same methods. I always try to establish forward spotting positions with hidden soldiers. Officers are useless, sadly. I use normal infantry for spotting and a sniper or infantry guns for clearing positions.
Seems like tanks get spotted hiding in a bush not firing and not moving way too often to be a coincidence in my experience. Especially when contrasted by enemy tanks invisifiring from the bushes while inside of my infantry's view cone.
Regardless, I started having much more success playing conquest by just assuming I'm always spotted and baiting the enemy into firing at a cheap/hard to hit unit with lots of cover units ready to return fire.
PS, if the AI doesn't always know where you are they wouldn't constantly hit your most expensive units with airstrikes regardless of their proximity to the front line. They do it every time without exception. Occam's razor imo.
But then again its the only enemy plane within the last 50 battles that I failed to shoot down.¯\_(ツ)_/¯
its bs, i dont think ai have fog of war
While I can only assume the AI has no fog of war, as per most AI in games like these, you can however effectively flank them. Both the Officer and the new Aufklarer squads on Germany increase line of sight. The Officer will automatically pull out binoculars and look in the direction you faced him if not actively within range of an opponent. I can't speak for the Russians as I have not used them but I imagine they work the same.
The AI also does not react to units until they are within it's individual units sight lines. Chances are if you are being sniped from a hidden location, you are attacking headlong into a position where they were waiting. If you take the time to circle around the point, you can often shoot most of them in the back. The AI is aware of units on the map but does not react unless it is actually visible to the unit.
I set up ambushes where my one squad is on the front, waiting, and I'll send a few Aufklarer, or MG squads behind or on a flank. As my Flanking squad gets close, they open fire and the enemy then tries to reposition. At which point my frontal squad opens fire. Pincering and obliterating them. I also use spotters and hidden AT to effectively kill enemy tanks in road locations. If the AI did in fact "Cheat" by just zeroing in, this would be impossible. A key tip in this is to have them on Return fire only, until in position. The second you shoot, the AI becomes alert and makes attempt to find/reposition.
I've had numerous Airstrikes hit literally nothing. While yes I reposition, often times its on a cluster of infantry, not where my hidden vital machinery is.
Remember, that when your hidden units fire, they still give off a tracer so the AI can locate you. If you just sit in one position, chances are the AI will at some point spot you. Even if its with just a man who dies. Much like how we note locations of MG emplacements etc. Then blind fire into the FOW. The AI will too.
You can always tell what way the AI defence is facing, because the sandbags will face that direction they have fortified, leaving the rear/sides open. They are usually some wandering patrols and thats about it. Remember that all infantry units have a 360 degree sight radius, the second you enter into it, the AI will react much faster than a human would.
I've been loving the new update and abusing the ♥♥♥♥ out of the Aufklarer squad in order to just shell the enemy from a distance, or open up with MGs.