Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Kaffine Nov 24, 2016 @ 9:41pm
Tank Direct control view
I was just wondering if going into DC in a tank would snap you to a first person view like in call to arms or if it would be the same as it is in MOW2 or will we be able to switch between them?
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Showing 1-15 of 16 comments
SEEKERDOLL Nov 25, 2016 @ 12:47am 
Those two method cannot coexist obviously, CtA's one is giving unlimited sight range(no fog) and grants powerful zoom ability. On the other hand, it reduces situational awareness significantly (ofc you can only look as gunner's eye).

Direct control of CtA is interesting change, but it is demanding, highly unstable and there are potential of game breaking elements. So I would call it a gamble.

After all, Direct control of CtA is DMS's property and probaably not gonna happen in GoH
Last edited by SEEKERDOLL; Nov 25, 2016 @ 12:48am
Sebastian Nov 25, 2016 @ 9:13pm 
I like Men of War direct control better.
Kaffine Nov 26, 2016 @ 2:56am 
yah I like MOW2 direct control better most of the time but there are times when your aim reticile gets stuck on terrain even though your tank clearly has line of sight and you end up not being able to shoot, In the CTA DC that problem is mostly fixed since its first person DC
terve886 Nov 26, 2016 @ 3:02am 
I also think that the "original" direct control that AS2 has is superiour compared to the CtA. The direct control in Call to Arms is problematic in many ways: first it removes situational awarness, which is not good for strategy game like AS2, CtA or GoH. Second, it breaks the game balance by ignoring range and visibility limits.
Twan Feb 25, 2017 @ 2:27pm 
I really hope they add CtA style DC to this game at least as an option. This is my biggest problem with AS2, no CtA style DC.

It's extremely immersive and more realistic than arbitrary spotting ranges. In CtA you have to think in terms of hiding yourself from real human eyes, not just plopping some guy in a bush and letting him be unspotted. You can have a real tank battle at long ranges instead of closing to 100 meters and knife fighting. Besides, obstacles still obstruct your view, and if you hide your units in thick foliage well, it can be even more effective against people using 1st person than normal control. Powerful optics, such as those on the top end MBTs, give you a real advantage in 1st person mode with their zoom (and of course thermals).

Sniper gameplay is amazing in CtA, you can take control, micro him through a building, sit back a few meters from a window and try your best to remain hidden, I've never experienced anything even close to this is any RTS ever.

You can also have actual CQB combat inside buildings in CtA. How amazing is that for an RTS? Without this style of direct control, you either have to not DC your units and have them run in, pause for a second then hopefully they will shoot the enemy unless they get shot first (which looks ridiculous and unrealistic), or try to DC them inside a building with classic DC (which we all know is extremely difficult due to the building blocking your view, and causing you to aim at the roof/the walls/anywhere except where you want). First person fixes all this, you can move into a building while shooting without stopping.

They have also recently refined their DC even more, making it even better. They are also adding squad commands from 1st person view, etc.

Also remember that GoH will obviously not feature thermals, which makes 1st person spotting less effective than CtA.

It would be a huge missed opportunity to not have CtA style 1st person DC in GoH and I will be very sad, but will of course still buy the game because it looks amazing.
Last edited by Twan; Feb 25, 2017 @ 2:55pm
wombatgutz Mar 18, 2017 @ 9:41am 
Originally posted by Twan:
I really hope they add CtA style DC to this game at least as an option. This is my biggest problem with AS2, no CtA style DC.

It's extremely immersive and more realistic than arbitrary spotting ranges. In CtA you have to think in terms of hiding yourself from real human eyes, not just plopping some guy in a bush and letting him be unspotted. You can have a real tank battle at long ranges instead of closing to 100 meters and knife fighting. Besides, obstacles still obstruct your view, and if you hide your units in thick foliage well, it can be even more effective against people using 1st person than normal control. Powerful optics, such as those on the top end MBTs, give you a real advantage in 1st person mode with their zoom (and of course thermals).

Sniper gameplay is amazing in CtA, you can take control, micro him through a building, sit back a few meters from a window and try your best to remain hidden, I've never experienced anything even close to this is any RTS ever.

You can also have actual CQB combat inside buildings in CtA. How amazing is that for an RTS? Without this style of direct control, you either have to not DC your units and have them run in, pause for a second then hopefully they will shoot the enemy unless they get shot first (which looks ridiculous and unrealistic), or try to DC them inside a building with classic DC (which we all know is extremely difficult due to the building blocking your view, and causing you to aim at the roof/the walls/anywhere except where you want). First person fixes all this, you can move into a building while shooting without stopping.

They have also recently refined their DC even more, making it even better. They are also adding squad commands from 1st person view, etc.

Also remember that GoH will obviously not feature thermals, which makes 1st person spotting less effective than CtA.

It would be a huge missed opportunity to not have CtA style 1st person DC in GoH and I will be very sad, but will of course still buy the game because it looks amazing.
cta d.c looks ♥♥♥♥♥♥♥ horrific worse than a ffs on a sega megastation worse than the first doom game ,d.c in the men of war series is what seperated it from that coh ♥♥♥♥ the noobist noobie thing to do in a mow game is enter or put men in buildings ♥♥♥♥ off and play counter strike you donkey
tricksterboye Mar 18, 2017 @ 12:34pm 
Adding any sort of first person view in this game is a very bad idea and must be avoided!
Twan Mar 26, 2017 @ 5:56pm 
Originally posted by wombatgutz:
Originally posted by Twan:
I really hope they add CtA style DC to this game at least as an option. This is my biggest problem with AS2, no CtA style DC.

It's extremely immersive and more realistic than arbitrary spotting ranges. In CtA you have to think in terms of hiding yourself from real human eyes, not just plopping some guy in a bush and letting him be unspotted. You can have a real tank battle at long ranges instead of closing to 100 meters and knife fighting. Besides, obstacles still obstruct your view, and if you hide your units in thick foliage well, it can be even more effective against people using 1st person than normal control. Powerful optics, such as those on the top end MBTs, give you a real advantage in 1st person mode with their zoom (and of course thermals).

Sniper gameplay is amazing in CtA, you can take control, micro him through a building, sit back a few meters from a window and try your best to remain hidden, I've never experienced anything even close to this is any RTS ever.

You can also have actual CQB combat inside buildings in CtA. How amazing is that for an RTS? Without this style of direct control, you either have to not DC your units and have them run in, pause for a second then hopefully they will shoot the enemy unless they get shot first (which looks ridiculous and unrealistic), or try to DC them inside a building with classic DC (which we all know is extremely difficult due to the building blocking your view, and causing you to aim at the roof/the walls/anywhere except where you want). First person fixes all this, you can move into a building while shooting without stopping.

They have also recently refined their DC even more, making it even better. They are also adding squad commands from 1st person view, etc.

Also remember that GoH will obviously not feature thermals, which makes 1st person spotting less effective than CtA.

It would be a huge missed opportunity to not have CtA style 1st person DC in GoH and I will be very sad, but will of course still buy the game because it looks amazing.
cta d.c looks ♥♥♥♥♥♥♥ horrific worse than a ffs on a sega megastation worse than the first doom game ,d.c in the men of war series is what seperated it from that coh ♥♥♥♥ the noobist noobie thing to do in a mow game is enter or put men in buildings ♥♥♥♥ off and play counter strike you donkey

Also remember CtA isn't even in full release yet, so it will only get better. Their latest first person screenshots are amazing.

And thanks this post made my day :)
Last edited by Twan; Mar 26, 2017 @ 6:03pm
MeoW.Kosic Mar 27, 2017 @ 6:44am 
Anyone who want first person view in Men of War, pobably doesn´t know what Men of War is...
Kaffine Mar 27, 2017 @ 10:57am 
Yah i like the Men Of War camera better. but i do like being able to shoot as far as i can see just with diminishing accuracy the further out the round goes
Last edited by Kaffine; Mar 27, 2017 @ 10:59am
Culee  [developer] Mar 27, 2017 @ 2:10pm 
We all have crossed ideas about this (also inside the dev team). The thing is, if we make a fps, it needs to look good. It needs to blend seamlessly with the strategy genre that this game is based on. It needs to be convenient to the point that the camera transitions should be soft and the situational awareness of a whole large map is not lost as the player does the 1st person micro-tunelling. All our assets should be upgraded to fps quality. Animations should be made, for all weapons (reloading sequences) and proper human animations, including finger rigging. Also it would be by all means an optional mode not replacing the classic MoW direct control, and as previously said to the same quality of functionality otherwise people would not use one mode if the other works better. At the end of the day, who would want to play our game focusing on a fps view that can not compete with proper FPS games out there?

Are we saying it's impossible? No. But surely it demands a lot of resources, because if we make it, we'd like to make it right. Hence we can conclude we are not available in our current roadmap to dedicate a metric ton of resources in this sector. Maybe some day we can make a compromise that will satisfy our FPS fan base but as we said, conserves the old DC in it's fullest form to keep our old beans happy.
Last edited by Culee; Mar 27, 2017 @ 2:10pm
gGeorg Apr 4, 2017 @ 11:31pm 
Originally posted by Cule:
if we make a fps, it needs to look good. > snip < ... conserves the old DC in it's fullest form to keep our old beans happy.
That is good thinking. Looking forward for the final product.
Sunbeam Apr 15, 2017 @ 12:19pm 
Originally posted by Hammerhead Morty:
And, if dev decides to make First person happen, please remove the target range restriction because a tank's effective ranage could be more than 2km.
Ranges are part of balance in every RTS and because game maps aren't large enough they have to be scaled down accordingly.
aguswings Apr 24, 2017 @ 11:28pm 
Kudos for keeping the classic Direct Control. The new one from CtA and DigitalMindSoft is gimmick and simply FPS pandering with no added value to strategic depth
Well they did put soldiers in buildings not in WW2 only but in all wars! And to call that a noobie thing to do, given the fact that you can give cover, hold a strategic position from that position etc.. When the enemy knows your in the open they will throw everything they've got at your soldiers. You'd wish you had a building. This game needs to be as realistic as possible. And for the 1person view i would like to see that as an option to. I'm convinced this wouldn't be a gamebreaker at all.
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Date Posted: Nov 24, 2016 @ 9:41pm
Posts: 16