Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Bear Jul 1, 2021 @ 9:36am
Controls designed for a far slower game
So I know games like this pride themselves on offering total control of your units, and that's super cool. But does anyone else feel like it takes far too long to conduct simple actions? Like, if this was a very slow paced RPG sort of game, where you could stop as long as you wanted, then this would be clunky but fine. But in an RTS, it takes about the same amount of time to get your soldiers into proper positions as it does for a pair of tanks to cross the map and surround you.

For example, in my last conquest mission, I had an engineer wounded behind a tank. He had no bandages, so I sent another solider to pass him one. This required:
1) directing the solider to the engineer
2) going into the soldiers inventory, highlighting a bandage, dropping it
3) looking around for where this microscopic bandage might be
4) selecting my engineer, highlighting the tiny bandage, telling him to pick it up
5) telling him to heal himself with the bandage

by this point, like 50 different disasters had happened and the battle was basically over.

These sorts of actions could easily be made far more intuitive. For example, clicking the bandage and then the engineer, or dragging the icon onto him to either heal him or pass the item. Alternatively, some more automation could get involved to let us micro-manage things less- soldiers could distribute items amongst each other when needed.

I feel like the response to this is probably going to be 'git gud', and fair enough, I do suck at this game. But I'd enjoy sucking at it a lot more if controls were more intuitive, and soldiers required a bit less micromanagement.
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Showing 1-6 of 6 comments
Sunbeam Jul 1, 2021 @ 9:42am 
Multiple units in squad automatically share things like ammo and bandages.
If one of your units injured but have no bandages, you can link him with nearby unit that have bandages and simply click heal button.
Last edited by Sunbeam; Jul 1, 2021 @ 9:44am
also, if playing in SP, the time dilation (hit backspace) is essential. Especially for us oldies who don't have lightning reflexes anymore. ;)
Bear Jul 1, 2021 @ 12:06pm 
oh my god, both of these responses are game changers- I had no idea these features existed! Thanks so much!
Egro Jul 1, 2021 @ 12:32pm 
or just press x, click on engineer then just drag and drop meds from 1 inventory to other. There are tons of mechanics which are not explain in the game. :machine_lifeform:
Bear Jul 1, 2021 @ 2:20pm 
That's an interesting comment actually. All three of these solutions existed and all of them would have done the trick, but I didn't know about any of them.

I think a dev-created or community wiki might be an essential learning tool for a game like this. I'd normally say tutorials, but there'd be no way to make tutorials for a game as complex as this without it being arduous as hell.

Either way, VERY happy to know about time dilation. I'm so used to pausing in Rimworld to make decisions that RTS games feel frantic as hell to me.
glad to know we assisted in some small way!

note that time dilation isn't available in MP or the dynamic campaign etc.

(mods,I know I point this out quite a bit to folk but hopefully it stops frustration :) )
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Showing 1-6 of 6 comments
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Date Posted: Jul 1, 2021 @ 9:36am
Posts: 6