Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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What ones is better the 15cm sFH18 or the 15cm nebelwerfer
in your guys opinion what one is better? or is one better on attack and the other defense. I cant quite pick one lol
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Showing 1-14 of 14 comments
Mactheknife Aug 4, 2021 @ 7:19pm 
I use the 15cm sFH18 for Offense and the 15cm sIG33 for defense and keep both with their prime movers (Opel Blitz /Supply/).

I enjoy making and experimenting with new task forces for each new Conquest Battle.
Pvt. Meatwad Aug 4, 2021 @ 8:06pm 
ahh thats pretty smart do you ever use the nebelwerfer?
JohnVicres Aug 4, 2021 @ 9:13pm 
Nebelwerfer's a fire-and-forget artillery, doesn't require frequent manual input like the cannon ones. However, it has a pretty slow reload and is very innacurate. I prefer it with my dual Tiger regiment, works nicely as a quick "softener"
Mactheknife Aug 4, 2021 @ 11:31pm 
Much like real life, adjusting artillery is part of the fun to ensure that steel hits the target, I do not find the nebelwerfer to be quite as much fun since it is as JohnVicres said. I usually use only one 15cm sFH18 while I employ three 15cm sIG33s (like flame throwers, these must be used with caution). I also have a dual Tiger regiment which is surefire battle winner during both offense and defense. I will start a new Conquest and enjoy new experimentation along the way...
Ceredh Aug 5, 2021 @ 5:59am 
In Conquest I stick to the 7,5 cm leIG 18 and the 10,5 cm leFH 18. Reason is that they reload a lot faster than the 15 cm guns and the latter's bigger punch does not equal the speed for me, especially given the big inaccuracy of direct control artillery. I usually use a mod which gives AT, AA and mortars to AI defense positions (which they should have in vanilla) and I need to destroy them relatively quickly, otherwise they wreck my troops more than they even do now.
Graf Erik Aug 5, 2021 @ 7:01am 
I don't think 'better' can be applied here. They are different, I use them both for different things.

15 FH has a long range but fires slowly. I use these (if I use one, which doesn't happen to often and only on attack), to level the battlefield before I attack. Literally. I park them in a safe place, together with the supply truck that I also use to move it around. Then I give an area-attack order, typicaly on an objective.
And then I start to move my units around, slowly but steadily. By the time I arrive at the objective, only smoking ruins are left. Buildings, defence structures all toast. Only in trenches will be a few survivors.

The nebelwerfer is for one powertfull low range attack. Takes forever to reload after that. You can move it behind your tanks and fire a salvo to initiate the attack. I personaly prefer mortars for that. Two or three together with an ammo-truck. They passivly fire on any target in sight/range. Not as fast as the nebelwerfer, but continously. Very usefull also for defence.

itzKyD[A] Aug 5, 2021 @ 5:30pm 
Originally posted by Ceredh:
In Conquest I stick to the 7,5 cm leIG 18 and the 10,5 cm leFH 18. Reason is that they reload a lot faster than the 15 cm guns and the latter's bigger punch does not equal the speed for me, especially given the big inaccuracy of direct control artillery. I usually use a mod which gives AT, AA and mortars to AI defense positions (which they should have in vanilla) and I need to destroy them relatively quickly, otherwise they wreck my troops more than they even do now.

which mod exactly are you using as i only saw one that changed more stuff and i didnt like it that much?
JohnVicres Aug 5, 2021 @ 10:04pm 
Originally posted by Ceredh:
In Conquest I stick to the 7,5 cm leIG 18 and the 10,5 cm leFH 18. Reason is that they reload a lot faster than the 15 cm guns and the latter's bigger punch does not equal the speed for me, especially given the big inaccuracy of direct control artillery. I usually use a mod which gives AT, AA and mortars to AI defense positions (which they should have in vanilla) and I need to destroy them relatively quickly, otherwise they wreck my troops more than they even do now.
Which mod is that, for the expanded AI defenses? I really want that.
Ceredh Aug 6, 2021 @ 12:18am 
It's this mod, probably that which itzKyD doesn't like. :steamhappy:

https://steamcommunity.com/sharedfiles/filedetails/?id=2524380158

Currently I'm not sure wether I will use it any longer as the artillery fire in defense missions in the new version is a lot too intense for my taste. Not a problem if you don't play on "heroic" however.
Ceredh Aug 6, 2021 @ 12:35am 
Originally posted by Graf Erik:
snip
...
I personaly prefer mortars for that. Two or three together with an ammo-truck. They passivly fire on any target in sight/range. Not as fast as the nebelwerfer, but continously. Very usefull also for defence.

What mortars do you use? I prefer the 8 cm cause it's faster in direct control, and can use smoke if needed. The 12 cm variants, although a lot better in reality (in case of Germans 6,000 m range, 15.6 kg grenade compared to only 2,400 m range, 3.5 kg grenade) are not as good as I thought.
Graf Erik Aug 6, 2021 @ 8:59am 
Originally posted by Ceredh:
What mortars do you use?
This actually depends on the terrain.
The 12cm mortars have a higher range, that makes them preferable in situations where this needed or at least usefull. Meaning on maps with wide open areas without cover and generally on defence battles (because there I place my fortification where I have a nice, long field of view). In both cases I place the 12cm mortars behind some cover (behind a building, in a ditch, behind trees etc) together with an ammo truck and let them do their thing.

On maps with lots of cover and therefore short engagement range I prefer the 8mm mortars. The larger range of the 12cm's is of no use here. The 8cm are cheaper, and I just move them in the cover of the tanks. They have higher rate of fire, and on shorter range they are more precise. Since they have more ammo they can do a while without an ammo truck (hinding a mortar behind a tank in direct sight of the enemy is one thing, hiding an ammo truck there is another, they don't survive long).

In both cases I assign every mortar to his own group, so I can give a fire order immediatly by key-press.
1-F6-Leftclick-2-F6-Leftclick-3-F6-Leftclick.
This allowes me to shell enemies that are currently undetected if I know where they are.
Pvt. Meatwad Aug 6, 2021 @ 1:33pm 
Originally posted by Mactheknife:
Much like real life, adjusting artillery is part of the fun to ensure that steel hits the target, I do not find the nebelwerfer to be quite as much fun since it is as JohnVicres said. I usually use only one 15cm sFH18 while I employ three 15cm sIG33s (like flame throwers, these must be used with caution). I also have a dual Tiger regiment which is surefire battle winner during both offense and defense. I will start a new Conquest and enjoy new experimentation along the way...
dude i got three tigers in total those things ♥♥♥♥♥♥♥ rule. when playing on defense i usually use like 3 panthers 3 tigers 2 pzIVs and infantry when im on attack i switch a panther for a 21 cm gun i just unlocked and the 30 cm nebelwerfer i also just unlocked i leveled an entire village last match its was awesome literally nothing was left standing after 5 or 10 minutes of constant bombardment.
Pvt. Meatwad Aug 6, 2021 @ 1:33pm 
Originally posted by Ceredh:
In Conquest I stick to the 7,5 cm leIG 18 and the 10,5 cm leFH 18. Reason is that they reload a lot faster than the 15 cm guns and the latter's bigger punch does not equal the speed for me, especially given the big inaccuracy of direct control artillery. I usually use a mod which gives AT, AA and mortars to AI defense positions (which they should have in vanilla) and I need to destroy them relatively quickly, otherwise they wreck my troops more than they even do now.
i havent really tried the 10.5 arty peice i used the 7.5 pretty heavily early on though.
Pvt. Meatwad Aug 6, 2021 @ 1:34pm 
Originally posted by Graf Erik:
I don't think 'better' can be applied here. They are different, I use them both for different things.

15 FH has a long range but fires slowly. I use these (if I use one, which doesn't happen to often and only on attack), to level the battlefield before I attack. Literally. I park them in a safe place, together with the supply truck that I also use to move it around. Then I give an area-attack order, typicaly on an objective.
And then I start to move my units around, slowly but steadily. By the time I arrive at the objective, only smoking ruins are left. Buildings, defence structures all toast. Only in trenches will be a few survivors.

The nebelwerfer is for one powertfull low range attack. Takes forever to reload after that. You can move it behind your tanks and fire a salvo to initiate the attack. I personaly prefer mortars for that. Two or three together with an ammo-truck. They passivly fire on any target in sight/range. Not as fast as the nebelwerfer, but continously. Very usefull also for defence.
thats a really good point. i just yesterday got the 30cm nebelwefer that might be my favorite lol. i have a mod that adds a sturmtiger thats another of my favs lol
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Date Posted: Aug 4, 2021 @ 6:48pm
Posts: 14