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in terms of RTS games, I'd say it has a leaning towards a historical setting and some of the equipment/vehicles used.
I'm not knocking the game, but it's not an accurate simulation of warfare in the real world nor is it the best game ever.
it *is* one of my favourite games though and that's enough.
Somewhere in the area of "not really" and "not at all", you'd be better off playing a WW2 Combat-mission or Graviteam game for something closer to realism. This is very much a rts game of ordering disorganised and nonsensical groups of units around tiny areas to complete gamey objectives with some realistic icing on top.
But it's the mash up of genres and the emergent sandbox/ cinematic nature of this game and it's predecessors (all the way back to the first) that gives a unique game experience that's really engaging.
I think this is over-simplifying Gates Of Hell a bit too much. I've fought against highly organized players and messy ones, it all depends on the users skill. Single player missions are well done and offer realistic scenarios and the player can even make his own using the editor. The title's focus is centered around squad size combat, not divisional such as steel division/Graviteam; in this regard, I think GOH performs quite well!