Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Zeradus 6. juli 2021 kl. 2.07
Conquest Symbols Meaning plz
I have tried looking through everything I could find to figure out what the symbols on the different attack/defend locations mean on Dynamic Conquest. I would greatly appreciate if somebody could let me know.
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✠19GaMoR83✠ 8. sep. 2023 kl. 0.29 
Opprinnelig skrevet av KushDaddyGoku:
Opprinnelig skrevet av Newbie Moontee Mk.I:
there is though
just point your mouse to the unit "name"
their full name will show up eventually
not perfect design but it's worked
Hitting the time machine here,

Bruh, they mean it would be nice if we could hover over the unit and it actually give some sort of specs for it. Instead I have to hit up google and look at war statistics/engineering specs and sh*t, which don't even reflect how the devs actually programmed the game, a dropdown (which is very simple to implement) would be nice.

The research UI has a lot room for potential Improvements. If I’m not completely messing up things i'm pretty sure that i read in one community post that they are aware and working on improvements but it is not a focus point. But not sure about.
Generally, at least should be visible: coasts and the MP that you need to deploy a researched Unit. Nothing better than researching something, put all hopes in your newest invention -> to realize you can't buy or deploy it with your current deck ;)
dinin' alone 22. jan. 2024 kl. 6.09 
Opprinnelig skrevet av Graf Erik:
Its actually quite simple.

There are four rescourses that you can earn.
-The first number with the indichpererable symbol is "MP" (manpower). That the stuff you buy new unit or refill damaged with.
-Then there is ammo, thats obvious. You need to to resupply between battles.
-Then there are the stars, which are the currency to buy airstrikes
-Then there are the erlenmeyers, these are reasearch points to unlock new units.

Beside that (and on the map) is a symbol of the target type. The cross represents a hospital which gives you research points. The Airplane an airport which give stars. The factory a... well ammo factory, which gives ammo.

Then on the right side it shows either a green or a white tree, indicating winter or summer battles.

Oh, and there are up to three risk stars. More risk means tougher enemies and more reward (1 stars base, 2 stars +25%; 3 stars +50%).


Perfect, I had no clue what the target type even did. Thanks a million
Kilo_60 22. jan. 2024 kl. 9.24 
Opprinnelig skrevet av KushDaddyGoku:
Opprinnelig skrevet av Newbie Moontee Mk.I:
there is though
just point your mouse to the unit "name"
their full name will show up eventually
not perfect design but it's worked
Hitting the time machine here,

Bruh, they mean it would be nice if we could hover over the unit and it actually give some sort of specs for it. Instead I have to hit up google and look at war statistics/engineering specs and sh*t, which don't even reflect how the devs actually programmed the game, a dropdown (which is very simple to implement) would be nice.


I agree!

No info on the different Tank/Armored Car variations in Research is extremely frustrating!

My eyes are bleeding from trying to observe the different gun types on the same units of tanks and APC's!
Axebeard 3. juni 2024 kl. 14.06 
Since we're on the topic of Conquest, what's the deal with the Reserve units (the middle box on the Conquest screen). Is it just for stashing stuff you don't want to use right away? Do they recover supplies automatically or anything like that?
Dick__Dastardly 3. juni 2024 kl. 16.19 
Its your toy chest, you can then take from there into the stages you actually use in battle. Fill holes for losses, have certain units you prefer for offense/defense to swap out, just change things up now and again or however you want to use it.

You have to pay to resupply/repair.
Sist redigert av Dick__Dastardly; 3. juni 2024 kl. 16.20
Axebeard 3. juni 2024 kl. 23.09 
That's what I assumed, thanks.
nephilimnexus 4. juni 2024 kl. 2.12 
Opprinnelig skrevet av Newbie Moontee Mk.I:
uh..you played long enough that KV-2 started to show up

About three missions, on average.
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